Spaceball swing + low ball throw + perspective camera

This commit is contained in:
Starpelly
2021-12-25 07:16:40 -05:00
parent 199abb7fd3
commit 866c8c80be
70 changed files with 4174 additions and 17 deletions

View File

@ -8,9 +8,46 @@ namespace RhythmHeavenMania.Games.Spaceball
{
public class Spaceball : Minigame
{
private void Start()
public GameObject Ball;
public GameObject Dispenser;
public GameObject Dust;
public static Spaceball instance { get; set; }
public override void OnGameSwitch()
{
Debug.Log("Spaceball");
GameManager.instance.GameCamera.orthographic = false;
}
private void Awake()
{
instance = this;
}
private void Update()
{
var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
if (currentPlayerEvent < allPlayerActions.Count)
{
if (Conductor.instance.songPositionInBeats > allPlayerActions[currentPlayerEvent].beat - 1)
{
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
}
}
}
public void Shoot(float beat)
{
Jukebox.PlayOneShotGame("spaceball/shoot");
GameObject ball = Instantiate(Ball);
ball.transform.parent = Ball.transform.parent;
ball.SetActive(true);
ball.GetComponent<SpaceballBall>().startBeat = beat;
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
}
}
}