Proton/lsteamclient/cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h
Andrew Eikum 358e8a7c42 lsteamclient: Synthesize another unreleased SDK
For SteamNetworkingSocketsSerialized003.
2019-03-07 07:45:44 -06:00

15 lines
1.1 KiB
C

#ifdef __cplusplus
extern "C" {
#endif
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(void *, CSteamID, uint32, const void *, uint32);
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(void *, CSteamID, uint32, uint32, const char *);
extern SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(void *);
extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(void *, void *, uint32, const char *);
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(void *, const void *, uint32);
extern uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(void *);
extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(void *, uint32, void *, uint32);
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(void *, const void *, uint32);
#ifdef __cplusplus
}
#endif