Proton/vrclient_x64/vrclient_x64/cppIVRRenderModels_IVRRenderModels_004.cpp
2024-02-15 15:53:25 +02:00

116 lines
5.3 KiB
C++

#include "vrclient_private.h"
#include "vrclient_defs.h"
#include "openvr_v0.9.18/openvr.h"
using namespace vr;
extern "C" {
#include "struct_converters.h"
}
#include "cppIVRRenderModels_IVRRenderModels_004.h"
#ifdef __cplusplus
extern "C" {
#endif
EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async(void *linux_side, const char *pchRenderModelName, winRenderModel_t_0918 **ppRenderModel)
{
EVRRenderModelError _ret;
RenderModel_t *lin_ppRenderModel;
_ret = ((IVRRenderModels*)linux_side)->LoadRenderModel_Async((const char *)pchRenderModelName, ppRenderModel ? &lin_ppRenderModel : nullptr);
if (_ret == 0)
*ppRenderModel = struct_RenderModel_t_0918_wrap(lin_ppRenderModel);
return _ret;
}
void cppIVRRenderModels_IVRRenderModels_004_FreeRenderModel(void *linux_side, winRenderModel_t_0918 *pRenderModel)
{
((IVRRenderModels*)linux_side)->FreeRenderModel(struct_RenderModel_t_0918_unwrap(pRenderModel));
}
EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(void *linux_side, TextureID_t textureId, winRenderModel_TextureMap_t_0918 **ppTexture)
{
EVRRenderModelError _ret;
RenderModel_TextureMap_t *lin_ppTexture;
_ret = ((IVRRenderModels*)linux_side)->LoadTexture_Async((vr::TextureID_t)textureId, ppTexture ? &lin_ppTexture : nullptr);
if (_ret == 0)
*ppTexture = struct_RenderModel_TextureMap_t_0918_wrap(lin_ppTexture);
return _ret;
}
void cppIVRRenderModels_IVRRenderModels_004_FreeTexture(void *linux_side, winRenderModel_TextureMap_t_0918 *pTexture)
{
((IVRRenderModels*)linux_side)->FreeTexture(struct_RenderModel_TextureMap_t_0918_unwrap(pTexture));
}
EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(void *linux_side, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D)
{
EVRRenderModelError _ret;
_ret = ((IVRRenderModels*)linux_side)->LoadTextureD3D11_Async((vr::TextureID_t)textureId, (void *)pD3D11Device, (void **)ppD3D11Texture2D);
return _ret;
}
void cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(void *linux_side, void *pD3D11Texture2D)
{
((IVRRenderModels*)linux_side)->FreeTextureD3D11((void *)pD3D11Texture2D);
}
uint32_t cppIVRRenderModels_IVRRenderModels_004_GetRenderModelName(void *linux_side, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen)
{
uint32_t _ret;
_ret = ((IVRRenderModels*)linux_side)->GetRenderModelName((uint32_t)unRenderModelIndex, (char *)pchRenderModelName, (uint32_t)unRenderModelNameLen);
return _ret;
}
uint32_t cppIVRRenderModels_IVRRenderModels_004_GetRenderModelCount(void *linux_side)
{
uint32_t _ret;
_ret = ((IVRRenderModels*)linux_side)->GetRenderModelCount();
return _ret;
}
uint32_t cppIVRRenderModels_IVRRenderModels_004_GetComponentCount(void *linux_side, const char *pchRenderModelName)
{
uint32_t _ret;
_ret = ((IVRRenderModels*)linux_side)->GetComponentCount((const char *)pchRenderModelName);
return _ret;
}
uint32_t cppIVRRenderModels_IVRRenderModels_004_GetComponentName(void *linux_side, const char *pchRenderModelName, uint32_t unComponentIndex, char *pchComponentName, uint32_t unComponentNameLen)
{
uint32_t _ret;
_ret = ((IVRRenderModels*)linux_side)->GetComponentName((const char *)pchRenderModelName, (uint32_t)unComponentIndex, (char *)pchComponentName, (uint32_t)unComponentNameLen);
return _ret;
}
uint64_t cppIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask(void *linux_side, const char *pchRenderModelName, const char *pchComponentName)
{
uint64_t _ret;
_ret = ((IVRRenderModels*)linux_side)->GetComponentButtonMask((const char *)pchRenderModelName, (const char *)pchComponentName);
return _ret;
}
uint32_t cppIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName(void *linux_side, const char *pchRenderModelName, const char *pchComponentName, char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen)
{
uint32_t _ret;
_ret = ((IVRRenderModels*)linux_side)->GetComponentRenderModelName((const char *)pchRenderModelName, (const char *)pchComponentName, (char *)pchComponentRenderModelName, (uint32_t)unComponentRenderModelNameLen);
return _ret;
}
bool cppIVRRenderModels_IVRRenderModels_004_GetComponentState(void *linux_side, const char *pchRenderModelName, const char *pchComponentName, const VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState)
{
bool _ret;
VRControllerState001_t lin_pControllerState;
if (pControllerState)
struct_VRControllerState001_t_0918_win_to_lin(pControllerState, &lin_pControllerState);
_ret = ((IVRRenderModels*)linux_side)->GetComponentState((const char *)pchRenderModelName, (const char *)pchComponentName, pControllerState ? &lin_pControllerState : nullptr, (const vr::RenderModel_ControllerMode_State_t *)pState, (vr::RenderModel_ComponentState_t *)pComponentState);
return _ret;
}
bool cppIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent(void *linux_side, const char *pchRenderModelName, const char *pchComponentName)
{
bool _ret;
_ret = ((IVRRenderModels*)linux_side)->RenderModelHasComponent((const char *)pchRenderModelName, (const char *)pchComponentName);
return _ret;
}
#ifdef __cplusplus
}
#endif