Trial97 aeeb6f6bb6
fix build final
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-01-22 00:16:20 +02:00

49 lines
1.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QMatrix4x4>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QVector3D>
namespace opengl {
class BoxGeometry : protected QOpenGLFunctions {
public:
BoxGeometry(QVector3D size, QVector3D position);
BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 });
static BoxGeometry* Plane();
virtual ~BoxGeometry();
void draw(QOpenGLShaderProgram* program);
void initGeometry(float u, float v, float width, float height, float depth, float textureWidth = 64, float textureHeight = 64);
void rotate(float angle, const QVector3D& vector);
private:
QOpenGLBuffer m_vertexBuf;
QOpenGLBuffer m_indexBuf;
QVector3D m_size;
QVector3D m_position;
QMatrix4x4 m_matrix;
GLsizei m_indecesCount;
};
} // namespace opengl