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Move lsteamclient out of wine
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26
lsteamclient/cppISteamFriends_SteamFriends004.h
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26
lsteamclient/cppISteamFriends_SteamFriends004.h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const char * cppISteamFriends_SteamFriends004_GetPersonaName(void *);
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extern void cppISteamFriends_SteamFriends004_SetPersonaName(void *, const char *);
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extern EPersonaState cppISteamFriends_SteamFriends004_GetPersonaState(void *);
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extern int cppISteamFriends_SteamFriends004_GetFriendCount(void *, int);
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extern CSteamID cppISteamFriends_SteamFriends004_GetFriendByIndex(void *, int, int);
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extern EFriendRelationship cppISteamFriends_SteamFriends004_GetFriendRelationship(void *, CSteamID);
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extern EPersonaState cppISteamFriends_SteamFriends004_GetFriendPersonaState(void *, CSteamID);
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extern const char * cppISteamFriends_SteamFriends004_GetFriendPersonaName(void *, CSteamID);
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extern int cppISteamFriends_SteamFriends004_GetFriendAvatar(void *, CSteamID, int);
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extern bool cppISteamFriends_SteamFriends004_GetFriendGamePlayed(void *, CSteamID, uint64 *, uint32 *, uint16 *, uint16 *);
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extern const char * cppISteamFriends_SteamFriends004_GetFriendPersonaNameHistory(void *, CSteamID, int);
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extern bool cppISteamFriends_SteamFriends004_HasFriend(void *, CSteamID, int);
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extern int cppISteamFriends_SteamFriends004_GetClanCount(void *);
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extern CSteamID cppISteamFriends_SteamFriends004_GetClanByIndex(void *, int);
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extern const char * cppISteamFriends_SteamFriends004_GetClanName(void *, CSteamID);
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extern int cppISteamFriends_SteamFriends004_GetFriendCountFromSource(void *, CSteamID);
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extern CSteamID cppISteamFriends_SteamFriends004_GetFriendFromSourceByIndex(void *, CSteamID, int);
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extern bool cppISteamFriends_SteamFriends004_IsUserInSource(void *, CSteamID, CSteamID);
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extern void cppISteamFriends_SteamFriends004_SetInGameVoiceSpeaking(void *, CSteamID, bool);
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extern void cppISteamFriends_SteamFriends004_ActivateGameOverlay(void *, const char *);
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#ifdef __cplusplus
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}
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#endif
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