/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamGameServerStats_SteamGameServerStats001.h" void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->RequestUserStats( params->steamIDUser ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->GetUserAchievement( params->steamIDUser, params->pchName, params->pbAchieved ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->nData ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->fData ); } void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->UpdateUserAvgRateStat( params->steamIDUser, params->pchName, params->flCountThisSession, params->dSessionLength ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->SetUserAchievement( params->steamIDUser, params->pchName ); } void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->ClearUserAchievement( params->steamIDUser, params->pchName ); } void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params ) { struct u_ISteamGameServerStats_SteamGameServerStats001 *iface = (struct u_ISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->StoreUserStats( params->steamIDUser ); }