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refactor: remove unused class ZipFileUtils
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package app.revanced.utils.filesystem
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import java.io.Closeable
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import java.io.File
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import java.nio.file.FileSystems
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import java.nio.file.Files
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import java.nio.file.Path
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import java.util.zip.ZipEntry
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internal class ZipFileSystemUtils(
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file: File
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) : Closeable {
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private var zipFileSystem = FileSystems.newFileSystem(file.toPath(), mapOf("noCompression" to true))
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private fun Path.deleteRecursively() {
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if (!Files.exists(this)) {
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throw IllegalStateException("File exists in real folder but not in zip file system")
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}
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if (Files.isDirectory(this)) {
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Files.list(this).forEach { path ->
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path.deleteRecursively()
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}
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}
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Files.delete(this)
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}
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internal fun getFile(path: String) = zipFileSystem.getPath(path)
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internal fun writePathRecursively(path: Path) {
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Files.list(path).use { fileStream ->
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fileStream.forEach { filePath ->
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val fileSystemPath = filePath.getRelativePath(path)
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fileSystemPath.deleteRecursively()
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}
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}
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Files.walk(path).use { fileStream ->
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// don't include build directory
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// by skipping the root node.
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fileStream.skip(1).forEach { filePath ->
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val relativePath = filePath.getRelativePath(path)
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if (Files.isDirectory(filePath)) {
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Files.createDirectory(relativePath)
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return@forEach
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}
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Files.copy(filePath, relativePath)
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}
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}
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}
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internal fun write(path: String, content: ByteArray) = Files.write(zipFileSystem.getPath(path), content)
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private fun Path.getRelativePath(path: Path): Path = zipFileSystem.getPath(path.relativize(this).toString())
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// TODO: figure out why the file system is uncompressed by default and how to fix it
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internal fun uncompress(vararg paths: String) =
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paths.forEach { Files.setAttribute(zipFileSystem.getPath(it), "zip:method", ZipEntry.STORED) }
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override fun close() = zipFileSystem.close()
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}
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