mirror of
https://github.com/PrismLauncher/PrismLauncher.git
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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QMatrix4x4>
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#include <QOpenGLBuffer>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QVector3D>
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namespace opengl {
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class BoxGeometry : protected QOpenGLFunctions {
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public:
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BoxGeometry(QVector3D size, QVector3D position);
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BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 });
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static BoxGeometry* Plane();
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virtual ~BoxGeometry();
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void draw(QOpenGLShaderProgram* program);
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void initGeometry(float u, float v, float width, float height, float depth, float textureWidth = 64, float textureHeight = 64);
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void rotate(float angle, const QVector3D& vector);
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private:
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QOpenGLBuffer m_vertexBuf;
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QOpenGLBuffer m_indexBuf;
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QVector3D m_size;
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QVector3D m_position;
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QMatrix4x4 m_matrix;
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GLsizei m_indecesCount;
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};
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} // namespace opengl
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