#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_100/steam_api.h" #include "cppISteamUser_SteamUser009.h" #ifdef __cplusplus extern "C" { #endif HSteamUser cppISteamUser_SteamUser009_GetHSteamUser(void *linux_side) { return ((ISteamUser*)linux_side)->GetHSteamUser(); } bool cppISteamUser_SteamUser009_BLoggedOn(void *linux_side) { return ((ISteamUser*)linux_side)->BLoggedOn(); } CSteamID cppISteamUser_SteamUser009_GetSteamID(void *linux_side) { return ((ISteamUser*)linux_side)->GetSteamID(); } int cppISteamUser_SteamUser009_InitiateGameConnection(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure) { CGameID lin_gameID; win_to_lin_struct_CGameID_100(&gameID, &lin_gameID); int retval = ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, lin_gameID, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure); lin_to_win_struct_CGameID_100(&lin_gameID, &gameID); return retval; } void cppISteamUser_SteamUser009_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser009_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo) { CGameID lin_gameID; win_to_lin_struct_CGameID_100(&gameID, &lin_gameID); ((ISteamUser*)linux_side)->TrackAppUsageEvent(lin_gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo); lin_to_win_struct_CGameID_100(&lin_gameID, &gameID); } void cppISteamUser_SteamUser009_RefreshSteam2Login(void *linux_side) { ((ISteamUser*)linux_side)->RefreshSteam2Login(); } #ifdef __cplusplus } #endif