mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 12:07:41 +02:00
Blue Bear: Extremely basic scene setup
This commit is contained in:
8
Assets/Scripts/Games/BlueBear.meta
Normal file
8
Assets/Scripts/Games/BlueBear.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1577d68649b753b4abbca5769a57bb29
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
Assets/Scripts/Games/BlueBear/BlueBear.cs
Normal file
24
Assets/Scripts/Games/BlueBear/BlueBear.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using DG.Tweening;
|
||||
using NaughtyBezierCurves;
|
||||
using RhythmHeavenMania.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.BlueBear
|
||||
{
|
||||
public class BlueBear : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
Normal file
11
Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed0e700f9c7b1a4ab7209b8117d78ce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -19,6 +19,7 @@ using RhythmHeavenMania.Games.CropStomp;
|
||||
using RhythmHeavenMania.Games.WizardsWaltz;
|
||||
using RhythmHeavenMania.Games.MrUpbeat;
|
||||
using RhythmHeavenMania.Games.DrummingPractice;
|
||||
using RhythmHeavenMania.Games.BlueBear;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
{
|
||||
@ -421,6 +422,9 @@ namespace RhythmHeavenMania
|
||||
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
|
||||
}),
|
||||
|
||||
}),
|
||||
new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
Reference in New Issue
Block a user