mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
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Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
This commit is contained in:
@ -25,15 +25,30 @@ namespace HeavenStudio.Games
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Call,
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Response,
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Jump,
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//TODO: BigCall
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Squat,
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Wink,
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Dab
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}
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public enum KamoneResponseType {
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Through,
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Jump,
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}
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public enum StageAnimations {
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Reset,
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Flash,
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//TODO: spotlight
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}
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// userdata here
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[Header("Animators")]
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//stage
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public Animator StageAnimator;
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[Header("Objects")]
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public GameObject Arisa;
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public ParticleSystem idolClapEffect;
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public GameObject ArisaRootMotion;
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public GameObject ArisaShadow;
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public GameObject spectator;
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public GameObject spectatorAnchor;
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@ -49,16 +64,22 @@ namespace HeavenStudio.Games
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public GameEvent bop = new GameEvent();
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public GameEvent specBop = new GameEvent();
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public GameEvent noBop = new GameEvent();
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public GameEvent noResponse = new GameEvent();
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public GameEvent noSpecBop = new GameEvent();
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private bool responseToggle = false;
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private static float wantHais = Single.MinValue;
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private static float wantKamone = Single.MinValue;
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private static int wantKamoneType = (int) KamoneResponseType.Through;
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private static float wantBigReady = Single.MinValue;
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public float idolJumpStartTime = Single.MinValue;
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private bool hasJumped = false;
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//game scene
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public static FanClub instance;
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const int FAN_COUNT = 12;
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const float RADIUS = 1.3f;
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private void Awake()
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{
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instance = this;
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@ -108,9 +129,6 @@ namespace HeavenStudio.Games
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}
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}
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const int FAN_COUNT = 12;
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const float RADIUS = 1.3f;
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public override void OnGameSwitch(float beat)
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{
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if (wantHais != Single.MinValue)
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@ -120,7 +138,7 @@ namespace HeavenStudio.Games
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}
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if (wantKamone != Single.MinValue)
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{
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ContinueKamone(wantKamone);
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ContinueKamone(wantKamone, 0, wantKamoneType);
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wantKamone = Single.MinValue;
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}
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if (wantBigReady != Single.MinValue)
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@ -132,24 +150,49 @@ namespace HeavenStudio.Games
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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{
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if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
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if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
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idolAnimator.Play("IdolBeat", 0, 0);
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}
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}
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if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
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if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length)
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{
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if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
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if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
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BopAll();
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}
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}
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//idol jumping physics
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float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
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float IDOL_SHADOW_SCALE = 1.18f;
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if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f)
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{
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hasJumped = true;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul*yMul) + 1f;
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//TODO: idol start position
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
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ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
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}
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else
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{
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if (hasJumped)
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{
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//DisableBop(cond.songPositionInBeats, 1.5f);
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//TODO: landing anim
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}
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idolJumpStartTime = Single.MinValue;
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//TODO: idol start position
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ArisaRootMotion.transform.localPosition = new Vector3(0, 0);
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ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f);
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}
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}
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public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
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@ -176,16 +219,34 @@ namespace HeavenStudio.Games
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noBop.startBeat = beat;
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}
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private void DisableResponse(float beat, float length)
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{
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noResponse.length = length;
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noResponse.startBeat = beat;
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}
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private void DisableSpecBop(float beat, float length)
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{
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noSpecBop.length = length;
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noSpecBop.startBeat = beat;
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float bt = Conductor.instance.songPositionInBeats;
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if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
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{
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float thisStToNextSt = beat - noSpecBop.startBeat;
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float newLen = thisStToNextSt + length;
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if (newLen > noSpecBop.length)
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noSpecBop.length = thisStToNextSt + length;
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}
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else
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{
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noSpecBop.length = length;
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noSpecBop.startBeat = beat;
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}
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}
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public void PlayAnim(float beat, float length, int type)
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{
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noBop.length = length;
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noBop.startBeat = beat;
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idolJumpStartTime = Single.MinValue;
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DisableResponse(beat, length);
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DisableBop(beat, length);
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switch (type)
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{
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@ -200,20 +261,33 @@ namespace HeavenStudio.Games
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break;
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case (int) IdolAnimations.Clap:
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idolAnimator.Play("IdolCrap", -1, 0);
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idolClapEffect.Play();
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break;
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case (int) IdolAnimations.Call:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Response:
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idolAnimator.Play("IdolResponse", -1, 0);
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break;
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case (int) IdolAnimations.Jump:
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DoIdolJump(beat);
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DoIdolJump(beat, length);
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break;
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case (int) IdolAnimations.Squat:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Wink:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
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new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Dab:
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idolAnimator.Play("IdolDab", -1, 0);
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@ -222,17 +296,41 @@ namespace HeavenStudio.Games
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}
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}
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private void DoIdolJump(float beat)
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public void PlayAnimStage(float beat, int type)
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{
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switch (type)
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{
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case (int) StageAnimations.Reset:
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StageAnimator.Play("Bg", -1, 0);
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break;
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case (int) StageAnimations.Flash:
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StageAnimator.Play("Bg_Light", -1, 0);
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break;
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}
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}
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private void DoIdolJump(float beat, float length = 3f)
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{
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DisableBop(beat, length);
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DisableResponse(beat, length);
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idolJumpStartTime = beat;
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//play anim
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
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});
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}
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private void DoIdolClaps()
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{
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if (!responseToggle)
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{
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idolAnimator.Play("IdolCrap", -1, 0);
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idolClapEffect.Play();
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if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
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{
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idolAnimator.Play("IdolCrap", -1, 0);
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}
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}
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}
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@ -240,7 +338,8 @@ namespace HeavenStudio.Games
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{
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if (responseToggle)
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{
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idolAnimator.Play("IdolResponse", -1, 0);
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if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
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idolAnimator.Play("IdolResponse", -1, 0);
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}
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}
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@ -257,7 +356,6 @@ namespace HeavenStudio.Games
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Prepare(beat + 3f);
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responseToggle = false;
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DisableBop(beat, 8f);
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DisableSpecBop(beat + 2.5f, 5f);
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Prepare(beat + 4f);
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Prepare(beat + 5f);
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@ -268,6 +366,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
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new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
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@ -301,7 +400,7 @@ namespace HeavenStudio.Games
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}
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const float CALL_LENGTH = 2.5f;
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public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
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public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
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{
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if (!noSound)
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MultiSound.Play(new MultiSound.Sound[] {
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@ -311,7 +410,7 @@ namespace HeavenStudio.Games
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});
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responseToggle = true;
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DisableBop(beat, doJump ? 6.25f : 5.25f);
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DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
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DisableSpecBop(beat + 0.5f, 6f);
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Prepare(beat + 1f);
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@ -330,7 +429,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
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new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
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new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
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if (doJump)
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if (responseType == (int) KamoneResponseType.Jump)
|
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{
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DoIdolJump(beat + 5f);
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}
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@ -349,9 +448,10 @@ namespace HeavenStudio.Games
|
||||
});
|
||||
}
|
||||
|
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public static void WarnKamone(float beat, bool noSound = false, int type = 0)
|
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public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
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{
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wantKamone = beat;
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wantKamoneType = responseType;
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if (noSound) return;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
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@ -360,9 +460,9 @@ namespace HeavenStudio.Games
|
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}, forcePlay:true);
|
||||
}
|
||||
|
||||
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
|
||||
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
{
|
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CallKamone(beat, true, type, doJump);
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CallKamone(beat, true, type, responseType);
|
||||
}
|
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|
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const float BIGCALL_LENGTH = 2.75f;
|
||||
|
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NtrIdolAri : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
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public ParticleSystem idolClapEffect;
|
||||
public ParticleSystem idolWinkEffect;
|
||||
|
||||
public void ClapParticle()
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{
|
||||
idolClapEffect.Play();
|
||||
}
|
||||
|
||||
public void WinkParticle()
|
||||
{
|
||||
idolWinkEffect.Play();
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
Normal file
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f77451de3e6820d46a0706da521031a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
hasJumped = false;
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
animator.Play("FanClap", 0, 0);
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
{
|
||||
if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
|
||||
{
|
||||
animator.Play("FanClapCharge", 0, 0);
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
stopCharge = true;
|
||||
}
|
||||
}
|
||||
@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
|
||||
FanClub.instance.AngerOnMiss();
|
||||
|
||||
animator.Play("FanJump", 0, 0);
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
stopCharge = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.Play("FanFree", 0, 0);
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
|
||||
if (player)
|
||||
{
|
||||
animator.Play("FanPrepare", 0, 0);
|
||||
animator.Play("FanPrepare", -1, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
if (PlayerInput.Pressing() || fromAutoplay)
|
||||
{
|
||||
animator.Play("FanClapCharge", 0, 0);
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
stopCharge = true;
|
||||
}
|
||||
}),
|
||||
@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
{
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
animator.Play("FanClap", 0, 0);
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
animator.Play("FanFree", 0, 0);
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}),
|
||||
});
|
||||
@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
}
|
||||
if (fromAutoplay || !force)
|
||||
{
|
||||
animator.Play("FanJump", 0, 0);
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
stopCharge = false;
|
||||
@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
|
||||
public void MakeAngry(bool flip = false)
|
||||
{
|
||||
headAnimator.Play("FanFaceAngry", 0, 0);
|
||||
headAnimator.Play("FanFaceAngry", -1, 0);
|
||||
if (flip)
|
||||
{
|
||||
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
|
@ -423,7 +423,7 @@ namespace HeavenStudio
|
||||
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||
new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
|
||||
{
|
||||
@ -437,8 +437,9 @@ namespace HeavenStudio
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
||||
),
|
||||
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>()
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
||||
@ -455,6 +456,11 @@ namespace HeavenStudio
|
||||
{
|
||||
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
||||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
||||
}),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
Reference in New Issue
Block a user