// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2023 Trial97 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "SkinModel.h" #include #include #include #include #include "FileSystem.h" #include "Json.h" #include "ui/dialogs/skins/draw/Scene.h" QImage improveSkin(const QImage& skin) { if (skin.size() == QSize(64, 32)) { // old format QImage newSkin = QImage(QSize(64, 64), skin.format()); newSkin.fill(Qt::transparent); QPainter p(&newSkin); p.drawImage(QPoint(0, 0), skin.copy(QRect(0, 0, 64, 32))); // copy head auto leg = skin.copy(QRect(0, 16, 16, 16)); p.drawImage(QPoint(16, 48), leg); // copy leg auto arm = skin.copy(QRect(40, 16, 16, 16)); p.drawImage(QPoint(32, 48), arm); // copy arm return newSkin; } return skin; } QImage getSkin(const QString path) { return improveSkin(QImage(path)); } QImage generatePreviews(QImage texture, bool slim) { QImage preview; // Set up OpenGL context and offscreen surface QOpenGLContext context; context.setFormat(QSurfaceFormat::defaultFormat()); if (!context.create()) { qWarning() << "Failed to create OpenGL context"; return preview; } QOffscreenSurface surface; surface.setFormat(context.format()); surface.create(); // Make the OpenGL context current context.makeCurrent(&surface); QOpenGLFunctions* gl = context.functions(); QOpenGLFramebufferObjectFormat fboFormat; fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); QOpenGLShaderProgram program; // Compile vertex shader if (!program.addCacheableShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl")) { qWarning() << "Failed to create vertex"; return preview; } // Compile fragment shader if (!program.addCacheableShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl")) { qWarning() << "Failed to create fragment"; return preview; } // Link shader pipeline if (!program.link()) { qWarning() << "Failed to create link"; return preview; } // Bind shader pipeline for use if (!program.bind()) { qWarning() << "Failed to create bind"; return preview; } auto scene = new opengl::Scene(texture, slim, {}); const qreal zNear = .1, zFar = 1000., fov = 45, aspect = 1; // Reset projection QMatrix4x4 m_projection; m_projection.setToIdentity(); // Set perspective projection m_projection.perspective(fov, aspect, zNear, zFar); // Calculate model view transformation QMatrix4x4 matrix; matrix.translate(0.0, 6.0, -50.); // Create a framebuffer object for rendering QOpenGLFramebufferObject fbo(64, 64, fboFormat); fbo.bind(); // Clear the framebuffer gl->glViewport(0, 0, 64, 64); gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Clear color and depth buffer gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Enable depth buffer gl->glEnable(GL_DEPTH_TEST); gl->glDepthFunc(GL_LESS); // Enable back face culling gl->glEnable(GL_CULL_FACE); gl->glEnable(GL_BLEND); gl->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Set modelview-projection matrix program.setUniformValue("mvp_matrix", m_projection * matrix); // scene->setMode(skin->getModel() == SkinModel::SLIM); // scene->setSkin(skin->getTexture()); scene->draw(&program); // Read the framebuffer into a QImage preview = fbo.toImage(); fbo.release(); delete scene; context.doneCurrent(); return preview; } SkinModel::SkinModel(QString path) : m_path(path), m_texture(getSkin(path)), m_model(Model::CLASSIC) { m_preview = generatePreviews(m_texture, false); } SkinModel::SkinModel(QDir skinDir, QJsonObject obj) : m_capeId(Json::ensureString(obj, "capeId")), m_model(Model::CLASSIC), m_url(Json::ensureString(obj, "url")) { auto name = Json::ensureString(obj, "name"); if (auto model = Json::ensureString(obj, "model"); model == "SLIM") { m_model = Model::SLIM; } m_path = skinDir.absoluteFilePath(name) + ".png"; m_texture = QImage(getSkin(m_path)); m_preview = generatePreviews(m_texture, m_model == Model::SLIM); } QString SkinModel::name() const { return QFileInfo(m_path).completeBaseName(); } bool SkinModel::rename(QString newName) { auto info = QFileInfo(m_path); m_path = FS::PathCombine(info.absolutePath(), newName + ".png"); return FS::move(info.absoluteFilePath(), m_path); } QJsonObject SkinModel::toJSON() const { QJsonObject obj; obj["name"] = name(); obj["capeId"] = m_capeId; obj["url"] = m_url; obj["model"] = getModelString(); return obj; } QString SkinModel::getModelString() const { switch (m_model) { case CLASSIC: return "CLASSIC"; case SLIM: return "SLIM"; } return {}; } bool SkinModel::isValid() const { return !m_texture.isNull() && (m_texture.size().height() == 32 || m_texture.size().height() == 64) && m_texture.size().width() == 64; } void SkinModel::refresh() { m_texture = getSkin(m_path); m_preview = generatePreviews(m_texture, m_model == Model::SLIM); }