#ifndef __STEAMCLIENT_STRUCTS_H #define __STEAMCLIENT_STRUCTS_H #include #include #include #include #include #ifdef __cplusplus #include #endif /* __cplusplus */ #ifdef __cplusplus #define U64_ARRAY( type, count, name ) std::array name #define U32_ARRAY( type, count, name ) std::array name #define W64_ARRAY( type, count, name ) std::array name #define W32_ARRAY( type, count, name ) std::array name #else #define U64_ARRAY( type, count, name ) type name[count] #define U32_ARRAY( type, count, name ) type name[count] #define W64_ARRAY( type, count, name ) type name[count] #define W32_ARRAY( type, count, name ) type name[count] #endif #define W_CDECL __cdecl #define W_STDCALL __stdcall #define U_CDECL __attribute__((sysv_abi)) #define U_STDCALL __attribute__((sysv_abi)) #ifdef __i386__ #define U64_PTR( decl, name ) uint64_t name #define U32_PTR( decl, name ) decl #define W64_PTR( decl, name ) uint64_t name #define W32_PTR( decl, name ) decl #endif #ifdef __x86_64__ #define U64_PTR( decl, name ) decl #define U32_PTR( decl, name ) uint32_t name #define W64_PTR( decl, name ) decl #define W32_PTR( decl, name ) uint32_t name #endif typedef struct { uint8_t _[8]; } CSteamID; typedef struct { uint8_t _[8]; } CGameID; typedef struct { uint8_t _[20]; } SteamIPAddress_t; typedef struct { uint8_t _[120]; } ScePadTriggerEffectParam; typedef char *SteamNetworkingErrMsg; typedef struct SteamDatagramRelayAuthTicket SteamDatagramRelayAuthTicket; typedef struct SteamDatagramHostedAddress SteamDatagramHostedAddress; typedef struct SteamDatagramGameCoordinatorServerLogin SteamDatagramGameCoordinatorServerLogin; #include "steamclient_structs_generated.h" #define PATH_MAX 4096 extern char *g_tmppath; struct u_iface { UINT64 handle; #ifdef __cplusplus struct u_iface &operator=( const void* value ) { this->handle = (UINT_PTR)value; return *this; } template< typename T > operator T*() const { return (T*)(UINT_PTR)this->handle; } #endif /* __cplusplus */ }; #endif /* __STEAMCLIENT_STRUCTS_H */