99d987065d
Done ( #251 )
2023-01-31 11:16:01 -05:00
e822a22f54
Spaceball cleanup and small bug fix ( #236 )
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* Spaceball cleanup and small bug fix
* Replace old hit sound in spaceball
2023-01-25 10:29:31 -05:00
cc577966c1
further work
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attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
f209b2fd17
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
e2631acd2b
start reorganize GameAction
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- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
3b47a939a3
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
545eb752cd
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
f24a081fce
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
5d76ffc918
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
686a8942f5
Spaceball camera easings
2022-02-04 17:16:22 -05:00
9722ce7122
Spaceball camera and more entity parameters. (ugly UI)
2022-02-03 22:25:18 -05:00
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
38b8b6737d
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00
c653d487ac
Spaceball pretty much finalized.
2021-12-28 02:38:55 -05:00
75965927d6
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
4b3bfeda1b
Spaceball costumes
2021-12-26 02:25:17 -05:00
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
6729eec8dc
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
199abb7fd3
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00