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automatically go back to old camera
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@ -173,7 +173,7 @@ namespace HeavenStudio
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}
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}
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if (prog > 1f)
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if (prog > 1f)
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{
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{
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shakeLast = new Vector3(e.valA, e.valA);
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shakeResult = new Vector3(0, 0);
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}
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}
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}
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}
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}
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}
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