Merge ClientIp with Headers.

Since we now use the `ClientIp` Guard on a lot more places, it also
increases the size of binary, and the macro generated code because of
this extra Guard. By merging the `ClientIp` Guard with the several
`Header` guards we have it reduces the amount of code generated
(including LLVM IR), but also a small speedup in build time.

I also spotted some small `json!()` optimizations which also reduced the
amount of code generated.
This commit is contained in:
BlackDex
2023-03-09 16:31:28 +01:00
parent f21089900e
commit 9e5b94924f
17 changed files with 256 additions and 422 deletions

View File

@ -10,8 +10,7 @@ use std::{
use chrono::NaiveDateTime;
use futures::{SinkExt, StreamExt};
use rmpv::Value;
use rocket::{serde::json::Json, Route};
use serde_json::Value as JsonValue;
use rocket::Route;
use tokio::{
net::{TcpListener, TcpStream},
sync::mpsc::Sender,
@ -23,13 +22,12 @@ use tokio_tungstenite::{
use crate::{
api::EmptyResult,
auth::Headers,
db::models::{Cipher, Folder, Send, User},
Error, CONFIG,
};
pub fn routes() -> Vec<Route> {
routes![negotiate, websockets_err]
routes![websockets_err]
}
#[get("/hub")]
@ -51,29 +49,6 @@ fn websockets_err() -> EmptyResult {
}
}
#[post("/hub/negotiate")]
fn negotiate(_headers: Headers) -> Json<JsonValue> {
use crate::crypto;
use data_encoding::BASE64URL;
let conn_id = crypto::encode_random_bytes::<16>(BASE64URL);
let mut available_transports: Vec<JsonValue> = Vec::new();
if CONFIG.websocket_enabled() {
available_transports.push(json!({"transport":"WebSockets", "transferFormats":["Text","Binary"]}));
}
// TODO: Implement transports
// Rocket WS support: https://github.com/SergioBenitez/Rocket/issues/90
// Rocket SSE support: https://github.com/SergioBenitez/Rocket/issues/33
// {"transport":"ServerSentEvents", "transferFormats":["Text"]},
// {"transport":"LongPolling", "transferFormats":["Text","Binary"]}
Json(json!({
"connectionId": conn_id,
"availableTransports": available_transports
}))
}
//
// Websockets server
//