Most people used --skip-dl just to license the DRM pre-v1.3.0. Which makes sense, --skip-dl is otherwise a pointless feature. I've fixed it so that --skip-dl worked like before, allowing license calls, while still supporting the new per-segment features post-v1.3.0.
Fixes#37
It's not very appealing, nor is it info the user realistically needs for every download. They could check `devine env info` to see where downloads go if they are unsure.
While it already has anti-duplicate checks, these checks did not take into account the `*` indicator, or `from x vault` e.t.c. This rework of the duplicate check ignores all messages.
If you use --cdm-only, you will end up licensing multiple times if the PSSH has more than one Key ID. While this is checked for, with the KID check now being more lenient, it will end up continuing and licensing again.
However, even with the original check code this would have been pointless. If the first license did not return a content key for a KID, then the next license call with the exact same parameters wouldn't have either
For ex., if a service has the same PSSH or license call for 720p and 1080p video tracks, but it doesn't return a KID for the 1080p track, then the previous code would return an error, even though it has enough content key data to continue.
With this change it now only raises the error if the track's exact KID was not licensed. This adds support to prepare_drm for specifying the track's KID.
Since we now have pretty logs for them, the exception (which would be a CalledProcessError) would be generally pointless. However, the return code may be useful so that is kept.
This is so that I can start to log information after the track listing. It's also not necessary to have the try catch within the loop, when both methods will have exited the loop.
Since I'm using `futures.as_completed()`, it will never ever for loop over all tracks and segments and will forever be stuck in the primary thread of the operation. I.e., main thread for the download track threads, or the track thread for the download segment threads.
I've also removed all future cancelled checks as they will never be cancelled before they get the chance to run, because no future cancel calls are made anymore.
I've removed asyncio usage as it's generally unnecessary. If you want to run aria2c under a thread, run it under a thread. In the case for devine, this would take another thread, and would be another thread layer deep. Pointless. Would affect speed.
With this change I've been able to improve the aria2c progress capture code quite a bit.
While console.log is currently removing the need for `Padding(..., (0, 5))` as it is overwritten to do it automatically, but in terms of purpose the `console.print` function is more logical.
I hope to find a way to automate the padding within console.print in the future, but for now this will work.
It seems the commit I made to do this change initially seemed to help, it was actually pointless and issues I had were caused by other problems.
For consistency it seems best to stick with the logging module with the RichHandler applied. Using just console.log means being unable to control the log level and which level of logs appear.