Trial97 1b98c69948
generate skin preview
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-01-10 17:30:00 +02:00

207 lines
5.9 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "SkinModel.h"
#include <QFileInfo>
#include <QOffscreenSurface>
#include <QOpenGLFramebufferObjectFormat>
#include <QPainter>
#include "FileSystem.h"
#include "Json.h"
#include "ui/dialogs/skins/draw/Scene.h"
QImage improveSkin(const QImage& skin)
{
if (skin.size() == QSize(64, 32)) { // old format
QImage newSkin = QImage(QSize(64, 64), skin.format());
newSkin.fill(Qt::transparent);
QPainter p(&newSkin);
p.drawImage(QPoint(0, 0), skin.copy(QRect(0, 0, 64, 32))); // copy head
auto leg = skin.copy(QRect(0, 16, 16, 16));
p.drawImage(QPoint(16, 48), leg); // copy leg
auto arm = skin.copy(QRect(40, 16, 16, 16));
p.drawImage(QPoint(32, 48), arm); // copy arm
return newSkin;
}
return skin;
}
QImage getSkin(const QString path)
{
return improveSkin(QImage(path));
}
QImage generatePreviews(QImage texture, bool slim)
{
QImage preview;
// Set up OpenGL context and offscreen surface
QOpenGLContext context;
context.setFormat(QSurfaceFormat::defaultFormat());
if (!context.create()) {
qWarning() << "Failed to create OpenGL context";
return preview;
}
QOffscreenSurface surface;
surface.setFormat(context.format());
surface.create();
// Make the OpenGL context current
context.makeCurrent(&surface);
QOpenGLFunctions* gl = context.functions();
QOpenGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
QOpenGLShaderProgram program;
// Compile vertex shader
if (!program.addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl")) {
qWarning() << "Failed to create vertex";
return preview;
}
// Compile fragment shader
if (!program.addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl")) {
qWarning() << "Failed to create fragment";
return preview;
}
// Link shader pipeline
if (!program.link()) {
qWarning() << "Failed to create link";
return preview;
}
// Bind shader pipeline for use
if (!program.bind()) {
qWarning() << "Failed to create bind";
return preview;
}
auto scene = new opengl::Scene(texture, slim, {});
const qreal zNear = .1, zFar = 1000., fov = 45, aspect = 1;
// Reset projection
QMatrix4x4 m_projection;
m_projection.setToIdentity();
// Set perspective projection
m_projection.perspective(fov, aspect, zNear, zFar);
// Calculate model view transformation
QMatrix4x4 matrix;
matrix.translate(0.0, 6.0, -50.);
// Create a framebuffer object for rendering
QOpenGLFramebufferObject fbo(64, 64, fboFormat);
fbo.bind();
// Clear the framebuffer
gl->glViewport(0, 0, 64, 64);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// Clear color and depth buffer
gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Enable depth buffer
gl->glEnable(GL_DEPTH_TEST);
gl->glDepthFunc(GL_LESS);
// Enable back face culling
gl->glEnable(GL_CULL_FACE);
gl->glEnable(GL_BLEND);
gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Set modelview-projection matrix
program.setUniformValue("mvp_matrix", m_projection * matrix);
// scene->setMode(skin->getModel() == SkinModel::SLIM);
// scene->setSkin(skin->getTexture());
scene->draw(&program);
// Read the framebuffer into a QImage
preview = fbo.toImage();
fbo.release();
delete scene;
context.doneCurrent();
return preview;
}
SkinModel::SkinModel(QString path) : m_path(path), m_texture(getSkin(path)), m_model(Model::CLASSIC)
{
m_preview = generatePreviews(m_texture, false);
}
SkinModel::SkinModel(QDir skinDir, QJsonObject obj)
: m_capeId(Json::ensureString(obj, "capeId")), m_model(Model::CLASSIC), m_url(Json::ensureString(obj, "url"))
{
auto name = Json::ensureString(obj, "name");
if (auto model = Json::ensureString(obj, "model"); model == "SLIM") {
m_model = Model::SLIM;
}
m_path = skinDir.absoluteFilePath(name) + ".png";
m_texture = QImage(getSkin(m_path));
m_preview = generatePreviews(m_texture, m_model == Model::SLIM);
}
QString SkinModel::name() const
{
return QFileInfo(m_path).completeBaseName();
}
bool SkinModel::rename(QString newName)
{
auto info = QFileInfo(m_path);
m_path = FS::PathCombine(info.absolutePath(), newName + ".png");
return FS::move(info.absoluteFilePath(), m_path);
}
QJsonObject SkinModel::toJSON() const
{
QJsonObject obj;
obj["name"] = name();
obj["capeId"] = m_capeId;
obj["url"] = m_url;
obj["model"] = getModelString();
return obj;
}
QString SkinModel::getModelString() const
{
switch (m_model) {
case CLASSIC:
return "CLASSIC";
case SLIM:
return "SLIM";
}
return {};
}
bool SkinModel::isValid() const
{
return !m_texture.isNull() && (m_texture.size().height() == 32 || m_texture.size().height() == 64) && m_texture.size().width() == 64;
}
void SkinModel::refresh()
{
m_texture = getSkin(m_path);
m_preview = generatePreviews(m_texture, m_model == Model::SLIM);
}