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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.Spaceball
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{
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public class Spaceball : Minigame
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{
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public GameObject Ball;
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public GameObject Dispenser;
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public GameObject Dust;
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public static Spaceball instance { get; set; }
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public override void OnGameSwitch()
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{
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GameManager.instance.GameCamera.orthographic = false;
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}
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
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int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
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if (currentPlayerEvent < allPlayerActions.Count)
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{
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if (Conductor.instance.songPositionInBeats > allPlayerActions[currentPlayerEvent].beat - 1)
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{
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Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
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}
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}
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}
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public void Shoot(float beat)
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{
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Jukebox.PlayOneShotGame("spaceball/shoot");
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GameObject ball = Instantiate(Ball);
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ball.transform.parent = Ball.transform.parent;
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ball.SetActive(true);
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ball.GetComponent<SpaceballBall>().startBeat = beat;
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Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
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}
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}
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} |