# 🔎 Fingerprinting
In the context of ReVanced, fingerprinting is primarily used to match methods with a limited amount of known information.
Methods with obfuscated names that change with each update are primary candidates for fingerprinting.
The goal of fingerprinting is to uniquely identify a method by capturing various attributes, such as the return type,
access flags, an opcode pattern, strings, and more.
## ⛳️ Example fingerprint
Throughout the documentation, the following example will be used to demonstrate the concepts of fingerprints:
```kt
package app.revanced.patches.ads.fingerprints
fingerprint {
accessFlags(AccessFlags.PUBLIC, AccessFlags.FINAL)
returns("Z")
parameters("Z")
opcodes(Opcode.RETURN)
strings("pro")
custom { (method, classDef) -> method.definingClass == "Lcom/some/app/ads/AdsLoader;" }
}
```
## 🔎 Reconstructing the original code from a fingerprint
The following code is reconstructed from the fingerprint to understand how a fingerprint is created.
The fingerprint contains the following information:
- Method signature:
```kt
accessFlags(AccessFlags.PUBLIC, AccessFlags.FINAL)
returns("Z")
parameters("Z")
```
- Method implementation:
```kt
opcodes(Opcode.RETURN)
strings("pro")
```
- Package and class name:
```kt
custom = { (method, classDef) -> method.definingClass == "Lcom/some/app/ads/AdsLoader;"}
```
With this information, the original code can be reconstructed:
```java
package com.some.app.ads;
class AdsLoader {
public final boolean (boolean ) {
// ...
var userStatus = "pro";
// ...
return ;
}
}
```
> [!TIP]
> A fingerprint should contain information about a method likely to remain the same across updates.
> A method's name is not included in the fingerprint because it will likely change with each update in an obfuscated app.
> In contrast, the return type, access flags, parameters, patterns of opcodes, and strings are likely to remain the same.
## 🔨 How to use fingerprints
Fingerprints can be added to a patch by directly creating and adding them or by invoking them manually.
Fingerprints added to a patch are matched by ReVanced Patcher before the patch is executed.
```kt
val fingerprint = fingerprint {
// ...
}
val patch = bytecodePatch {
// Directly create and add a fingerprint.
fingerprint {
// ...
}
// Add a fingerprint manually by invoking it.
fingerprint()
}
```
> [!TIP]
> Multiple patches can share fingerprints. If a fingerprint is matched once, it will not be matched again.
> [!TIP]
> If a fingerprint has an opcode pattern, you can use the `fuzzyPatternScanThreshhold` parameter of the `opcode`
> function to fuzzy match the pattern.
> `null` can be used as a wildcard to match any opcode:
>
> ```kt
> fingerprint(fuzzyPatternScanThreshhold = 2) {
> opcodes(
> Opcode.ICONST_0,
> null,
> Opcode.ICONST_1,
> Opcode.IRETURN,
> )
>}
> ```
Once the fingerprint is matched, the match can be used in the patch:
```kt
val patch = bytecodePatch {
// Add a fingerprint and delegate its match to a variable.
val match by showAdsFingerprint()
val match2 by fingerprint {
// ...
}
execute {
val method = match.method
val method2 = match2.method
}
}
```
> [!WARNING]
> If the fingerprint can not be matched to any method, the match of a fingerprint is `null`. If such a match is delegated
> to a variable, accessing it will raise an exception.
The match of a fingerprint contains mutable and immutable references to the method and the class it matches to.
```kt
class Match(
val method: Method,
val classDef: ClassDef,
val patternMatch: Match.PatternMatch?,
val stringMatches: List?,
// ...
) {
val mutableClass by lazy { /* ... */ }
val mutableMethod by lazy { /* ... */ }
// ...
}
```
## 🏹 Manual matching of fingerprints
Unless a fingerprint is added to a patch, the fingerprint will not be matched automatically by ReVanced Patcher
before the patch is executed.
Instead, the fingerprint can be matched manually using various overloads of a fingerprint's `match` function.
You can match a fingerprint the following ways:
- In a **list of classes**, if the fingerprint can match in a known subset of classes
If you have a known list of classes you know the fingerprint can match in,
you can match the fingerprint on the list of classes:
```kt
execute { context ->
val match = showAdsFingerprint.apply {
match(context, context.classes)
}.match ?: throw PatchException("No match found")
}
```
- In a **single class**, if the fingerprint can match in a single known class
If you know the fingerprint can match a method in a specific class, you can match the fingerprint in the class:
```kt
execute { context ->
val adsLoaderClass = context.classes.single { it.name == "Lcom/some/app/ads/Loader;" }
val match = showAdsFingerprint.apply {
match(context, adsLoaderClass)
}.match ?: throw PatchException("No match found")
}
```
- Match a **single method**, to extract certain information about it
The match of a fingerprint contains useful information about the method, such as the start and end index of an opcode pattern
or the indices of the instructions with certain string references.
A fingerprint can be leveraged to extract such information from a method instead of manually figuring it out:
```kt
execute { context ->
val proStringsFingerprint = fingerprint {
strings("free", "trial")
}
proStringsFingerprint.apply {
match(context, adsFingerprintMatch.method)
}.match?.let { match ->
match.stringMatches.forEach { match ->
println("The index of the string '${match.string}' is ${match.index}")
}
} ?: throw PatchException("No match found")
}
```
> [!TIP]
> To see real-world examples of fingerprints,
> check out the repository for [ReVanced Patches](https://github.com/revanced/revanced-patches).
## ⏭️ What's next
The next page discusses the structure and conventions of patches.
Continue: [📜 Project structure and conventions](3_structure_and_conventions.md)