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[] + weights: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 07a583ff7..e52bc76e5 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -9297,6 +9297,7 @@ MonoBehaviour: toggle: 0 type: 0 type2: 0 + type3: 0 ease: 0 colorA: {r: 0, g: 0, b: 0, a: 0} colorB: {r: 0, g: 0, b: 0, a: 0} @@ -9576,6 +9577,7 @@ MonoBehaviour: toggle: 0 type: 0 type2: 0 + type3: 0 ease: 0 colorA: {r: 0, g: 0, b: 0, a: 0} colorB: {r: 0, g: 0, b: 0, a: 0} diff --git a/Assets/Scripts/Games/FanClub.meta b/Assets/Scripts/Games/FanClub.meta new file mode 100644 index 000000000..66b78d404 --- /dev/null +++ b/Assets/Scripts/Games/FanClub.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a1e38688ca9c20458b809361e5ea36f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs new file mode 100644 index 000000000..0922a0822 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -0,0 +1,435 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; //don't ask + +namespace HeavenStudio.Games +{ + // none yet + using Scripts_FanClub; + + public class FanClub : Minigame + { + public enum IdolAnimations { + Bop, + PeaceVocal, + Peace, + Clap, + Call, + Response, + Jump, + Dab + } + + // userdata here + [Header("Animators")] + + [Header("Objects")] + public GameObject Arisa; + public ParticleSystem idolClapEffect; + public GameObject spectator; + public GameObject spectatorAnchor; + + // end userdata + + //arisa's animation controller + private Animator idolAnimator; + //spectators + private List Spectators; + public NtrIdolFan Player; + + //bop-type animations + public GameEvent bop = new GameEvent(); + public GameEvent specBop = new GameEvent(); + public GameEvent handCrap = new GameEvent(); + public GameEvent response = new GameEvent(); + //game scene + public static FanClub instance; + + private void Awake() + { + instance = this; + } + + const int FAN_COUNT = 12; + const float RADIUS = 1.3f; + private void Start() + { + Spectators = new List(); + idolAnimator = Arisa.GetComponent(); + + // procedurally spawning the spectators + // from middle of viewport: + + // |========A========| + // f==f==f==0==p==f==f + // =f==f==0==0==f==f== + + //spawn 10, the 4th is our player (idx 3) + Vector3 origin = spectatorAnchor.transform.localPosition; + int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; + Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); + spawnPos.x -= RADIUS * 2 * 3; + for (int i = 0; i < FAN_COUNT; i++) + { + GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); + mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); + mobj.GetComponent().sortingOrder = i + sortOrigin; + if (i == 3) + { + Player = mobj.GetComponent(); + Player.player = true; + } + Spectators.Add(mobj); + + //prepare spawn point of next spectator + spawnPos.x += RADIUS * 2; + if (i == 2) + spawnPos.x += RADIUS * 2; + if (i == 8) + spawnPos.x += RADIUS * 4; + if (i == 5) + { + spawnPos = new Vector3(origin.x, origin.y, origin.z); + spawnPos.x -= RADIUS * 2 * 4 - RADIUS; + spawnPos.y -= RADIUS; + // spawnPos.z -= RADIUS/4; + } + } + } + + private void Update() + { + if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + { + if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length) + BopAll(); + + if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length) + { + idolAnimator.Play("IdolResponse", 0, 0); + } + else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length) + { + idolAnimator.Play("IdolCrap", 0, 0); + idolClapEffect.Play(); + } + else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) + { + idolAnimator.Play("IdolBeat", 0, 0); + } + } + } + + public void Bop(float beat, float length) + { + bop.length = length; + bop.startBeat = beat; + SpecBop(beat, length); + } + + public void SpecBop(float beat, float length) + { + specBop.length = length; + specBop.startBeat = beat; + } + + public void PlayAnim(float beat, int type) + { + switch (type) + { + case (int) IdolAnimations.Bop: + idolAnimator.Play("IdolBeat", 0, 0); + break; + case (int) IdolAnimations.PeaceVocal: + idolAnimator.Play("IdolPeace", 0, 0); + break; + case (int) IdolAnimations.Peace: + idolAnimator.Play("IdolPeaceNoSync", 0, 0); + break; + case (int) IdolAnimations.Clap: + idolAnimator.Play("IdolCrap", 0, 0); + idolClapEffect.Play(); + break; + case (int) IdolAnimations.Call: + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); }), + new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", 0, 0); }), + }); + break; + case (int) IdolAnimations.Response: + idolAnimator.Play("IdolResponse", 0, 0); + break; + case (int) IdolAnimations.Jump: + DoIdolJump(beat); + break; + case (int) IdolAnimations.Dab: + idolAnimator.Play("IdolDab", 0, 0); + Jukebox.PlayOneShotGame("fanClub/arisa_dab"); + break; + } + } + + private void DoIdolJump(float beat) + { + + } + + const float HAIS_LENGTH = 4f; + public void CallHai(float beat, int type = 0) + { + bool shouldSpecBop = false; + // if spectators need to bop + if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat) + { + //let bopping continue *after* this cue + if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH) + { + shouldSpecBop = true; + } + } + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), + new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f), + new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f), + }); + + Prepare(beat + 3f); + Prepare(beat + 4f); + Prepare(beat + 5f); + Prepare(beat + 6f); + + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }), + + new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}), + new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}), + new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}), + new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}), + }); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f), + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f), + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f), + new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f), + }); + + handCrap.length = 4f; + handCrap.startBeat = beat + 4f; + } + + public static void WarnHai(float beat, int type = 0) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), + new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f), + new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f), + }, forcePlay:true); + } + + const float CALL_LENGTH = 2f; + public void CallKamone(float beat, int type = 0, bool doJump = false) + { + bool shouldSpecBop = false; + // clip certain events to the start of this cue if needed + if (bop.startBeat + bop.length > beat && bop.startBeat < beat) + { + //let bopping continue *after* this cue + if (bop.startBeat + bop.length > beat + CALL_LENGTH) + { + bop.length -= (beat + CALL_LENGTH - bop.startBeat); + bop.startBeat = beat + CALL_LENGTH; + } + else + bop.length = beat - bop.startBeat; + } + // interrupt clapping completely, no need to continue + if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat) + handCrap.length = beat - handCrap.startBeat; + // same with responses + if (response.startBeat + response.length > beat && response.startBeat < beat) + response.length = beat - response.startBeat; + + // if spectators need to bop + if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat) + { + //let bopping continue *after* this cue + if (specBop.startBeat + specBop.length > beat + CALL_LENGTH) + { + shouldSpecBop = true; + } + } + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_ka_jp", beat), + new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f), + new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f), + }); + + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}), + new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}), + + new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}), + new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}), + new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}), + new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); + if (doJump) + { + DoIdolJump(beat + 5f); + } + }), + }); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f), + new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f), + new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f), + new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f), + }); + + response.length = doJump ? 3f : 4f; + response.startBeat = beat + CALL_LENGTH; + } + + public static void WarnKamone(float beat, int type = 0) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_ka_jp", beat), + new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f), + new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f), + }, forcePlay:true); + } + + const float BIGCALL_LENGTH = 2.5f; + public void CallBigReady(float beat) + { + // clip certain events to the start of this cue if needed + if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat) + { + //let bopping continue *after* this cue + if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH) + { + specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat); + specBop.startBeat = beat + BIGCALL_LENGTH; + } + else + specBop.length = beat - specBop.startBeat; + } + + Jukebox.PlayOneShotGame("fanClub/crowd_big_ready"); + + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}), + new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}), + new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}), + new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}), + }); + } + + public static void WarnBigReady(float beat) + { + Jukebox.PlayOneShotGame("fanClub/crowd_big_ready"); + } + + public void Prepare(float beat, int type = 0) + { + Player.AddHit(beat, type); + } + + private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false) + { + for (int i = 0; i < Spectators.Count; i++) + { + if (i == 3 && noPlayer) + continue; + + if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) + continue; + Spectators[i].GetComponent().Play(anim); + } + } + + private void BopAll(bool noPlayer = false, bool doForced = false) + { + for (int i = 0; i < Spectators.Count; i++) + { + if (i == 3 && noPlayer) + continue; + + if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) + continue; + Spectators[i].GetComponent().Bop(); + } + } + + private void PlayOneClap(float beat) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}), + }); + } + + private void PlayLongClap(float beat) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}), + }); + } + + private void PlayChargeClap(float beat) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}), + }); + } + + private void StartJump(int idx, float beat) + { + Spectators[idx].GetComponent().jumpStartTime = beat; + BeatAction.New(Spectators[idx], new List() + { + new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent().Play("FanJump", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent().Play("FanPrepare", -1, 0);}), + }); + } + + private void PlayJump(float beat) + { + for (int i = 0; i < Spectators.Count; i++) + { + if (i == 3) + continue; + + StartJump(i, beat); + } + } + + public void AngerOnMiss() + { + for (int i = 0; i <= 5; i++) + { + if (i == 3) + continue; + Spectators[i].GetComponent().MakeAngry(i > 3); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs.meta b/Assets/Scripts/Games/FanClub/FanClub.cs.meta new file mode 100644 index 000000000..65725dc7e --- /dev/null +++ b/Assets/Scripts/Games/FanClub/FanClub.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c8bf5d56f80c8814489e7b35cc9421ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs new file mode 100644 index 000000000..910ce1476 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -0,0 +1,289 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; +using NaughtyBezierCurves; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FanClub +{ + public class NtrIdolFan : PlayerActionObject + { + [Header("References")] + [SerializeField] private GameObject motionRoot; + [SerializeField] private GameObject headRoot; + public Animator animator; + public Animator headAnimator; + public ParticleSystem fanClapEffect; + public GameObject shadow; + + [Header("Properties")] + [NonSerialized] public bool player = false; + [NonSerialized] public bool hitValid = false; + public float jumpStartTime = -99f; + bool stopBeat = false; + bool stopCharge = false; + bool hasJumped = false; + + float clappingStartTime = 0f; + + public Queue> upcomingHits; + public float startBeat; + public int type; + public bool doCharge = false; + private bool inputHit = false; + private bool hasHit = false; + + public void Start() + { + if (player) + upcomingHits = new Queue>(); // beat, type + + inputHit = true; + hasHit = true; + } + + public override void OnAce() + { + Hit(true, type, true); + } + + public void AddHit(float beat, int type) + { + inputHit = false; + upcomingHits.Enqueue(new KeyValuePair(beat, type)); + } + + public void Hit(bool _hit, int type = 0, bool fromAutoplay = false) + { + if (player && !hasHit) + { + if (type == 0) + ClapStart(_hit, true, doCharge, fromAutoplay); + else if (type == 1) + JumpStart(_hit, true, fromAutoplay); + + hasHit = true; + } + } + + private void Update() + { + var cond = Conductor.instance; + // read cue queue and pop when needed + if (hasHit) + { + if (upcomingHits?.Count > 0) + { + var next = upcomingHits.Dequeue(); + + startBeat = next.Key; + type = next.Value == 2 ? 0 : next.Value; + doCharge = (next.Value == 2); + + // reset our shit to prepare for next hit + hasHit = false; + ResetState(); + } + else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime()) + { + startBeat = Single.MinValue; + type = 0; + doCharge = false; + // DO NOT RESET, wait for future cues + } + } + + // no input? + if (!hasHit && Conductor.instance.GetPositionFromBeat(startBeat, 1f) >= Minigame.EndTime()) + { + FanClub.instance.AngerOnMiss(); + hasHit = true; + } + + // dunno what this is for + if (!inputHit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime()) + { + inputHit = true; + } + + if (!hasHit) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); + StateCheck(normalizedBeat); + } + + if (player) + { + if (PlayerInput.Pressed() && type == 0) + { + if (state.perfect) + { + Hit(true); + } else if (state.notPerfect()) + { + Hit(false); + } + } + if (PlayerInput.PressedUp() && type == 1) + { + if (state.perfect) + { + Hit(true, type); + } else if (state.notPerfect()) + { + Hit(false, type); + } + } + if (PlayerInput.Pressed()) + { + if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) + FanClub.instance.AngerOnMiss(); + + hasJumped = false; + stopBeat = true; + jumpStartTime = -99f; + animator.Play("FanClap", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_clap"); + Jukebox.PlayOneShotGame("fanClub/crap_impact"); + clappingStartTime = cond.songPositionInBeats; + } + if (PlayerInput.Pressing()) + { + if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge) + { + animator.Play("FanClapCharge", 0, 0); + stopCharge = true; + } + } + if (PlayerInput.PressedUp()) + { + if (stopCharge) + { + if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue)) + FanClub.instance.AngerOnMiss(); + + animator.Play("FanJump", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_jump"); + jumpStartTime = cond.songPositionInBeats; + stopCharge = false; + } + else + { + animator.Play("FanFree", 0, 0); + stopBeat = false; + } + } + } + + float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); + if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f) + { + hasJumped = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight); + shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f); + } + else + { + motionRoot.transform.localPosition = new Vector3(0, 0); + shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f); + if (hasJumped && player) + { + animator.Play("FanPrepare", 0, 0); + stopBeat = false; + } + hasJumped = false; + } + } + + public void ClapStart(bool hit, bool force = false, bool doCharge = false, bool fromAutoplay = false) + { + var cond = Conductor.instance; + if (hit) + { + print("HIT"); + if (doCharge) + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { + if (PlayerInput.Pressing() || fromAutoplay) + { + animator.Play("FanClapCharge", 0, 0); + stopCharge = true; + } + }), + }); + } + else + { + print("missed"); + FanClub.instance.AngerOnMiss(); + } + if (fromAutoplay || !force) + { + stopBeat = true; + jumpStartTime = -99f; + animator.Play("FanClap", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_clap"); + Jukebox.PlayOneShotGame("fanClub/crap_impact"); + clappingStartTime = cond.songPositionInBeats; + } + if (fromAutoplay && !doCharge) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { + animator.Play("FanFree", 0, 0); + stopBeat = false; + }), + }); + + } + } + + public void JumpStart(bool hit, bool force = false, bool fromAutoplay = false) + { + var cond = Conductor.instance; + if (hit) + { + print("HIT"); + } + else + { + print("missed"); + FanClub.instance.AngerOnMiss(); + } + if (fromAutoplay || !force) + { + animator.Play("FanJump", 0, 0); + Jukebox.PlayOneShotGame("fanClub/play_jump"); + jumpStartTime = cond.songPositionInBeats; + stopCharge = false; + } + } + + public void Bop() + { + if (!stopBeat) + animator.Play("FanBeat", 0, 0); + } + + public void ClapParticle() + { + fanClapEffect.Play(); + } + + public void MakeAngry(bool flip = false) + { + headAnimator.Play("FanFaceAngry", 0, 0); + if (flip) + { + headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); + } + } + } +} diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta new file mode 100644 index 000000000..9c02357ab --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9446bd86cfdf08f4685a84d3c5348781 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolInput.cs b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs new file mode 100644 index 000000000..243d0a258 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs @@ -0,0 +1,86 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FanClub +{ + public class NtrIdolInput : PlayerActionObject + { + public float startBeat; + public int type; + public bool doCharge = false; + private bool hit = false; + private bool hasHit = false; + + void Start() + { + PlayerActionInit(gameObject, startBeat); + } + + public override void OnAce() + { + Hit(true, type, true); + } + + void Update() + { + if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1) + { + FanClub.instance.AngerOnMiss(); + CleanUp(); + } + + if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1) + { + hit = true; + if (hasHit) CleanUp(); + } + + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); + StateCheck(normalizedBeat); + + if (PlayerInput.Pressed() && type == 0) + { + if (state.perfect) + { + Hit(true); + } else if (state.notPerfect()) + { + Hit(false); + } + } + if (PlayerInput.PressedUp() && type == 1) + { + if (state.perfect) + { + Hit(true, type); + } else if (state.notPerfect()) + { + Hit(false, type); + } + } + } + + public void Hit(bool _hit, int type = 0, bool fromAutoplay = false) + { + if (!hasHit) + { + if (type == 0) + FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay); + else if (type == 1) + FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay); + + hasHit = true; + + if (hit) CleanUp(); + } + } + + public void CleanUp() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolInput.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs.meta new file mode 100644 index 000000000..9694eb637 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d6294b6066d1254aa9d41878165a68e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 61337bd12..2dc7427bb 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -423,6 +423,26 @@ namespace HeavenStudio new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List() { }), + new Minigame("fanClub", "Fan Club \n[WIP]", "FDFD00", false, false, new List() + { + // TODO: proper names + new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), + // new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), + new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false, + // TODO: pre-switch cues + inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }), + new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false, + // TODO: pre-switch cues + inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }), + + new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false, + // TODO: pre-switch cues + inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }), + new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List() + { + new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") + }), + }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }),