## ## Nested make ## ifneq ($(NO_NESTED_MAKE),1) # Pass all variables/goals to ourselves as a sub-make such that we will get a trailing error message upon failure. (We # invoke a lot of long-running build-steps, and make fails to re-print errors when they happened ten thousand lines # ago.) export .DEFAULT_GOAL := default .PHONY: $(MAKECMDGOALS) default nested_make $(MAKECMDGOALS): nested_make nested_make: $(MAKE) $(MAKECMDGOALS) -f ../build/makefile_base.mak NO_NESTED_MAKE=1 else # (Rest of the file is the else) ## ## Config ## ifeq ($(SRCDIR),) foo := $(error SRCDIR not set, do not include makefile_base directly, run ./configure.sh to generate Makefile) endif # If CC is coming from make's defaults or nowhere, use our own default. Otherwise respect environment. ifneq ($(filter default undefined,$(origin CC)),) CC = ccache gcc endif ifneq ($(filter default undefined,$(origin CXX)),) CXX = ccache g++ endif export CC export CXX # Local name of this build, for dist/install steps # TODO Let configure.sh set/propagate this BUILD_NAME ?= proton-localbuild # Selected container mode shell DOCKER_SHELL_BASE = sudo docker run --rm --init -v $(HOME):$(HOME) -w $(CURDIR) \ -v /etc/passwd:/etc/passwd:ro -u $(shell id -u):$(shell id -g) -h $(shell hostname) \ -v /tmp:/tmp $(SELECT_DOCKER_IMAGE) /dev/init -sg -- /bin/bash # If STEAMRT64_MODE/STEAMRT32_MODE is set, set the nested SELECT_DOCKER_IMAGE to the _IMAGE variable and eval # DOCKER_SHELL_BASE with it to create the CONTAINER_SHELL setting. ifeq ($(STEAMRT64_MODE),docker) SELECT_DOCKER_IMAGE := $(STEAMRT64_IMAGE) CONTAINER_SHELL64 := $(DOCKER_SHELL_BASE) else ifneq ($(STEAMRT64_MODE),) foo := $(error Unrecognized STEAMRT64_MODE $(STEAMRT64_MODE)) endif ifeq ($(STEAMRT32_MODE),docker) SELECT_DOCKER_IMAGE := $(STEAMRT32_IMAGE) CONTAINER_SHELL32 := $(DOCKER_SHELL_BASE) else ifneq ($(STEAMRT32_MODE),) foo := $(error Unrecognized STEAMRT32_MODE $(STEAMRT32_MODE)) endif undefine SELECT_DOCKER_IMAGE # If we're using containers to sub-invoke the various builds, jobserver won't work, have some silly auto-jobs # controllable by SUBMAKE_JOBS. Not ideal. ifneq ($(CONTAINER_SHELL32)$(CONTAINER_SHELL64),) SUBMAKE_JOBS ?= 24 MAKE := make -j$(SUBMAKE_JOBS) endif # Use default shell if no STEAMRT_ variables setup a container to invoke. Commands will just run natively. ifndef CONTAINER_SHELL64 CONTAINER_SHELL64 := $(SHELL) endif ifndef CONTAINER_SHELL32 CONTAINER_SHELL32 := $(SHELL) endif $(info Testing configured 64bit container) ifneq ($(shell $(CONTAINER_SHELL64) -c "echo hi"), hi) $(error "Cannot run commands in 64bit container") endif $(info Testing configured 32bit container) ifneq ($(shell $(CONTAINER_SHELL32) -c "echo hi"), hi) $(error "Cannot run commands in 32bit container") endif # TODO Used by build_proton for the OS X steps LIB_SUFFIX := "so" STRIP := strip FREETYPE32_CFLAGS := FREETYPE32_LIBS := FREETYPE32_AUTOCONF := FREETYPE64_CFLAGS := FREETYPE64_LIBS := FREETYPE64_AUTOCONF := PNG32_CFLAGS := PNG32_LIBS := PNG32_AUTOCONF := PNG64_CFLAGS := PNG64_LIBS := PNG64_AUTOCONF := JPEG32_CFLAGS := JPEG32_LIBS := JPEG32_AUTOCONF := JPEG64_CFLAGS := JPEG64_LIBS := JPEG64_AUTOCONF := WITHOUT_X := # FIXME Configure stuff needs to set these maybe INSTALL_PROGRAM_FLAGS := # Many of the configure steps below depend on the makefile itself, such that they are dirtied by changing the recipes # that create them. This can be annoying when working on the makefile, building with NO_MAKEFILE_DEPENDENCY=1 disables # this. MAKEFILE_DEP := $(MAKEFILE_LIST) ifeq ($(NO_MAKEFILE_DEPENDENCY),1) MAKEFILE_DEP := endif COMPAT_MANIFEST_TEMPLATE := $(SRCDIR)/compatibilitytool.vdf.template TOOLS_DIR32 := ./obj-tools32 TOOLS_DIR64 := ./obj-tools64 DST_BASE := ./dist DST_DIR := $(DST_BASE)/dist FREETYPE := $(SRCDIR)/freetype2 FREETYPE_OBJ32 := ./obj-freetype32 FREETYPE_OBJ64 := ./obj-freetype64 OPENAL := $(SRCDIR)/openal-soft OPENAL_OBJ32 := ./obj-openal32 OPENAL_OBJ64 := ./obj-openal64 FFMPEG := $(SRCDIR)/ffmpeg FFMPEG_OBJ32 := ./obj-ffmpeg32 FFMPEG_OBJ64 := ./obj-ffmpeg64 FFMPEG_CROSS_CFLAGS := # FIXME Both of these are -m32 on Darwin FFMPEG_CROSS_LDFLAGS := LSTEAMCLIENT := $(SRCDIR)/lsteamclient LSTEAMCLIENT_OBJ32 := ./obj-lsteamclient32 LSTEAMCLIENT_OBJ64 := ./obj-lsteamclient64 WINE := $(SRCDIR)/wine WINE_DST32 := ./dist-wine32 WINE_OBJ32 := ./obj-wine32 WINE_OBJ64 := ./obj-wine64 WINEMAKER := $(abspath $(WINE)/tools/winemaker/winemaker) # Wine outputs that need to exist for other steps (dist) WINE_OUT_BIN := $(DST_DIR)/bin/wine64 WINE_OUT_SERVER := $(DST_DIR)/bin/wineserver WINE_OUT := $(WINE_OUT_BIN) $(WINE_OUT_SERVER) # Tool-only build outputs needed for other projects WINEGCC32 := $(TOOLS_DIR32)/bin/winegcc WINEBUILD32 := $(TOOLS_DIR32)/bin/winebuild WINE_BUILDTOOLS32 := $(WINEGCC32) $(WINEBUILD32) WINEGCC64 := $(TOOLS_DIR64)/bin/winegcc WINEBUILD64 := $(TOOLS_DIR64)/bin/winebuild WINE_BUILDTOOLS64 := $(WINEGCC64) $(WINEBUILD64) VRCLIENT := $(SRCDIR)/vrclient_x64 VRCLIENT32 := ./syn-vrclient32 VRCLIENT_OBJ64 := ./obj-vrclient64 VRCLIENT_OBJ32 := ./obj-vrclient32 DXVK := $(SRCDIR)/dxvk DXVK_OBJ32 := ./obj-dxvk32 DXVK_OBJ64 := ./obj-dxvk64 CMAKE := $(SRCDIR)/cmake CMAKE_OBJ32 := ./obj-cmake32 CMAKE_OBJ64 := ./obj-cmake64 CMAKE_BIN32 := $(CMAKE_OBJ32)/built/bin/cmake CMAKE_BIN64 := $(CMAKE_OBJ64)/built/bin/cmake ## Object directories OBJ_DIRS := $(TOOLS_DIR32) $(TOOLS_DIR64) \ $(FREETYPE_OBJ32) $(FREETYPE_OBJ64) \ $(OPENAL_OBJ32) $(OPENAL_OBJ64) \ $(FFMPEG_OBJ32) $(FFMPEG_OBJ64) \ $(LSTEAMCLIENT_OBJ32) $(LSTEAMCLIENT_OBJ64) \ $(WINE_OBJ32) $(WINE_OBJ64) \ $(VRCLIENT_OBJ32) $(VRCLIENT_OBJ64) \ $(DXVK_OBJ32) $(DXVK_OBJ64) \ $(CMAKE_OBJ32) $(CMAKE_OBJ64) $(OBJ_DIRS): mkdir -p $@ ## ## Targets ## # FIXME OS X-only targets freetype .PHONY: all all64 all32 default # Produce a working dist directory by default default: all dist .DEFAULT_GOAL := default # FIXME ffmpeg is optional GOAL_TARGETS_LIBS := openal lsteamclient vrclient dxvk dist GOAL_TARGETS := wine $(GOAL_TARGETS_LIBS) all: $(GOAL_TARGETS) @echo ":: make $@ succeeded" all32: $(addsuffix 32,$(GOAL_TARGETS)) @echo ":: make $@ succeeded" all64: $(addsuffix 64,$(GOAL_TARGETS)) @echo ":: make $@ succeeded" # Libraries (not wine) only -- wine has a length install step that runs unconditionally, so this is useful for updating # incremental builds when not iterating on wine itself. all-lib: $(GOAL_TARGETS_LIBS) @echo ":: make $@ succeeded" all32-lib: $(addsuffix 32,$(GOAL_TARGETS_LIBS)) @echo ":: make $@ succeeded" all64-lib: $(addsuffix 64,$(GOAL_TARGETS_LIBS)) @echo ":: make $@ succeeded" # Explicit reconfigure all targets all_configure: $(addsuffix _configure,$(GOAL_TARGETS)) @echo ":: make $@ succeeded" all32_configure: $(addsuffix 32_configure,$(GOAL_TARGETS)) @echo ":: make $@ succeeded" all64_configure: $(addsuffix 64_configure,$(GOAL_TARGETS)) @echo ":: make $@ succeeded" ## ## install -- steps to finalize the install ## # FIXME Missing license step $(DST_DIR): mkdir -p $@ DIST_COPY_FILES := toolmanifest.vdf filelock.py proton user_settings.sample.py DIST_COPY_TARGETS := $(addprefix $(DST_BASE)/,$(DIST_COPY_FILES)) DIST_VERSION := $(DST_DIR)/version DIST_VERSION_OUTER := $(DST_BASE)/version DIST_OVR32 := $(DST_DIR)/lib/wine/dxvk/openvr_api_dxvk.dll DIST_OVR64 := $(DST_DIR)/lib64/wine/dxvk/openvr_api_dxvk.dll DIST_PREFIX := $(DST_DIR)/share/default_pfx/ DIST_COMPAT_MANIFEST := $(DST_BASE)/compatibilitytool.vdf DIST_TARGETS := $(DIST_COPY_TARGETS) $(DIST_VERSION) $(DIST_VERSION_OUTER) $(DIST_OVR32) $(DIST_OVR64) $(DIST_COMPAT_MANIFEST) $(DIST_OVR32): $(SRCDIR)/openvr/bin/win32/openvr_api.dll | $(DST_DIR) mkdir -p $(DST_DIR)/lib/wine/dxvk cp -a $< $@ $(DIST_OVR64): $(SRCDIR)/openvr/bin/win64/openvr_api.dll | $(DST_DIR) mkdir -p $(DST_DIR)/lib64/wine/dxvk cp -a $< $@ $(DIST_COPY_TARGETS): | $(DST_DIR) cp -a $(SRCDIR)/$(notdir $@) $@ $(DIST_VERSION): | $(DST_DIR) date '+%s' > $@ $(DIST_VERSION_OUTER): $(DIST_VERSION) | $(DST_DIR) cp $< $@ $(DIST_COMPAT_MANIFEST): $(COMPAT_MANIFEST_TEMPLATE) $(MAKEFILE_DEP) | $(DST_DIR) sed -r 's|//##DISPLAY_NAME##|"display_name" "'$(BUILD_NAME)'"|' $< > $@ .PHONY: dist # Only drag in WINE_OUT if they need to be built at all, otherwise this doesn't imply a rebuild of wine. If wine is in # the explicit targets, specify that this should occur after. dist: $(DIST_TARGETS) | $(WINE_OUT) $(filter $(MAKECMDGOALS),wine64 wine32 wine) $(DST_DIR) WINEPREFIX=$(abspath $(DIST_PREFIX)) $(WINE_OUT_BIN) wineboot && \ WINEPREFIX=$(abspath $(DIST_PREFIX)) $(WINE_OUT_SERVER) -w ## ## freetype ## # FIXME OS X, not final ## Autogen steps for freetype FREETYPE_AUTOGEN_FILES := $(FREETYPE)/builds/unix/configure $(FREETYPE_AUTOGEN_FILES): $(FREETYPE)/builds/unix/configure.raw $(FREETYPE)/autogen.sh cd $(FREETYPE) && ./autogen.sh ## Create & configure object directory for freetype # FIXME Configure had --prefix="$TOOLS_DIR32" FREETYPE_CONFIGURE_FILES32 := $(FREETYPE_OBJ32)/unix-cc.mk $(FREETYPE_OBJ32)/Makefile FREETYPE_CONFIGURE_FILES64 := $(FREETYPE_OBJ64)/unix-cc.mk $(FREETYPE_OBJ64)/Makefile # 64-bit configure # FIXME --prefix="$TOOLS_DIR64" $(FREETYPE_CONFIGURE_FILES64): $(FREETYPE_AUTOGEN_FILES) $(MAKEFILE_DEP) | $(FREETYPE_OBJ64) cd $(dir $@) && \ $(abspath $(FREETYPE)/configure) CC="$(CC)" CXX="$(CXX)" --without-png --host x86_64-apple-darwin \ PKG_CONFIG=false && \ echo 'LIBRARY := libprotonfreetype' >> unix-cc.mk # 32bit-configure $(FREETYPE_CONFIGURE_FILES32): $(FREETYPE_AUTOGEN_FILES) $(MAKEFILE_DEP) | $(FREETYPE_OBJ32) cd $(dir $@) && \ $(abspath $(FREETYPE)/configure) CC="$(CC)" CXX="$(CXX)" --without-png --host i686-apple-darwin \ CFLAGS='-m32 -g -O2' LDFLAGS=-m32 PKG_CONFIG=false && \ echo 'LIBRARY := libprotonfreetype' >> unix-cc.mk ## Freetype goals # FIXME freetype has some output-to-toolsdir output file... no copy-from-tools step for dist .PHONY: freetype freetype_autogen freetype_configure freetype_configure32 freetype_configure64 freetype_configure: $(FREETYPE_CONFIGURE_FILES32) $(FREETYPE_CONFIGURE_FILES64) freetype_configure64: $(FREETYPE_CONFIGURE_FILES64) freetype_configure32: $(FREETYPE_CONFIGURE_FILES32) freetype_autogen: $(FREETYPE_AUTOGEN_FILES) freetype: $(FREETYPE_CONFIGURE_FILES32) $(FREETYPE_CONFIGURE_FILES64) ## ## OpenAL ## ## Create & configure object directory for openal OPENAL_CONFIGURE_FILES32 := $(OPENAL_OBJ32)/Makefile OPENAL_CONFIGURE_FILES64 := $(OPENAL_OBJ64)/Makefile # 64bit-configure $(OPENAL_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(OPENAL_CONFIGURE_FILES64): $(OPENAL)/CMakeLists.txt $(MAKEFILE_DEP) $(CMAKE_BIN64) | $(OPENAL_OBJ64) cd $(dir $@) && \ ../$(CMAKE_BIN64) $(abspath $(OPENAL)) -DCMAKE_INSTALL_PREFIX="$(abspath $(TOOLS_DIR64))" \ -DALSOFT_EXAMPLES=Off -DALSOFT_UTILS=Off -DALSOFT_TESTS=Off \ -DCMAKE_INSTALL_LIBDIR="lib" # 32-bit configure $(OPENAL_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(OPENAL_CONFIGURE_FILES32): $(OPENAL)/CMakeLists.txt $(MAKEFILE_DEP) $(CMAKE_BIN32) | $(OPENAL_OBJ32) cd $(dir $@) && \ ../$(CMAKE_BIN32) $(abspath $(OPENAL)) \ -DCMAKE_INSTALL_PREFIX="$(abspath $(TOOLS_DIR32))" \ -DALSOFT_EXAMPLES=Off -DALSOFT_UTILS=Off -DALSOFT_TESTS=Off \ -DCMAKE_INSTALL_LIBDIR="lib" \ -DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" ## OpenAL goals .PHONY: openal openal_configure openal32 openal64 openal_configure32 openal_configure64 openal_configure: $(OPENAL_CONFIGURE_FILES32) $(OPENAL_CONFIGURE_FILES64) openal_configure64: $(OPENAL_CONFIGURE_FILES64) openal_configure32: $(OPENAL_CONFIGURE_FILES32) openal: openal32 openal64 openal64: SHELL = $(CONTAINER_SHELL64) openal64: $(OPENAL_CONFIGURE_FILES64) cd $(OPENAL_OBJ64) && \ $(MAKE) VERBOSE=1 && \ $(MAKE) install VERBOSE=1 && \ mkdir -p ../$(DST_DIR)/lib64 && \ cp -L ../$(TOOLS_DIR64)/lib/libopenal* ../$(DST_DIR)/lib64/ && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(DST_DIR)/lib64/libopenal.$(LIB_SUFFIX) openal32: SHELL = $(CONTAINER_SHELL32) openal32: $(OPENAL_CONFIGURE_FILES32) cd $(OPENAL_OBJ32) && \ $(MAKE) VERBOSE=1 && \ $(MAKE) install VERBOSE=1 && \ mkdir -p ../$(DST_DIR)/lib && \ cp -L ../$(TOOLS_DIR32)/lib/libopenal* ../$(DST_DIR)/lib/ && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(DST_DIR)/lib/libopenal.$(LIB_SUFFIX) ## ## ffmpeg ## ## Create & configure object directory for ffmpeg FFMPEG_CONFIGURE_FILES32 := $(FFMPEG_OBJ32)/Makefile FFMPEG_CONFIGURE_FILES64 := $(FFMPEG_OBJ64)/Makefile # 64bit-configure $(FFMPEG_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(FFMPEG_CONFIGURE_FILES64): $(FFMPEG)/configure $(MAKEFILE_DEP) | $(FFMPEG_OBJ64) cd $(dir $@) && \ $(abspath $(FFMPEG))/configure \ --cc="$(CC)" --cxx="$(CXX)" \ --prefix="$(abspath $(TOOLS_DIR64))" \ --disable-static \ --enable-shared \ --disable-programs \ --disable-doc \ --disable-avdevice \ --disable-avformat \ --disable-swresample \ --disable-swscale \ --disable-postproc \ --disable-avfilter \ --disable-alsa \ --disable-iconv \ --disable-libxcb_shape \ --disable-libxcb_shm \ --disable-libxcb_xfixes \ --disable-sdl2 \ --disable-xlib \ --disable-zlib \ --disable-bzlib \ --disable-libxcb \ --disable-vaapi \ --disable-vdpau \ --disable-everything \ --enable-decoder=wmav2 \ --enable-decoder=adpcm_ms && \ [ ! -f ./Makefile ] || touch ./Makefile # ^ ffmpeg's configure script doesn't update the timestamp on this guy in the case of a no-op # 32-bit configure $(FFMPEG_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(FFMPEG_CONFIGURE_FILES32): $(FFMPEG)/configure $(MAKEFILE_DEP) | $(FFMPEG_OBJ32) cd $(dir $@) && \ $(abspath $(FFMPEG))/configure \ --cc="$(CC)" --cxx="$(CXX)" \ --prefix="$(abspath $(TOOLS_DIR32))" \ --extra-cflags="$(FFMPEG_CROSS_CFLAGS)" --extra-ldflags="$(FFMPEG_CROSS_LDFLAGS)" \ --disable-static \ --enable-shared \ --disable-programs \ --disable-doc \ --disable-avdevice \ --disable-avformat \ --disable-swresample \ --disable-swscale \ --disable-postproc \ --disable-avfilter \ --disable-alsa \ --disable-iconv \ --disable-libxcb_shape \ --disable-libxcb_shm \ --disable-libxcb_xfixes \ --disable-sdl2 \ --disable-xlib \ --disable-zlib \ --disable-bzlib \ --disable-libxcb \ --disable-vaapi \ --disable-vdpau \ --disable-everything \ --enable-decoder=wmav2 \ --enable-decoder=adpcm_ms && \ [ ! -f ./Makefile ] || touch ./Makefile # ^ ffmpeg's configure script doesn't update the timestamp on this guy in the case of a no-op ## ffmpeg goals # FIXME ffmpeg is optional in build_proton .PHONY: ffmpeg ffmpeg_configure ffmpeg32 ffmpeg64 ffmpeg_configure32 ffmpeg_configure64 ffmpeg_configure: $(FFMPEG_CONFIGURE_FILES32) $(FFMPEG_CONFIGURE_FILES64) ffmpeg_configure64: $(FFMPEG_CONFIGURE_FILES64) ffmpeg_configure32: $(FFMPEG_CONFIGURE_FILES32) ffmpeg: ffmpeg32 ffmpeg64 ffmpeg64: SHELL = $(CONTAINER_SHELL64) ffmpeg64: $(FFMPEG_CONFIGURE_FILES64) cd $(FFMPEG_OBJ64) && \ $(MAKE) && \ $(MAKE) install && \ cp -L ../$(TOOLS_DIR64)/lib/{libavcodec,libavutil}* ../$(DST_DIR)/lib64 ffmpeg32: SHELL = $(CONTAINER_SHELL32) ffmpeg32: $(FFMPEG_CONFIGURE_FILES32) cd $(FFMPEG_OBJ32) && \ $(MAKE) && \ $(MAKE) install && \ cp -L ../$(TOOLS_DIR32)/lib/{libavcodec,libavutil}* ../$(DST_DIR)/lib ## ## lsteamclient ## ## Create & configure object directory for lsteamclient LSTEAMCLIENT_CONFIGURE_FILES32 := $(LSTEAMCLIENT_OBJ32)/Makefile LSTEAMCLIENT_CONFIGURE_FILES64 := $(LSTEAMCLIENT_OBJ64)/Makefile # 64bit-configure $(LSTEAMCLIENT_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(LSTEAMCLIENT_CONFIGURE_FILES64): $(LSTEAMCLIENT) $(WINEMAKER) $(MAKEFILE_DEP) | $(LSTEAMCLIENT_OBJ64) cd $(dir $@) && \ $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \ -DSTEAM_API_EXPORTS \ -I"../$(TOOLS_DIR64)"/include/ \ -I"../$(TOOLS_DIR64)"/include/wine/ \ -I"../$(TOOLS_DIR64)"/include/wine/windows/ \ -L"../$(TOOLS_DIR64)"/lib64/ \ -L"../$(TOOLS_DIR64)"/lib64/wine/ \ --dll ../$(LSTEAMCLIENT) && \ cp ../$(LSTEAMCLIENT)/Makefile . && \ echo >> ./Makefile 'SRCDIR := ../$(LSTEAMCLIENT)' && \ echo >> ./Makefile 'vpath % $$(SRCDIR)' && \ echo >> ./Makefile 'lsteamclient_dll_LDFLAGS := $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(lsteamclient_dll_LDFLAGS))' # 32-bit configure $(LSTEAMCLIENT_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(LSTEAMCLIENT_CONFIGURE_FILES32): $(LSTEAMCLIENT) $(WINEMAKER) $(MAKEFILE_DEP) | $(LSTEAMCLIENT_OBJ32) cd $(dir $@) && \ $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt --wine32 \ -DSTEAM_API_EXPORTS \ -I"../$(TOOLS_DIR32)"/include/ \ -I"../$(TOOLS_DIR32)"/include/wine/ \ -I"../$(TOOLS_DIR32)"/include/wine/windows/ \ -L"../$(TOOLS_DIR32)"/lib/ \ -L"../$(TOOLS_DIR32)"/lib/wine/ \ --dll ../$(LSTEAMCLIENT) && \ cp ../$(LSTEAMCLIENT)/Makefile . && \ echo >> ./Makefile 'SRCDIR := ../$(LSTEAMCLIENT)' && \ echo >> ./Makefile 'vpath % $$(SRCDIR)' && \ echo >> ./Makefile 'lsteamclient_dll_LDFLAGS := -m32 $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(lsteamclient_dll_LDFLAGS))' ## lsteamclient goals .PHONY: lsteamclient lsteamclient_configure lsteamclient32 lsteamclient64 lsteamclient_configure32 lsteamclient_configure64 lsteamclient_configure: $(LSTEAMCLIENT_CONFIGURE_FILES32) $(LSTEAMCLIENT_CONFIGURE_FILES64) lsteamclient_configure64: $(LSTEAMCLIENT_CONFIGURE_FILES64) lsteamclient_configure32: $(LSTEAMCLIENT_CONFIGURE_FILES32) lsteamclient: lsteamclient32 lsteamclient64 lsteamclient64: SHELL = $(CONTAINER_SHELL64) lsteamclient64: $(LSTEAMCLIENT_CONFIGURE_FILES64) | $(WINE_BUILDTOOLS64) $(filter $(MAKECMDGOALS),wine64 wine32 wine) cd $(LSTEAMCLIENT_OBJ64) && \ PATH="$(abspath $(TOOLS_DIR64))/bin:$(PATH)" \ CXXFLAGS="-Wno-attributes -O2" CFLAGS="-O2 -g" $(MAKE) && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(LSTEAMCLIENT_OBJ64)/lsteamclient.dll.so && \ cp -a ./lsteamclient.dll.so ../$(DST_DIR)/lib64/wine/ # FIXME Should depend on wine outputs lsteamclient32: SHELL = $(CONTAINER_SHELL32) lsteamclient32: $(LSTEAMCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine) cd $(LSTEAMCLIENT_OBJ32) && \ PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" \ LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes -O2" CFLAGS="-m32 -O2 -g" \ $(MAKE) && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(LSTEAMCLIENT_OBJ32)/lsteamclient.dll.so && \ cp -a ./lsteamclient.dll.so ../$(DST_DIR)/lib/wine/ ## ## wine ## ## Create & configure object directory for wine WINE_CONFIGURE_FILES32 := $(WINE_OBJ32)/Makefile WINE_CONFIGURE_FILES64 := $(WINE_OBJ64)/Makefile # 64bit-configure $(WINE_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(WINE_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(WINE_OBJ64) cd $(dir $@) && \ STRIP="$(STRIP)" \ CFLAGS="-I$(abspath $(TOOLS_DIR64))/include -g -O2" \ LDFLAGS="-L$(abspath $(TOOLS_DIR64))/lib" \ PKG_CONFIG_PATH="$(abspath $(TOOLS_DIR64))/lib/pkgconfig" \ CC="$(CC)" \ CXX="$(CXX)" \ PNG_CFLAGS="$(PNG64_CFLAGS)" \ PNG_LIBS="$(PNG64_LIBS)" \ JPEG_CFLAGS="$(JPEG64_CFLAGS)" \ JPEG_LIBS="$(JPEG64_LIBS)" \ FREETYPE_CFLAGS="$(FREETYPE64_CFLAGS)" \ FREETYPE_LIBS="$(FREETYPE64_LIBS)" \ ../$(WINE)/configure \ $(FREETYPE64_AUTOCONF) \ $(JPEG64_AUTOCONF) \ $(PNG64_AUTOCONF) \ --without-curses $(WITHOUT_X) \ --enable-win64 --disable-tests --prefix="$(abspath $(DST_DIR))" # 32-bit configure $(WINE_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(WINE_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(WINE_OBJ32) cd $(dir $@) && \ STRIP="$(STRIP)" \ CFLAGS="-I$(abspath $(TOOLS_DIR32))/include -g -O2" \ LDFLAGS="-L$(abspath $(TOOLS_DIR32))/lib" \ PKG_CONFIG_PATH="$(abspath $(TOOLS_DIR32))/lib/pkgconfig" \ CC="$(CC)" \ CXX="$(CXX)" \ PNG_CFLAGS="$(PNG32_CFLAGS)" \ PNG_LIBS="$(PNG32_LIBS)" \ JPEG_CFLAGS="$(JPEG32_CFLAGS)" \ JPEG_LIBS="$(JPEG32_LIBS)" \ FREETYPE_CFLAGS="$(FREETYPE32_CFLAGS)" \ FREETYPE_LIBS="$(FREETYPE32_LIBS)" \ ../$(WINE)/configure \ $(FREETYPE32_AUTOCONF) \ $(JPEG32_AUTOCONF) \ $(PNG32_AUTOCONF) \ --without-curses $(WITHOUT_X) \ --disable-tests --prefix="$(abspath $(WINE_DST32))" ## wine goals .PHONY: wine wine_configure wine32 wine64 wine_configure32 wine_configure64 wine_configure: $(WINE_CONFIGURE_FILES32) $(WINE_CONFIGURE_FILES64) wine_configure64: $(WINE_CONFIGURE_FILES64) wine_configure32: $(WINE_CONFIGURE_FILES32) wine: wine32 wine64 # WINE_OUT and WINE_BUILDTOOLS are outputs needed by other rules, though we don't explicitly track all state here -- # make all or make wine are needed to ensure all deps are up to date, this just ensures 'make dist' or 'make vrclient' # will drag in wine if you've never built wine. .INTERMEDIATE: wine64-intermediate wine32-intermediate $(WINE_BUILDTOOLS64) $(WINE_OUT) wine64: wine64-intermediate wine64-intermediate: SHELL = $(CONTAINER_SHELL64) wine64-intermediate: $(WINE_CONFIGURE_FILES64) cd $(WINE_OBJ64) && \ env STRIP="$(STRIP)" $(MAKE) && \ INSTALL_PROGRAM_FLAGS="$(INSTALL_PROGRAM_FLAGS)" STRIP="$(STRIP)" $(MAKE) install-lib && \ INSTALL_PROGRAM_FLAGS="$(INSTALL_PROGRAM_FLAGS)" STRIP="$(STRIP)" $(MAKE) \ prefix="$(abspath $(TOOLS_DIR64))" libdir="$(abspath $(TOOLS_DIR64))/lib64" \ dlldir="$(abspath $(TOOLS_DIR64))/lib64/wine" \ install-dev install-lib && \ rm -f ../$(DST_DIR)/bin/{msiexec,notepad,regedit,regsvr32,wineboot,winecfg,wineconsole,winedbg,winefile,winemine,winepath} rm -rf ../$(DST_DIR)/share/man/ ## This installs 32-bit stuff manually, see ## https://wiki.winehq.org/Packaging#WoW64_Workarounds $(WINE_BUILDTOOLS32) wine32: wine32-intermediate wine32-intermediate: SHELL = $(CONTAINER_SHELL32) wine32-intermediate: $(WINE_CONFIGURE_FILES32) cd $(WINE_OBJ32) && \ STRIP="$(STRIP)" \ $(MAKE) && \ INSTALL_PROGRAM_FLAGS="$(INSTALL_PROGRAM_FLAGS)" STRIP="$(STRIP)" \ $(MAKE) install-lib && \ INSTALL_PROGRAM_FLAGS="$(INSTALL_PROGRAM_FLAGS)" STRIP="$(STRIP)" \ $(MAKE) \ prefix="$(abspath $(TOOLS_DIR32))" libdir="$(abspath $(TOOLS_DIR32))/lib" \ dlldir="$(abspath $(TOOLS_DIR32))/lib/wine" \ install-dev install-lib && \ mkdir -p ../$(DST_DIR)/{lib,bin} && \ cp -a ../$(WINE_DST32)/lib ../$(DST_DIR)/ && \ cp -a ../$(WINE_DST32)/bin/wine ../$(DST_DIR)/bin && \ cp -a ../$(WINE_DST32)/bin/wine-preloader ../$(DST_DIR)/bin/ # FIXME not on Darwin^ ## ## vrclient ## ## Create & configure object directory for vrclient VRCLIENT_CONFIGURE_FILES32 := $(VRCLIENT_OBJ32)/Makefile VRCLIENT_CONFIGURE_FILES64 := $(VRCLIENT_OBJ64)/Makefile # The source directory for vrclient32 is a synthetic symlink clone of the oddly named vrclient_x64 with the spec files # renamed. $(VRCLIENT32): SHELL = $(CONTAINER_SHELL32) $(VRCLIENT32): $(VRCLIENT) $(MAKEFILE_DEP) rm -rf ./$(VRCLIENT32) mkdir -p $(VRCLIENT32)/vrclient cd $(VRCLIENT32)/vrclient && \ ln -sfv ../../$(VRCLIENT)/vrclient_x64/*.{c,cpp,dat,h,spec} . mv $(VRCLIENT32)/vrclient/vrclient_x64.spec $(VRCLIENT32)/vrclient/vrclient.spec # 64bit-configure $(VRCLIENT_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(VRCLIENT_CONFIGURE_FILES64): $(MAKEFILE_DEP) $(VRCLIENT) $(VRCLIENT)/vrclient_x64 | $(VRCLIENT_OBJ64) cd $(VRCLIENT) && \ $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \ --nosource-fix --nolower-include --nodlls --nomsvcrt \ -I"$(abspath $(TOOLS_DIR64))"/include/ \ -I"$(abspath $(TOOLS_DIR64))"/include/wine/ \ -I"$(abspath $(TOOLS_DIR64))"/include/wine/windows/ \ -I"$(abspath $(VRCLIENT))" \ -L"$(abspath $(TOOLS_DIR64))"/lib64/ \ -L"$(abspath $(TOOLS_DIR64))"/lib64/wine/ \ --dll vrclient_x64 && \ cp ./vrclient_x64/Makefile $(abspath $(dir $@)) && \ echo >> $(abspath $(dir $@))/Makefile 'SRCDIR := ../$(VRCLIENT)/vrclient_x64' && \ echo >> $(abspath $(dir $@))/Makefile 'vpath % $$(SRCDIR)' && \ echo >> $(abspath $(dir $@))/Makefile 'vrclient_x64_dll_LDFLAGS := $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(vrclient_x64_dll_LDFLAGS))' # 32-bit configure $(VRCLIENT_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(VRCLIENT_CONFIGURE_FILES32): $(MAKEFILE_DEP) $(VRCLIENT32) | $(VRCLIENT_OBJ32) $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \ --wine32 \ -I"$(abspath $(TOOLS_DIR32))"/include/ \ -I"$(abspath $(TOOLS_DIR32))"/include/wine/ \ -I"$(abspath $(TOOLS_DIR32))"/include/wine/windows/ \ -I"$(abspath $(VRCLIENT))" \ -L"$(abspath $(TOOLS_DIR32))"/lib/ \ -L"$(abspath $(TOOLS_DIR32))"/lib/wine/ \ --dll $(VRCLIENT32)/vrclient && \ cp $(VRCLIENT32)/vrclient/Makefile $(dir $@) && \ echo >> $(dir $@)/Makefile 'SRCDIR := ../$(VRCLIENT32)/vrclient' && \ echo >> $(dir $@)/Makefile 'vpath % $$(SRCDIR)' && \ echo >> $(dir $@)/Makefile 'vrclient_dll_LDFLAGS := -m32 $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(vrclient_dll_LDFLAGS))' ## vrclient goals .PHONY: vrclient vrclient_configure vrclient32 vrclient64 vrclient_configure32 vrclient_configure64 vrclient_configure: $(VRCLIENT_CONFIGURE_FILES32) $(VRCLIENT_CONFIGURE_FILES64) vrclient_configure32: $(VRCLIENT_CONFIGURE_FILES32) vrclient_configure64: $(VRCLIENT_CONFIGURE_FILES64) vrclient: vrclient32 vrclient64 # FIXME ../$(WINE_OBJ32)/tools/winebuild needs to be part of wine dep chain vrclient64: SHELL = $(CONTAINER_SHELL64) vrclient64: $(VRCLIENT_CONFIGURE_FILES64) | $(WINE_BUILDTOOLS64) $(filter $(MAKECMDGOALS),wine64 wine32 wine) cd $(VRCLIENT_OBJ64) && \ CXXFLAGS="-Wno-attributes -std=c++0x -O2 -g" CFLAGS="-O2 -g" PATH="$(abspath $(TOOLS_DIR64))/bin:$(PATH)" \ $(MAKE) && \ PATH=$(abspath $(TOOLS_DIR64))/bin:$(PATH) \ winebuild --dll --fake-module -E ../$(VRCLIENT)/vrclient_x64/vrclient_x64.spec -o vrclient_x64.dll.fake && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.so && \ cp -a ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.so ../$(DST_DIR)/lib64/wine/ && \ cp -a ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.fake ../$(DST_DIR)/lib64/wine/fakedlls/vrclient_x64.dll vrclient32: SHELL = $(CONTAINER_SHELL32) vrclient32: $(VRCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine) cd $(VRCLIENT_OBJ32) && \ LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes -std=c++0x -O2 -g" CFLAGS="-m32 -O2 -g" PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" \ $(MAKE) && \ PATH=$(abspath $(TOOLS_DIR32))/bin:$(PATH) \ winebuild --dll --fake-module -E ../$(VRCLIENT32)/vrclient/vrclient.spec -o vrclient.dll.fake && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(VRCLIENT_OBJ32)/vrclient.dll.so && \ cp -a ../$(VRCLIENT_OBJ32)/vrclient.dll.so ../$(DST_DIR)/lib/wine/ && \ cp -a ../$(VRCLIENT_OBJ32)/vrclient.dll.fake ../$(DST_DIR)/lib/wine/fakedlls/vrclient.dll ## ## cmake -- necessary for openal, not part of steam runtime ## # FIXME Don't bother with this in native mode ## Create & configure object directory for cmake CMAKE_CONFIGURE_FILES32 := $(CMAKE_OBJ32)/Makefile CMAKE_CONFIGURE_FILES64 := $(CMAKE_OBJ64)/Makefile # 64-bit configure $(CMAKE_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(CMAKE_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(CMAKE_OBJ64) cd "$(CMAKE_OBJ64)" && \ ../$(CMAKE)/configure --parallel=$(SUBMAKE_JOBS) --prefix=$(abspath $(CMAKE_OBJ64))/built # 32-bit configure $(CMAKE_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(CMAKE_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(CMAKE_OBJ32) cd "$(CMAKE_OBJ32)" && \ ../$(CMAKE)/configure --parallel=$(SUBMAKE_JOBS) --prefix=$(abspath $(CMAKE_OBJ32))/built ## cmake goals .PHONY: cmake cmake_configure cmake32 cmake64 cmake_configure32 cmake_configure64 cmake_configure: $(CMAKE_CONFIGURE_FILES32) $(CMAKE_CONFIGURE_FILES64) cmake_configure32: $(CMAKE_CONFIGURE_FILES32) cmake_configure64: $(CMAKE_CONFIGURE_FILES64) cmake: cmake32 cmake64 # These have multiple targets that come from one invocation. The way to do that is to have both targets on a single # intermediate. .INTERMEDIATE: cmake64-intermediate cmake32-intermediate $(CMAKE_BIN64) cmake64: cmake64-intermediate cmake64-intermediate: SHELL = $(CONTAINER_SHELL64) cmake64-intermediate: $(CMAKE_CONFIGURE_FILES64) $(filter $(MAKECMDGOALS),cmake64) cd $(CMAKE_OBJ64) && \ $(MAKE) && $(MAKE) install && \ touch ../$(CMAKE_BIN64) $(CMAKE_BIN32) cmake32: cmake32-intermediate cmake32-intermediate: SHELL = $(CONTAINER_SHELL32) cmake32-intermediate: $(CMAKE_CONFIGURE_FILES32) $(filter $(MAKECMDGOALS),cmake32) cd $(CMAKE_OBJ32) && \ $(MAKE) && $(MAKE) install && \ touch ../$(CMAKE_BIN32) ## ## dxvk ## ## Create & configure object directory for dxvk DXVK_CONFIGURE_FILES32 := $(DXVK_OBJ32)/build.ninja DXVK_CONFIGURE_FILES64 := $(DXVK_OBJ64)/build.ninja # 64bit-configure $(DXVK_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(DXVK_OBJ64) cd "$(DXVK)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \ meson --prefix="$(abspath $(DXVK_OBJ64))" --cross-file build-win64.txt "$(abspath $(DXVK_OBJ64))" cd "$(DXVK_OBJ64)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" meson configure -Dbuildtype=release # 32-bit configure $(DXVK_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(DXVK_OBJ32) cd "$(DXVK)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \ meson --prefix="$(abspath $(DXVK_OBJ32))" --cross-file build-win32.txt "$(abspath $(DXVK_OBJ32))" cd "$(DXVK_OBJ32)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" meson configure -Dbuildtype=release ## dxvk goals .PHONY: dxvk dxvk_configure dxvk32 dxvk64 dxvk_configure32 dxvk_configure64 dxvk_configure: $(DXVK_CONFIGURE_FILES32) $(DXVK_CONFIGURE_FILES64) dxvk_configure64: $(DXVK_CONFIGURE_FILES64) dxvk_configure32: $(DXVK_CONFIGURE_FILES32) dxvk: dxvk32 dxvk64 dxvk64: $(DXVK_CONFIGURE_FILES64) cd "$(DXVK_OBJ64)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja install mkdir -p "$(DST_DIR)/lib64/wine/dxvk" cp "$(DXVK_OBJ64)"/bin/dxgi.dll "$(DST_DIR)"/lib64/wine/dxvk cp "$(DXVK_OBJ64)"/bin/d3d11.dll "$(DST_DIR)"/lib64/wine/dxvk ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib64/wine/dxvk/version dxvk32: $(DXVK_CONFIGURE_FILES32) cd "$(DXVK_OBJ32)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja install mkdir -p "$(DST_DIR)"/lib/wine/dxvk cp "$(DXVK_OBJ32)"/bin/dxgi.dll "$(DST_DIR)"/lib/wine/dxvk/ cp "$(DXVK_OBJ32)"/bin/d3d11.dll "$(DST_DIR)"/lib/wine/dxvk/ ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib/wine/dxvk/version # TODO FIXME OS X # FIXME TODO build_libpng # FIXME TODO build_libjpeg # FIXME TODO build_libSDL # FIXME TODO build_moltenvk # TODO FIXME Tests # FIXME TODO build_vrclient64_tests # FIXME TODO build_vrclient32_tests endif # End of NESTED_MAKE from beginning