mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-06-12 21:27:47 +02:00
lsteamclient: build fixes
This commit is contained in:
@ -5,34 +5,6 @@
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#include "steamworks_sdk_140/isteamgameserverstats.h"
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#include "steamworks_sdk_140/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winValvePackingSentinel_t_140 {
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uint32 m_u32;
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uint64 m_u64;
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uint16 m_u16;
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double m_d;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
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{
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ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
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struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
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lin->m_u32 = win->m_u32;
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lin->m_u64 = win->m_u64;
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lin->m_u16 = win->m_u16;
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lin->m_d = win->m_d;
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}
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void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
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{
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ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
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struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
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win->m_u32 = lin->m_u32;
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win->m_u64 = lin->m_u64;
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win->m_u16 = lin->m_u16;
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win->m_d = lin->m_d;
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}
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#pragma pack( push, 8 )
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struct winCallbackMsg_t_140 {
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HSteamUser m_hSteamUser;
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@ -41,7 +13,7 @@ struct winCallbackMsg_t_140 {
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_140(void *w, void *l)
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void win_to_lin_struct_CallbackMsg_t_140(const void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_140 *win = (struct winCallbackMsg_t_140 *)w;
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@ -51,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_140(void *w, void *l)
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_140(void *l, void *w)
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void lin_to_win_struct_CallbackMsg_t_140(const void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_140 *win = (struct winCallbackMsg_t_140 *)w;
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@ -70,7 +42,7 @@ struct winFriendGameInfo_t_140 {
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CSteamID m_steamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendGameInfo_t_140(void *w, void *l)
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void win_to_lin_struct_FriendGameInfo_t_140(const void *w, void *l)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_140 *win = (struct winFriendGameInfo_t_140 *)w;
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@ -81,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_140(void *w, void *l)
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lin->m_steamIDLobby = win->m_steamIDLobby;
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}
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void lin_to_win_struct_FriendGameInfo_t_140(void *l, void *w)
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void lin_to_win_struct_FriendGameInfo_t_140(const void *l, void *w)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_140 *win = (struct winFriendGameInfo_t_140 *)w;
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@ -98,7 +70,7 @@ struct winFriendSessionStateInfo_t_140 {
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uint8 m_uiPublishedToFriendsSessionInstance;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendSessionStateInfo_t_140(void *w, void *l)
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void win_to_lin_struct_FriendSessionStateInfo_t_140(const void *w, void *l)
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{
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FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
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struct winFriendSessionStateInfo_t_140 *win = (struct winFriendSessionStateInfo_t_140 *)w;
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@ -106,7 +78,7 @@ void win_to_lin_struct_FriendSessionStateInfo_t_140(void *w, void *l)
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lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
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}
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void lin_to_win_struct_FriendSessionStateInfo_t_140(void *l, void *w)
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void lin_to_win_struct_FriendSessionStateInfo_t_140(const void *l, void *w)
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{
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FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
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struct winFriendSessionStateInfo_t_140 *win = (struct winFriendSessionStateInfo_t_140 *)w;
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@ -121,7 +93,7 @@ struct winservernetadr_t_140 {
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_140(void *w, void *l)
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void win_to_lin_struct_servernetadr_t_140(const void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_140 *win = (struct winservernetadr_t_140 *)w;
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@ -130,7 +102,7 @@ void win_to_lin_struct_servernetadr_t_140(void *w, void *l)
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_140(void *l, void *w)
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void lin_to_win_struct_servernetadr_t_140(const void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_140 *win = (struct winservernetadr_t_140 *)w;
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@ -161,7 +133,7 @@ struct wingameserveritem_t_140 {
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CSteamID m_steamID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_140(void *w, void *l)
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void win_to_lin_struct_gameserveritem_t_140(const void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_140 *win = (struct wingameserveritem_t_140 *)w;
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@ -185,7 +157,7 @@ void win_to_lin_struct_gameserveritem_t_140(void *w, void *l)
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lin->m_steamID = win->m_steamID;
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}
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void lin_to_win_struct_gameserveritem_t_140(void *l, void *w)
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void lin_to_win_struct_gameserveritem_t_140(const void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_140 *win = (struct wingameserveritem_t_140 *)w;
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@ -215,7 +187,7 @@ struct winSteamParamStringArray_t_140 {
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int32 m_nNumStrings;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamParamStringArray_t_140(void *w, void *l)
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void win_to_lin_struct_SteamParamStringArray_t_140(const void *w, void *l)
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{
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SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
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struct winSteamParamStringArray_t_140 *win = (struct winSteamParamStringArray_t_140 *)w;
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@ -223,7 +195,7 @@ void win_to_lin_struct_SteamParamStringArray_t_140(void *w, void *l)
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lin->m_nNumStrings = win->m_nNumStrings;
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}
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void lin_to_win_struct_SteamParamStringArray_t_140(void *l, void *w)
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void lin_to_win_struct_SteamParamStringArray_t_140(const void *l, void *w)
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{
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SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
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struct winSteamParamStringArray_t_140 *win = (struct winSteamParamStringArray_t_140 *)w;
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@ -240,7 +212,7 @@ struct winLeaderboardEntry_t_140 {
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UGCHandle_t m_hUGC;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_140(void *w, void *l)
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void win_to_lin_struct_LeaderboardEntry_t_140(const void *w, void *l)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_140 *win = (struct winLeaderboardEntry_t_140 *)w;
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@ -251,7 +223,7 @@ void win_to_lin_struct_LeaderboardEntry_t_140(void *w, void *l)
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_140(void *l, void *w)
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void lin_to_win_struct_LeaderboardEntry_t_140(const void *l, void *w)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_140 *win = (struct winLeaderboardEntry_t_140 *)w;
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@ -274,7 +246,7 @@ struct winP2PSessionState_t_140 {
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uint16 m_nRemotePort;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_P2PSessionState_t_140(void *w, void *l)
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void win_to_lin_struct_P2PSessionState_t_140(const void *w, void *l)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_140 *win = (struct winP2PSessionState_t_140 *)w;
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@ -288,7 +260,7 @@ void win_to_lin_struct_P2PSessionState_t_140(void *w, void *l)
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lin->m_nRemotePort = win->m_nRemotePort;
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}
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void lin_to_win_struct_P2PSessionState_t_140(void *l, void *w)
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void lin_to_win_struct_P2PSessionState_t_140(const void *l, void *w)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_140 *win = (struct winP2PSessionState_t_140 *)w;
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@ -310,7 +282,7 @@ struct winControllerAnalogActionData_t_140 {
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bool bActive;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ControllerAnalogActionData_t_140(void *w, void *l)
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void win_to_lin_struct_ControllerAnalogActionData_t_140(const void *w, void *l)
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{
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ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
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struct winControllerAnalogActionData_t_140 *win = (struct winControllerAnalogActionData_t_140 *)w;
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@ -320,7 +292,7 @@ void win_to_lin_struct_ControllerAnalogActionData_t_140(void *w, void *l)
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lin->bActive = win->bActive;
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}
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void lin_to_win_struct_ControllerAnalogActionData_t_140(void *l, void *w)
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void lin_to_win_struct_ControllerAnalogActionData_t_140(const void *l, void *w)
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{
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ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
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struct winControllerAnalogActionData_t_140 *win = (struct winControllerAnalogActionData_t_140 *)w;
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@ -336,7 +308,7 @@ struct winControllerDigitalActionData_t_140 {
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bool bActive;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ControllerDigitalActionData_t_140(void *w, void *l)
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void win_to_lin_struct_ControllerDigitalActionData_t_140(const void *w, void *l)
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{
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ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
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struct winControllerDigitalActionData_t_140 *win = (struct winControllerDigitalActionData_t_140 *)w;
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@ -344,7 +316,7 @@ void win_to_lin_struct_ControllerDigitalActionData_t_140(void *w, void *l)
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lin->bActive = win->bActive;
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}
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void lin_to_win_struct_ControllerDigitalActionData_t_140(void *l, void *w)
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void lin_to_win_struct_ControllerDigitalActionData_t_140(const void *l, void *w)
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{
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ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
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struct winControllerDigitalActionData_t_140 *win = (struct winControllerDigitalActionData_t_140 *)w;
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@ -366,7 +338,7 @@ struct winControllerMotionData_t_140 {
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float rotVelZ;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ControllerMotionData_t_140(void *w, void *l)
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void win_to_lin_struct_ControllerMotionData_t_140(const void *w, void *l)
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{
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ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
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struct winControllerMotionData_t_140 *win = (struct winControllerMotionData_t_140 *)w;
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@ -382,7 +354,7 @@ void win_to_lin_struct_ControllerMotionData_t_140(void *w, void *l)
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lin->rotVelZ = win->rotVelZ;
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}
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void lin_to_win_struct_ControllerMotionData_t_140(void *l, void *w)
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void lin_to_win_struct_ControllerMotionData_t_140(const void *l, void *w)
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{
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ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
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struct winControllerMotionData_t_140 *win = (struct winControllerMotionData_t_140 *)w;
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@ -428,7 +400,7 @@ struct winSteamUGCDetails_t_140 {
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uint32 m_unNumChildren;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamUGCDetails_t_140(void *w, void *l)
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void win_to_lin_struct_SteamUGCDetails_t_140(const void *w, void *l)
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{
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SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
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struct winSteamUGCDetails_t_140 *win = (struct winSteamUGCDetails_t_140 *)w;
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@ -460,7 +432,7 @@ void win_to_lin_struct_SteamUGCDetails_t_140(void *w, void *l)
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lin->m_unNumChildren = win->m_unNumChildren;
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}
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void lin_to_win_struct_SteamUGCDetails_t_140(void *l, void *w)
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void lin_to_win_struct_SteamUGCDetails_t_140(const void *l, void *w)
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{
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SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
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struct winSteamUGCDetails_t_140 *win = (struct winSteamUGCDetails_t_140 *)w;
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@ -498,7 +470,7 @@ struct winSubmitItemUpdateResult_t_8 {
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bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_SubmitItemUpdateResult_t_8(void *l, void *w)
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void cb_SubmitItemUpdateResult_t_8(const void *l, void *w)
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{
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SubmitItemUpdateResult_t *lin = (SubmitItemUpdateResult_t *)l;
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struct winSubmitItemUpdateResult_t_8 *win = (struct winSubmitItemUpdateResult_t_8 *)w;
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@ -514,7 +486,7 @@ struct winSteamItemDetails_t_140 {
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uint16 m_unFlags;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamItemDetails_t_140(void *w, void *l)
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void win_to_lin_struct_SteamItemDetails_t_140(const void *w, void *l)
|
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{
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SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
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struct winSteamItemDetails_t_140 *win = (struct winSteamItemDetails_t_140 *)w;
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@ -524,7 +496,7 @@ void win_to_lin_struct_SteamItemDetails_t_140(void *w, void *l)
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||||
lin->m_unFlags = win->m_unFlags;
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||||
}
|
||||
|
||||
void lin_to_win_struct_SteamItemDetails_t_140(void *l, void *w)
|
||||
void lin_to_win_struct_SteamItemDetails_t_140(const void *l, void *w)
|
||||
{
|
||||
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
|
||||
struct winSteamItemDetails_t_140 *win = (struct winSteamItemDetails_t_140 *)w;
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||||
@ -559,7 +531,7 @@ struct winCSteamAPIContext_140 {
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||||
ISteamVideo * m_pSteamVideo;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_CSteamAPIContext_140(void *w, void *l)
|
||||
void win_to_lin_struct_CSteamAPIContext_140(const void *w, void *l)
|
||||
{
|
||||
CSteamAPIContext *lin = (CSteamAPIContext *)l;
|
||||
struct winCSteamAPIContext_140 *win = (struct winCSteamAPIContext_140 *)w;
|
||||
@ -586,7 +558,7 @@ void win_to_lin_struct_CSteamAPIContext_140(void *w, void *l)
|
||||
lin->m_pSteamVideo = win->m_pSteamVideo;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_CSteamAPIContext_140(void *l, void *w)
|
||||
void lin_to_win_struct_CSteamAPIContext_140(const void *l, void *w)
|
||||
{
|
||||
CSteamAPIContext *lin = (CSteamAPIContext *)l;
|
||||
struct winCSteamAPIContext_140 *win = (struct winCSteamAPIContext_140 *)w;
|
||||
@ -613,111 +585,5 @@ void lin_to_win_struct_CSteamAPIContext_140(void *l, void *w)
|
||||
win->m_pSteamVideo = lin->m_pSteamVideo;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winCCallbackBase_140 {
|
||||
uint8 m_nCallbackFlags;
|
||||
int m_iCallback;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_CCallbackBase_140(void *w, void *l)
|
||||
{
|
||||
CCallbackBase *lin = (CCallbackBase *)l;
|
||||
struct winCCallbackBase_140 *win = (struct winCCallbackBase_140 *)w;
|
||||
lin->m_nCallbackFlags = win->m_nCallbackFlags;
|
||||
lin->m_iCallback = win->m_iCallback;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_CCallbackBase_140(void *l, void *w)
|
||||
{
|
||||
CCallbackBase *lin = (CCallbackBase *)l;
|
||||
struct winCCallbackBase_140 *win = (struct winCCallbackBase_140 *)w;
|
||||
win->m_nCallbackFlags = lin->m_nCallbackFlags;
|
||||
win->m_iCallback = lin->m_iCallback;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winValvePackingSentinel_t_140 {
|
||||
uint32 m_u32;
|
||||
uint64 m_u64;
|
||||
uint16 m_u16;
|
||||
double m_d;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
|
||||
{
|
||||
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
|
||||
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
|
||||
lin->m_u32 = win->m_u32;
|
||||
lin->m_u64 = win->m_u64;
|
||||
lin->m_u16 = win->m_u16;
|
||||
lin->m_d = win->m_d;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
|
||||
{
|
||||
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
|
||||
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
|
||||
win->m_u32 = lin->m_u32;
|
||||
win->m_u64 = lin->m_u64;
|
||||
win->m_u16 = lin->m_u16;
|
||||
win->m_d = lin->m_d;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winValvePackingSentinel_t_140 {
|
||||
uint32 m_u32;
|
||||
uint64 m_u64;
|
||||
uint16 m_u16;
|
||||
double m_d;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
|
||||
{
|
||||
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
|
||||
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
|
||||
lin->m_u32 = win->m_u32;
|
||||
lin->m_u64 = win->m_u64;
|
||||
lin->m_u16 = win->m_u16;
|
||||
lin->m_d = win->m_d;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
|
||||
{
|
||||
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
|
||||
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
|
||||
win->m_u32 = lin->m_u32;
|
||||
win->m_u64 = lin->m_u64;
|
||||
win->m_u16 = lin->m_u16;
|
||||
win->m_d = lin->m_d;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winValvePackingSentinel_t_140 {
|
||||
uint32 m_u32;
|
||||
uint64 m_u64;
|
||||
uint16 m_u16;
|
||||
double m_d;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
|
||||
{
|
||||
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
|
||||
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
|
||||
lin->m_u32 = win->m_u32;
|
||||
lin->m_u64 = win->m_u64;
|
||||
lin->m_u16 = win->m_u16;
|
||||
lin->m_d = win->m_d;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
|
||||
{
|
||||
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
|
||||
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
|
||||
win->m_u32 = lin->m_u32;
|
||||
win->m_u64 = lin->m_u64;
|
||||
win->m_u16 = lin->m_u16;
|
||||
win->m_d = lin->m_d;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user