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https://github.com/ValveSoftware/Proton.git
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@ -1,9 +1,6 @@
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/* This file is auto-generated, do not edit. */
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameServer_SteamGameServer002.h"
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@ -4837,7 +4834,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(
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cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( ¶ms );
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}
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uint32_t __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket, const SteamNetworkingIdentity *pSnid)
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uint32_t __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket, const SteamNetworkingIdentity_144 *pSnid)
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{
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struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params params =
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{
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