build: Use new dxvk_config library instead of importing into wined3d

This commit is contained in:
Andrew Eikum
2019-12-10 09:28:14 -06:00
parent 17ae1c4447
commit f7f6f6b4db
4 changed files with 6 additions and 4 deletions

View File

@ -1188,6 +1188,7 @@ dxvk64: $(DXVK_CONFIGURE_FILES64)
cp "$(DXVK_OBJ64)"/bin/d3d10_1.dll "$(DST_DIR)"/lib64/wine/dxvk
cp "$(DXVK_OBJ64)"/bin/d3d10core.dll "$(DST_DIR)"/lib64/wine/dxvk
cp "$(DXVK_OBJ64)"/bin/d3d9.dll "$(DST_DIR)"/lib64/wine/dxvk
cp "$(DXVK_OBJ64)"/bin/dxvk_config.dll "$(DST_DIR)"/lib64/wine/dxvk
if test -e $(SRCDIR)/.git; then ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib64/wine/dxvk/version; fi
@ -1200,6 +1201,7 @@ dxvk32: $(DXVK_CONFIGURE_FILES32)
cp "$(DXVK_OBJ32)"/bin/d3d10_1.dll "$(DST_DIR)"/lib/wine/dxvk/
cp "$(DXVK_OBJ32)"/bin/d3d10core.dll "$(DST_DIR)"/lib/wine/dxvk/
cp "$(DXVK_OBJ32)"/bin/d3d9.dll "$(DST_DIR)"/lib/wine/dxvk/
cp "$(DXVK_OBJ32)"/bin/dxvk_config.dll "$(DST_DIR)"/lib/wine/dxvk
if test -e $(SRCDIR)/.git; then ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib/wine/dxvk/version; fi
endif # NO_DXVK