Commit Graph

14 Commits

Author SHA1 Message Date
381b69fac9 Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit f9906b50a5.
2023-04-02 02:28:23 +00:00
f9906b50a5 Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

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Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
ev
891ae773c7 Blue Bear Additions (#365)
* Set up blue bear for animations and fixed tap trial again

* eyes closed anims

* hi

* z axis awkward

* smile anim

* Anim stuff implemented

* bunch of animations

* oops

* all anims But the crumbs!

* All animations implemented

* Set emotion is not stretchable anymore

* Crumb animators added

* hd sprites 2

* Implemented more anims yahoo

* upscaled other sheet, anim stuff

* small fix

* more anims

* crumb anims

* Face crumbs implemented

* final anims

* oops

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Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-27 03:10:38 +00:00
e1eb4dbd0d DSGuy Color Fixes (#343)
you can read
2023-03-12 22:20:28 +00:00
330c538947 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
6754a34e26 Unified minigame titles 2022-07-09 22:02:59 -05:00
be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00