#if 0 #pragma makedep unix #endif #include "unix_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); template< typename Wmsg > static void steam_networking_message_utow( Wmsg &dst, const u_SteamNetworkingMessage_t_144 &src ) { dst.m_cbSize = src.m_cbSize; dst.m_conn = src.m_conn; dst.m_sender = src.m_sender; dst.m_nConnUserData = src.m_nConnUserData; dst.m_usecTimeReceived = src.m_usecTimeReceived; dst.m_nMessageNumber = src.m_nMessageNumber; dst.m_nChannel = src.m_nChannel; } template< typename Wmsg > static void steam_networking_message_utow( Wmsg &dst, const u_SteamNetworkingMessage_t_147 &src ) { dst.m_cbSize = src.m_cbSize; dst.m_conn = src.m_conn; dst.m_identityPeer = src.m_identityPeer; dst.m_nConnUserData = src.m_nConnUserData; dst.m_usecTimeReceived = src.m_usecTimeReceived; dst.m_nMessageNumber = src.m_nMessageNumber; dst.m_nChannel = src.m_nChannel; dst.m_nFlags = src.m_nFlags; dst.m_nUserData = src.m_nUserData; } template< typename Wmsg > static void steam_networking_message_utow( Wmsg &dst, const u_SteamNetworkingMessage_t_153a &src ) { dst.m_cbSize = src.m_cbSize; dst.m_conn = src.m_conn; dst.m_identityPeer = src.m_identityPeer; dst.m_nConnUserData = src.m_nConnUserData; dst.m_usecTimeReceived = src.m_usecTimeReceived; dst.m_nMessageNumber = src.m_nMessageNumber; dst.m_nChannel = src.m_nChannel; dst.m_nFlags = src.m_nFlags; dst.m_nUserData = src.m_nUserData; dst.m_idxLane = src.m_idxLane; } static void U_CDECL u_SteamNetworkingMessage_t_147_FreeData( u_SteamNetworkingMessage_t_147 *msg ) { free( msg->m_pData ); msg->m_pData = NULL; } template< typename Wmsg > static void steam_networking_message_wtou( u_SteamNetworkingMessage_t_147& dst, const Wmsg& src ) { if (!dst.m_pData) { dst.m_pData = malloc( src.m_cbSize ); dst.m_pfnFreeData = u_SteamNetworkingMessage_t_147_FreeData; } memcpy( dst.m_pData, src.m_pData, src.m_cbSize ); dst.m_cbSize = src.m_cbSize; dst.m_conn = src.m_conn; dst.m_identityPeer = src.m_identityPeer; dst.m_nConnUserData = src.m_nConnUserData; dst.m_usecTimeReceived = src.m_usecTimeReceived; dst.m_nMessageNumber = src.m_nMessageNumber; dst.m_nChannel = src.m_nChannel; dst.m_nFlags = src.m_nFlags; dst.m_nUserData = src.m_nUserData; } static void U_CDECL u_SteamNetworkingMessage_t_153a_FreeData( u_SteamNetworkingMessage_t_153a *msg ) { free( msg->m_pData ); msg->m_pData = NULL; } template< typename Wmsg > static void steam_networking_message_wtou( u_SteamNetworkingMessage_t_153a& dst, const Wmsg& src ) { if (!dst.m_pData) { dst.m_pData = malloc( src.m_cbSize ); dst.m_pfnFreeData = u_SteamNetworkingMessage_t_153a_FreeData; } memcpy( dst.m_pData, src.m_pData, src.m_cbSize ); dst.m_cbSize = src.m_cbSize; dst.m_conn = src.m_conn; dst.m_identityPeer = src.m_identityPeer; dst.m_nConnUserData = src.m_nConnUserData; dst.m_usecTimeReceived = src.m_usecTimeReceived; dst.m_nMessageNumber = src.m_nMessageNumber; dst.m_nChannel = src.m_nChannel; dst.m_nFlags = src.m_nFlags; dst.m_nUserData = src.m_nUserData; dst.m_idxLane = src.m_idxLane; } template< typename Umsg, typename Wmsg > static void receive_messages_utow( uint32_t count, Umsg **u_msgs, Wmsg **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = networking_message::from_w( w_msgs[i] ); auto *w_msg = &message->w_msg( **w_msgs ); message->u_msg( **w_msgs ) = u_msgs[i]; steam_networking_message_utow( *w_msg, *u_msgs[i] ); } } template< typename Umsg, typename Wmsg > static void receive_messages_utow( uint32_t count, Umsg **u_msgs, ptr32< Wmsg** > w_msgs ) { Wmsg **msgs = new Wmsg *[count]; while (count--) msgs[count] = w_msgs[count]; receive_messages_utow( count, u_msgs, msgs ); delete[] msgs; } template< typename Umsg, typename Wmsg > static void receive_messages_utow( uint32_t count, Umsg **u_msgs, ptr32< Wmsg* > *w_msg ) { receive_messages_utow( count, u_msgs, w_msg ); } template< typename Wmsg, typename Umsg > static void send_messages_wtou( uint32_t count, Wmsg *const *w_msgs, Umsg **u_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = networking_message::from_w( w_msgs[i] ); auto *w_msg = &message->w_msg( **w_msgs ); auto *u_msg = message->u_msg( **w_msgs ); steam_networking_message_wtou( *u_msg, *w_msg ); /* steamclient library takes ownership */ message->u_msg( **w_msgs ) = NULL; u_msgs[i] = u_msg; } } template< typename Wmsg, typename Umsg > static void send_messages_wtou( uint32_t count, ptr32< Wmsg *const* > w_msgs, Umsg **u_msgs ) { Wmsg **msgs = new Wmsg *[count]; while (count--) msgs[count] = w_msgs[count]; send_messages_wtou( count, msgs, u_msgs ); delete[] msgs; } template< typename Wmsg, typename Umsg > static void send_messages_wtou( uint32_t count, ptr32< Wmsg** > w_msgs, Umsg **u_msgs ) { Wmsg **msgs = new Wmsg *[count]; while (count--) msgs[count] = w_msgs[count]; send_messages_wtou( count, msgs, u_msgs ); delete[] msgs; } template< typename Params > static NTSTATUS steamclient_networking_messages_receive( Params *params, bool wow64 ) { uint32_t i; for (i = 0; i < params->count; i++) { struct networking_message *message = networking_message::from_w( params->w_msgs[i] ); auto *w_msg = &message->w_msg( **params->w_msgs ); auto *u_msg = message->u_msg( **params->w_msgs ); memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg( **params->w_msgs ) = NULL; } return 0; } template< typename Params > static NTSTATUS steamclient_networking_message_release( Params *params, bool wow64 ) { struct networking_message *message = networking_message::from_w( params->w_msg ); auto *u_msg = message->u_msg( *params->w_msg ); if (!message->u_msg( *params->w_msg )) return 0; u_msg->m_pfnRelease( u_msg ); message->u_msg( *params->w_msg ) = NULL; return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets002 */ template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingSockets_ReceiveMessagesOnConnection( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg **u_msgs = new Umsg*[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages ); delete[] u_msgs; return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingSockets_ReceiveMessagesOnListenSocket( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg **u_msgs = new Umsg*[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages ); delete[] u_msgs; return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingSockets_SendMessages( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg **u_msgs = new Umsg*[params->nMessages]; send_messages_wtou( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); delete[] u_msgs; return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingSockets_ReceiveMessagesOnPollGroup( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg **u_msgs = new Umsg*[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages ); delete[] u_msgs; return 0; } struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling( void *win ) { FIXME( "not implemented!\n" ); return NULL; } struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext( void *win ) { FIXME( "not implemented!\n" ); return NULL; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingSockets_ConnectP2PCustomSignaling( Iface *iface, Params *params, bool wow64, Umsg const& ) { u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling ); params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions ); return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingSockets_ReceivedP2PCustomSignal( Iface *iface, Params *params, bool wow64, Umsg const& ) { u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext ); params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext ); return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingUtils_AllocateMessage( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg *u_msg = iface->AllocateMessage( params->cbAllocateBuffer ); if (u_msg) receive_messages_utow( 1, &u_msg, ¶ms->_ret ); return 0; } static void (*W_CDECL w_SteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * ); static void U_CDECL u_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat ) { w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat; if (w_SteamNetConnectionStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetConnectionStatusChanged, &w_dat, sizeof(w_dat) ); } static void (*W_CDECL w_SteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * ); static void U_CDECL u_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat ) { if (w_SteamNetAuthenticationStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetAuthenticationStatusChanged, dat, sizeof(*dat) ); } static void (*W_CDECL w_SteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * ); static void U_CDECL u_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat ) { if (w_SteamRelayNetworkStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamRelayNetworkStatusChanged, dat, sizeof(*dat) ); } static void (*W_CDECL w_SteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * ); static void U_CDECL u_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat ) { if (w_SteamNetworkingMessagesSessionRequest) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionRequest, dat, sizeof(*dat) ); } static void (*W_CDECL w_SteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * ); static void U_CDECL u_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat ) { if (w_SteamNetworkingMessagesSessionFailed) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionFailed, dat, sizeof(*dat) ); } template< typename Params, typename Umsg > static NTSTATUS ISteamNetworkingUtils_SetConfigValue( u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface, Params *params, bool wow64, Umsg const& ) { void *u_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)(const void *)params->pArg == NULL) u_fn = NULL; \ else u_fn = (void *)&u_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &u_fn ); \ if (params->_ret) w_##y = *(decltype(w_##y) *)(const void *)params->pArg; \ } \ break; case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } return 0; } static void (*W_CDECL w_SteamNetConnectionStatusChanged_153a)( w_SteamNetConnectionStatusChangedCallback_t_153a * ); static void U_CDECL u_SteamNetConnectionStatusChanged_153a( u_SteamNetConnectionStatusChangedCallback_t_153a *u_dat ) { w_SteamNetConnectionStatusChangedCallback_t_153a w_dat = *u_dat; if (w_SteamNetConnectionStatusChanged_153a) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetConnectionStatusChanged_153a, &w_dat, sizeof(w_dat) ); } static void (*W_CDECL w_SteamNetworkingMessagesSessionFailed_153a)( SteamNetworkingMessagesSessionFailed_t_153a * ); static void U_CDECL u_SteamNetworkingMessagesSessionFailed_153a( SteamNetworkingMessagesSessionFailed_t_153a *dat ) { if (w_SteamNetworkingMessagesSessionFailed_153a) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionFailed_153a, dat, sizeof(*dat) ); } template< typename Params, typename Umsg > static NTSTATUS ISteamNetworkingUtils_SetConfigValue( u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface, Params *params, bool wow64, Umsg const& ) { bool ret; void *u_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)(const void *)params->pArg == NULL) u_fn = NULL; \ else u_fn = (void *)&u_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &u_fn ); \ if (params->_ret) w_##y = *(decltype(w_##y) *)(const void *)params->pArg; \ } \ break; case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged_153a ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed_153a ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingFakeUDPPort_ReceiveMessages( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg **u_msgs = new Umsg*[params->nMaxMessages]; params->_ret = iface->ReceiveMessages( u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages ); delete[] u_msgs; return 0; } template< typename Iface, typename Params, typename Umsg > static NTSTATUS ISteamNetworkingMessages_ReceiveMessagesOnChannel( Iface *iface, Params *params, bool wow64, Umsg const& ) { Umsg **u_msgs = new Umsg*[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow( params->_ret, u_msgs, params->ppOutMessages ); delete[] u_msgs; return 0; } LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets002, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_144() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets002, ReceiveMessagesOnListenSocket, u_SteamNetworkingMessage_t_144() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets004, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_144() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets004, ReceiveMessagesOnListenSocket, u_SteamNetworkingMessage_t_144() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ReceiveMessagesOnListenSocket, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, SendMessages, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ConnectP2PCustomSignaling, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets006, ReceivedP2PCustomSignal, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ReceiveMessagesOnPollGroup, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, SendMessages, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ConnectP2PCustomSignaling, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets008, ReceivedP2PCustomSignal, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets009, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets009, ReceiveMessagesOnPollGroup, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets009, SendMessages, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ReceiveMessagesOnConnection, u_SteamNetworkingMessage_t_153a() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, ReceiveMessagesOnPollGroup, u_SteamNetworkingMessage_t_153a() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingSockets, SteamNetworkingSockets012, SendMessages, u_SteamNetworkingMessage_t_153a() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils003, AllocateMessage, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils003, SetConfigValue, u_SteamNetworkingMessage_t_147() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils004, AllocateMessage, u_SteamNetworkingMessage_t_153a() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingUtils, SteamNetworkingUtils004, SetConfigValue, u_SteamNetworkingMessage_t_153a() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingFakeUDPPort, SteamNetworkingFakeUDPPort001, ReceiveMessages, u_SteamNetworkingMessage_t_153a() ); LSTEAMCLIENT_UNIX_IMPL( ISteamNetworkingMessages, SteamNetworkingMessages002, ReceiveMessagesOnChannel, u_SteamNetworkingMessage_t_153a() ); #ifdef __x86_64__ #define STEAMCLIENT_UNIX_WOW64_FUNC( name, version, ... ) \ NTSTATUS wow64_ ## name ## _ ## version( void *args ) { return name( (struct wow64_ ## name ## _ ## version ## _params *)args, true, ## __VA_ARGS__ ); } #else #define STEAMCLIENT_UNIX_WOW64_FUNC( name, version, ... ) #endif #define STEAMCLIENT_UNIX_FUNC( name, version, ... ) \ NTSTATUS name ## _ ## version( void *args ) { return name( (struct name ## _ ## version ## _params *)args, false, ## __VA_ARGS__ ); } \ STEAMCLIENT_UNIX_WOW64_FUNC( name, version, ## __VA_ARGS__ ) STEAMCLIENT_UNIX_FUNC( steamclient_networking_messages_receive, 144 ); STEAMCLIENT_UNIX_FUNC( steamclient_networking_messages_receive, 147 ); STEAMCLIENT_UNIX_FUNC( steamclient_networking_messages_receive, 153a ); STEAMCLIENT_UNIX_FUNC( steamclient_networking_message_release, 147 ); STEAMCLIENT_UNIX_FUNC( steamclient_networking_message_release, 153a );