Merge pull request #55 from minenice55/game-ntrIdol

Minigame: Fan Club
This commit is contained in:
Jenny Crowe
2022-03-16 16:22:10 -07:00
committed by GitHub
128 changed files with 65441 additions and 1 deletions

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using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering; //don't ask
namespace HeavenStudio.Games
{
// none yet
using Scripts_FanClub;
public class FanClub : Minigame
{
public enum IdolAnimations {
Bop,
PeaceVocal,
Peace,
Clap,
Call,
Response,
Jump,
Dab
}
// userdata here
[Header("Animators")]
[Header("Objects")]
public GameObject Arisa;
public ParticleSystem idolClapEffect;
public GameObject spectator;
public GameObject spectatorAnchor;
// end userdata
//arisa's animation controller
private Animator idolAnimator;
//spectators
private List<GameObject> Spectators;
public NtrIdolFan Player;
//bop-type animations
public GameEvent bop = new GameEvent();
public GameEvent specBop = new GameEvent();
public GameEvent handCrap = new GameEvent();
public GameEvent response = new GameEvent();
//game scene
public static FanClub instance;
private void Awake()
{
instance = this;
}
const int FAN_COUNT = 12;
const float RADIUS = 1.3f;
private void Start()
{
Spectators = new List<GameObject>();
idolAnimator = Arisa.GetComponent<Animator>();
// procedurally spawning the spectators
// from middle of viewport:
// |========A========|
// f==f==f==0==p==f==f
// =f==f==0==0==f==f==
//spawn 10, the 4th is our player (idx 3)
Vector3 origin = spectatorAnchor.transform.localPosition;
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
spawnPos.x -= RADIUS * 2 * 3;
for (int i = 0; i < FAN_COUNT; i++)
{
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
if (i == 3)
{
Player = mobj.GetComponent<NtrIdolFan>();
Player.player = true;
}
Spectators.Add(mobj);
//prepare spawn point of next spectator
spawnPos.x += RADIUS * 2;
if (i == 2)
spawnPos.x += RADIUS * 2;
if (i == 8)
spawnPos.x += RADIUS * 4;
if (i == 5)
{
spawnPos = new Vector3(origin.x, origin.y, origin.z);
spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
spawnPos.y -= RADIUS;
// spawnPos.z -= RADIUS/4;
}
}
}
private void Update()
{
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
BopAll();
if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
{
idolAnimator.Play("IdolResponse", 0, 0);
}
else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
{
idolAnimator.Play("IdolCrap", 0, 0);
idolClapEffect.Play();
}
else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
idolAnimator.Play("IdolBeat", 0, 0);
}
}
}
public void Bop(float beat, float length)
{
bop.length = length;
bop.startBeat = beat;
SpecBop(beat, length);
}
public void SpecBop(float beat, float length)
{
specBop.length = length;
specBop.startBeat = beat;
}
public void PlayAnim(float beat, int type)
{
switch (type)
{
case (int) IdolAnimations.Bop:
idolAnimator.Play("IdolBeat", 0, 0);
break;
case (int) IdolAnimations.PeaceVocal:
idolAnimator.Play("IdolPeace", 0, 0);
break;
case (int) IdolAnimations.Peace:
idolAnimator.Play("IdolPeaceNoSync", 0, 0);
break;
case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", 0, 0);
idolClapEffect.Play();
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
});
break;
case (int) IdolAnimations.Response:
idolAnimator.Play("IdolResponse", 0, 0);
break;
case (int) IdolAnimations.Jump:
DoIdolJump(beat);
break;
case (int) IdolAnimations.Dab:
idolAnimator.Play("IdolDab", 0, 0);
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
}
private void DoIdolJump(float beat)
{
}
const float HAIS_LENGTH = 4f;
public void CallHai(float beat, int type = 0)
{
bool shouldSpecBop = false;
// if spectators need to bop
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH)
{
shouldSpecBop = true;
}
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
Prepare(beat + 3f);
Prepare(beat + 4f);
Prepare(beat + 5f);
Prepare(beat + 6f);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
});
handCrap.length = 4f;
handCrap.startBeat = beat + 4f;
}
public static void WarnHai(float beat, int type = 0)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
}, forcePlay:true);
}
const float CALL_LENGTH = 2f;
public void CallKamone(float beat, int type = 0, bool doJump = false)
{
bool shouldSpecBop = false;
// clip certain events to the start of this cue if needed
if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
{
//let bopping continue *after* this cue
if (bop.startBeat + bop.length > beat + CALL_LENGTH)
{
bop.length -= (beat + CALL_LENGTH - bop.startBeat);
bop.startBeat = beat + CALL_LENGTH;
}
else
bop.length = beat - bop.startBeat;
}
// interrupt clapping completely, no need to continue
if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
handCrap.length = beat - handCrap.startBeat;
// same with responses
if (response.startBeat + response.length > beat && response.startBeat < beat)
response.length = beat - response.startBeat;
// if spectators need to bop
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + CALL_LENGTH)
{
shouldSpecBop = true;
}
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
});
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
if (doJump)
{
DoIdolJump(beat + 5f);
}
}),
});
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
});
response.length = doJump ? 3f : 4f;
response.startBeat = beat + CALL_LENGTH;
}
public static void WarnKamone(float beat, int type = 0)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
}, forcePlay:true);
}
const float BIGCALL_LENGTH = 2.5f;
public void CallBigReady(float beat)
{
// clip certain events to the start of this cue if needed
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH)
{
specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat);
specBop.startBeat = beat + BIGCALL_LENGTH;
}
else
specBop.length = beat - specBop.startBeat;
}
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}),
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}),
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
});
}
public static void WarnBigReady(float beat)
{
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
}
public void Prepare(float beat, int type = 0)
{
Player.AddHit(beat, type);
}
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3 && noPlayer)
continue;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
continue;
Spectators[i].GetComponent<Animator>().Play(anim);
}
}
private void BopAll(bool noPlayer = false, bool doForced = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3 && noPlayer)
continue;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
continue;
Spectators[i].GetComponent<NtrIdolFan>().Bop();
}
}
private void PlayOneClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
});
}
private void PlayLongClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
});
}
private void PlayChargeClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
});
}
private void StartJump(int idx, float beat)
{
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
});
}
private void PlayJump(float beat)
{
for (int i = 0; i < Spectators.Count; i++)
{
if (i == 3)
continue;
StartJump(i, beat);
}
}
public void AngerOnMiss()
{
for (int i = 0; i <= 5; i++)
{
if (i == 3)
continue;
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FanClub
{
public class NtrIdolFan : PlayerActionObject
{
[Header("References")]
[SerializeField] private GameObject motionRoot;
[SerializeField] private GameObject headRoot;
public Animator animator;
public Animator headAnimator;
public ParticleSystem fanClapEffect;
public GameObject shadow;
[Header("Properties")]
[NonSerialized] public bool player = false;
[NonSerialized] public bool hitValid = false;
public float jumpStartTime = -99f;
bool stopBeat = false;
bool stopCharge = false;
bool hasJumped = false;
float clappingStartTime = 0f;
public Queue<KeyValuePair<float, int>> upcomingHits;
public float startBeat;
public int type;
public bool doCharge = false;
private bool inputHit = false;
private bool hasHit = false;
public void Start()
{
if (player)
upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type
inputHit = true;
hasHit = true;
}
public override void OnAce()
{
Hit(true, type, true);
}
public void AddHit(float beat, int type)
{
inputHit = false;
upcomingHits.Enqueue(new KeyValuePair<float, int>(beat, type));
}
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
{
if (player && !hasHit)
{
if (type == 0)
ClapStart(_hit, true, doCharge, fromAutoplay);
else if (type == 1)
JumpStart(_hit, true, fromAutoplay);
hasHit = true;
}
}
private void Update()
{
var cond = Conductor.instance;
// read cue queue and pop when needed
if (hasHit)
{
if (upcomingHits?.Count > 0)
{
var next = upcomingHits.Dequeue();
startBeat = next.Key;
type = next.Value == 2 ? 0 : next.Value;
doCharge = (next.Value == 2);
// reset our shit to prepare for next hit
hasHit = false;
ResetState();
}
else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
{
startBeat = Single.MinValue;
type = 0;
doCharge = false;
// DO NOT RESET, wait for future cues
}
}
// no input?
if (!hasHit && Conductor.instance.GetPositionFromBeat(startBeat, 1f) >= Minigame.EndTime())
{
FanClub.instance.AngerOnMiss();
hasHit = true;
}
// dunno what this is for
if (!inputHit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
{
inputHit = true;
}
if (!hasHit)
{
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
StateCheck(normalizedBeat);
}
if (player)
{
if (PlayerInput.Pressed() && type == 0)
{
if (state.perfect)
{
Hit(true);
} else if (state.notPerfect())
{
Hit(false);
}
}
if (PlayerInput.PressedUp() && type == 1)
{
if (state.perfect)
{
Hit(true, type);
} else if (state.notPerfect())
{
Hit(false, type);
}
}
if (PlayerInput.Pressed())
{
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
FanClub.instance.AngerOnMiss();
hasJumped = false;
stopBeat = true;
jumpStartTime = -99f;
animator.Play("FanClap", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats;
}
if (PlayerInput.Pressing())
{
if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
{
animator.Play("FanClapCharge", 0, 0);
stopCharge = true;
}
}
if (PlayerInput.PressedUp())
{
if (stopCharge)
{
if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
FanClub.instance.AngerOnMiss();
animator.Play("FanJump", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats;
stopCharge = false;
}
else
{
animator.Play("FanFree", 0, 0);
stopBeat = false;
}
}
}
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f)
{
hasJumped = true;
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
}
else
{
motionRoot.transform.localPosition = new Vector3(0, 0);
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
if (hasJumped && player)
{
animator.Play("FanPrepare", 0, 0);
stopBeat = false;
}
hasJumped = false;
}
}
public void ClapStart(bool hit, bool force = false, bool doCharge = false, bool fromAutoplay = false)
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
if (doCharge)
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
if (PlayerInput.Pressing() || fromAutoplay)
{
animator.Play("FanClapCharge", 0, 0);
stopCharge = true;
}
}),
});
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
{
stopBeat = true;
jumpStartTime = -99f;
animator.Play("FanClap", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_clap");
Jukebox.PlayOneShotGame("fanClub/crap_impact");
clappingStartTime = cond.songPositionInBeats;
}
if (fromAutoplay && !doCharge)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
animator.Play("FanFree", 0, 0);
stopBeat = false;
}),
});
}
}
public void JumpStart(bool hit, bool force = false, bool fromAutoplay = false)
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
{
animator.Play("FanJump", 0, 0);
Jukebox.PlayOneShotGame("fanClub/play_jump");
jumpStartTime = cond.songPositionInBeats;
stopCharge = false;
}
}
public void Bop()
{
if (!stopBeat)
animator.Play("FanBeat", 0, 0);
}
public void ClapParticle()
{
fanClapEffect.Play();
}
public void MakeAngry(bool flip = false)
{
headAnimator.Play("FanFaceAngry", 0, 0);
if (flip)
{
headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FanClub
{
public class NtrIdolInput : PlayerActionObject
{
public float startBeat;
public int type;
public bool doCharge = false;
private bool hit = false;
private bool hasHit = false;
void Start()
{
PlayerActionInit(gameObject, startBeat);
}
public override void OnAce()
{
Hit(true, type, true);
}
void Update()
{
if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1)
{
FanClub.instance.AngerOnMiss();
CleanUp();
}
if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1)
{
hit = true;
if (hasHit) CleanUp();
}
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed() && type == 0)
{
if (state.perfect)
{
Hit(true);
} else if (state.notPerfect())
{
Hit(false);
}
}
if (PlayerInput.PressedUp() && type == 1)
{
if (state.perfect)
{
Hit(true, type);
} else if (state.notPerfect())
{
Hit(false, type);
}
}
}
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
{
if (!hasHit)
{
if (type == 0)
FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay);
else if (type == 1)
FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay);
hasHit = true;
if (hit) CleanUp();
}
}
public void CleanUp()
{
Destroy(gameObject);
}
}
}

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serializedVersion: 2
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@ -423,6 +423,26 @@ namespace HeavenStudio
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
}),
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
{
// TODO: proper names
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List<Param>()
{
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
}),
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{
}),