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https://github.com/ValveSoftware/Proton.git
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@ -22,7 +22,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_C
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
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uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
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uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32_t cubData, int32_t nSendFlags, int32_t nRemoteChannel)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params params =
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{
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@ -38,7 +38,7 @@ uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendM
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return params._ret;
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}
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int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(struct w_steam_iface *_this, int nLocalChannel, winSteamNetworkingMessage_t_158 **ppOutMessages, int nMaxMessages)
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int32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(struct w_steam_iface *_this, int32_t nLocalChannel, winSteamNetworkingMessage_t_158 **ppOutMessages, int32_t nMaxMessages)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params params =
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{
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@ -76,7 +76,7 @@ bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSess
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return params._ret;
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, int nLocalChannel)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, int32_t nLocalChannel)
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{
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params params =
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{
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