// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2024 Trial97 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include #include #include namespace opengl { class BoxGeometry : protected QOpenGLFunctions { public: BoxGeometry(QVector3D size, QVector3D position); BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 }); static BoxGeometry* Plane(); virtual ~BoxGeometry(); void draw(QOpenGLShaderProgram* program); void initGeometry(float u, float v, float width, float height, float depth, float textureWidth = 64, float textureHeight = 64); void rotate(float angle, const QVector3D& vector); private: QOpenGLBuffer m_vertexBuf; QOpenGLBuffer m_indexBuf; QVector3D m_size; QVector3D m_position; QMatrix4x4 m_matrix; GLsizei m_indecesCount; }; } // namespace opengl