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This avoids returning unix-side server info structures from the PE-side. For the v2 API requests are wrapped entirely and for v1 API as there is no explicit release function, results are cached forvever using the buffer cache.
16 lines
622 B
C++
16 lines
622 B
C++
/* This file is auto-generated, do not edit. */
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#include "unix_private.h"
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#if 0
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#pragma makedep unix
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#endif
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->u_iface;
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iface->CancelServerQuery( params->hServerQuery );
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return 0;
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}
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