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Blue Bear: Extremely basic scene setup
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24
Assets/Scripts/Games/BlueBear/BlueBear.cs
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24
Assets/Scripts/Games/BlueBear/BlueBear.cs
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using DG.Tweening;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.BlueBear
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{
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public class BlueBear : Minigame
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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