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public ParticleSystem idolClapEffect; + public GameObject ArisaRootMotion; + public GameObject ArisaShadow; public GameObject spectator; public GameObject spectatorAnchor; @@ -49,16 +64,22 @@ namespace HeavenStudio.Games public GameEvent bop = new GameEvent(); public GameEvent specBop = new GameEvent(); public GameEvent noBop = new GameEvent(); + public GameEvent noResponse = new GameEvent(); public GameEvent noSpecBop = new GameEvent(); private bool responseToggle = false; private static float wantHais = Single.MinValue; private static float wantKamone = Single.MinValue; + private static int wantKamoneType = (int) KamoneResponseType.Through; private static float wantBigReady = Single.MinValue; + public float idolJumpStartTime = Single.MinValue; + private bool hasJumped = false; //game scene public static FanClub instance; + const int FAN_COUNT = 12; + const float RADIUS = 1.3f; private void Awake() { instance = this; @@ -108,9 +129,6 @@ namespace HeavenStudio.Games } } - const int FAN_COUNT = 12; - const float RADIUS = 1.3f; - public override void OnGameSwitch(float beat) { if (wantHais != Single.MinValue) @@ -120,7 +138,7 @@ namespace HeavenStudio.Games } if (wantKamone != Single.MinValue) { - ContinueKamone(wantKamone); + ContinueKamone(wantKamone, 0, wantKamoneType); wantKamone = Single.MinValue; } if (wantBigReady != Single.MinValue) @@ -132,24 +150,49 @@ namespace HeavenStudio.Games private void Update() { - if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + var cond = Conductor.instance; + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { - if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) + if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length) { - if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length)) + if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length)) idolAnimator.Play("IdolBeat", 0, 0); } } - if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1)) + if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1)) { - if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length) + if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length) { - if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length)) + if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length)) BopAll(); } } + //idol jumping physics + float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f); + float IDOL_SHADOW_SCALE = 1.18f; + if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f) + { + hasJumped = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + //TODO: idol start position + ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight); + ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); + } + else + { + if (hasJumped) + { + //DisableBop(cond.songPositionInBeats, 1.5f); + //TODO: landing anim + } + idolJumpStartTime = Single.MinValue; + //TODO: idol start position + ArisaRootMotion.transform.localPosition = new Vector3(0, 0); + ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); + } } public void Bop(float beat, float length, int target = (int) IdolBopType.Both) @@ -176,16 +219,34 @@ namespace HeavenStudio.Games noBop.startBeat = beat; } + private void DisableResponse(float beat, float length) + { + noResponse.length = length; + noResponse.startBeat = beat; + } + private void DisableSpecBop(float beat, float length) { - noSpecBop.length = length; - noSpecBop.startBeat = beat; + float bt = Conductor.instance.songPositionInBeats; + if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length) + { + float thisStToNextSt = beat - noSpecBop.startBeat; + float newLen = thisStToNextSt + length; + if (newLen > noSpecBop.length) + noSpecBop.length = thisStToNextSt + length; + } + else + { + noSpecBop.length = length; + noSpecBop.startBeat = beat; + } } public void PlayAnim(float beat, float length, int type) { - noBop.length = length; - noBop.startBeat = beat; + idolJumpStartTime = Single.MinValue; + DisableResponse(beat, length); + DisableBop(beat, length); switch (type) { @@ -200,20 +261,33 @@ namespace HeavenStudio.Games break; case (int) IdolAnimations.Clap: idolAnimator.Play("IdolCrap", -1, 0); - idolClapEffect.Play(); break; case (int) IdolAnimations.Call: BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }), - new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", -1, 0); }), + new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", -1, 0); }), }); break; case (int) IdolAnimations.Response: idolAnimator.Play("IdolResponse", -1, 0); break; case (int) IdolAnimations.Jump: - DoIdolJump(beat); + DoIdolJump(beat, length); + break; + case (int) IdolAnimations.Squat: + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0", -1, 0); }), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolSquat1", -1, 0); }), + }); + break; + case (int) IdolAnimations.Wink: + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0", -1, 0); }), + new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1", -1, 0); }), + }); break; case (int) IdolAnimations.Dab: idolAnimator.Play("IdolDab", -1, 0); @@ -222,17 +296,41 @@ namespace HeavenStudio.Games } } - private void DoIdolJump(float beat) + public void PlayAnimStage(float beat, int type) { + switch (type) + { + case (int) StageAnimations.Reset: + StageAnimator.Play("Bg", -1, 0); + break; + case (int) StageAnimations.Flash: + StageAnimator.Play("Bg_Light", -1, 0); + break; + } + } + private void DoIdolJump(float beat, float length = 3f) + { + DisableBop(beat, length); + DisableResponse(beat, length); + idolJumpStartTime = beat; + + //play anim + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump", -1, 0); }), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand", -1, 0); }), + }); } private void DoIdolClaps() { if (!responseToggle) { - idolAnimator.Play("IdolCrap", -1, 0); - idolClapEffect.Play(); + if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) + { + idolAnimator.Play("IdolCrap", -1, 0); + } } } @@ -240,7 +338,8 @@ namespace HeavenStudio.Games { if (responseToggle) { - idolAnimator.Play("IdolResponse", -1, 0); + if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) + idolAnimator.Play("IdolResponse", -1, 0); } } @@ -257,7 +356,6 @@ namespace HeavenStudio.Games Prepare(beat + 3f); responseToggle = false; DisableBop(beat, 8f); - DisableSpecBop(beat + 2.5f, 5f); Prepare(beat + 4f); Prepare(beat + 5f); @@ -268,6 +366,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", -1, 0);}), + new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}), new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync"); PlayPrepare(); }), new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), @@ -301,7 +400,7 @@ namespace HeavenStudio.Games } const float CALL_LENGTH = 2.5f; - public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false) + public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through) { if (!noSound) MultiSound.Play(new MultiSound.Sound[] { @@ -311,7 +410,7 @@ namespace HeavenStudio.Games }); responseToggle = true; - DisableBop(beat, doJump ? 6.25f : 5.25f); + DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f); DisableSpecBop(beat + 0.5f, 6f); Prepare(beat + 1f); @@ -330,7 +429,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }), new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); - if (doJump) + if (responseType == (int) KamoneResponseType.Jump) { DoIdolJump(beat + 5f); } @@ -349,9 +448,10 @@ namespace HeavenStudio.Games }); } - public static void WarnKamone(float beat, bool noSound = false, int type = 0) + public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through) { wantKamone = beat; + wantKamoneType = responseType; if (noSound) return; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_ka_jp", beat), @@ -360,9 +460,9 @@ namespace HeavenStudio.Games }, forcePlay:true); } - public void ContinueKamone(float beat, int type = 0, bool doJump = false) + public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through) { - CallKamone(beat, true, type, doJump); + CallKamone(beat, true, type, responseType); } const float BIGCALL_LENGTH = 2.75f; diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs new file mode 100644 index 000000000..3141409ec --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NtrIdolAri : MonoBehaviour +{ + [Header("Objects")] + public ParticleSystem idolClapEffect; + public ParticleSystem idolWinkEffect; + + public void ClapParticle() + { + idolClapEffect.Play(); + } + + public void WinkParticle() + { + idolWinkEffect.Play(); + } +} diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta new file mode 100644 index 000000000..214ae9104 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f77451de3e6820d46a0706da521031a6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index d01d6b762..05d8d06ff 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub hasJumped = false; stopBeat = true; jumpStartTime = -99f; - animator.Play("FanClap", 0, 0); + animator.Play("FanClap", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/crap_impact"); clappingStartTime = cond.songPositionInBeats; @@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub { if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge) { - animator.Play("FanClapCharge", 0, 0); + animator.Play("FanClapCharge", -1, 0); stopCharge = true; } } @@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) FanClub.instance.AngerOnMiss(); - animator.Play("FanJump", 0, 0); + animator.Play("FanJump", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_jump"); jumpStartTime = cond.songPositionInBeats; stopCharge = false; } else { - animator.Play("FanFree", 0, 0); + animator.Play("FanFree", -1, 0); stopBeat = false; } } @@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4); if (player) { - animator.Play("FanPrepare", 0, 0); + animator.Play("FanPrepare", -1, 0); stopBeat = false; } } @@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { if (PlayerInput.Pressing() || fromAutoplay) { - animator.Play("FanClapCharge", 0, 0); + animator.Play("FanClapCharge", -1, 0); stopCharge = true; } }), @@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub { stopBeat = true; jumpStartTime = -99f; - animator.Play("FanClap", 0, 0); + animator.Play("FanClap", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/crap_impact"); clappingStartTime = cond.songPositionInBeats; @@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub BeatAction.New(this.gameObject, new List() { new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { - animator.Play("FanFree", 0, 0); + animator.Play("FanFree", -1, 0); stopBeat = false; }), }); @@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub } if (fromAutoplay || !force) { - animator.Play("FanJump", 0, 0); + animator.Play("FanJump", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_jump"); jumpStartTime = cond.songPositionInBeats; stopCharge = false; @@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub public void MakeAngry(bool flip = false) { - headAnimator.Play("FanFaceAngry", 0, 0); + headAnimator.Play("FanFaceAngry", -1, 0); if (flip) { headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 28702676e..3fe5c910f 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -423,7 +423,7 @@ namespace HeavenStudio new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List() { }), - new Minigame("fanClub", "Fan Club \n[WIP]", "FDFD00", false, false, new List() + new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List() { new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List() { @@ -437,8 +437,9 @@ namespace HeavenStudio inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);} ), - new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List() + new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List() { + new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), new Param("toggle", false, "Disable call", "Disable the idol's call") }, inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);} @@ -455,6 +456,11 @@ namespace HeavenStudio { new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") }), + + new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List() + { + new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") + }), }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {