lsteamclient: build fixes

This commit is contained in:
Andrew Eikum
2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View File

@ -5,34 +5,6 @@
#include "steamworks_sdk_140/isteamgameserverstats.h"
#include "steamworks_sdk_140/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_140 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winCallbackMsg_t_140 {
HSteamUser m_hSteamUser;
@ -41,7 +13,7 @@ struct winCallbackMsg_t_140 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_140(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_140(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_140 *win = (struct winCallbackMsg_t_140 *)w;
@ -51,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_140(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_140(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_140(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_140 *win = (struct winCallbackMsg_t_140 *)w;
@ -70,7 +42,7 @@ struct winFriendGameInfo_t_140 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_140(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_140(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_140 *win = (struct winFriendGameInfo_t_140 *)w;
@ -81,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_140(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_140(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_140(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_140 *win = (struct winFriendGameInfo_t_140 *)w;
@ -98,7 +70,7 @@ struct winFriendSessionStateInfo_t_140 {
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_140(void *w, void *l)
void win_to_lin_struct_FriendSessionStateInfo_t_140(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_140 *win = (struct winFriendSessionStateInfo_t_140 *)w;
@ -106,7 +78,7 @@ void win_to_lin_struct_FriendSessionStateInfo_t_140(void *w, void *l)
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_140(void *l, void *w)
void lin_to_win_struct_FriendSessionStateInfo_t_140(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_140 *win = (struct winFriendSessionStateInfo_t_140 *)w;
@ -121,7 +93,7 @@ struct winservernetadr_t_140 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_140(void *w, void *l)
void win_to_lin_struct_servernetadr_t_140(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_140 *win = (struct winservernetadr_t_140 *)w;
@ -130,7 +102,7 @@ void win_to_lin_struct_servernetadr_t_140(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_140(void *l, void *w)
void lin_to_win_struct_servernetadr_t_140(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_140 *win = (struct winservernetadr_t_140 *)w;
@ -161,7 +133,7 @@ struct wingameserveritem_t_140 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_140(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_140(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_140 *win = (struct wingameserveritem_t_140 *)w;
@ -185,7 +157,7 @@ void win_to_lin_struct_gameserveritem_t_140(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_140(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_140(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_140 *win = (struct wingameserveritem_t_140 *)w;
@ -215,7 +187,7 @@ struct winSteamParamStringArray_t_140 {
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_140(void *w, void *l)
void win_to_lin_struct_SteamParamStringArray_t_140(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_140 *win = (struct winSteamParamStringArray_t_140 *)w;
@ -223,7 +195,7 @@ void win_to_lin_struct_SteamParamStringArray_t_140(void *w, void *l)
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_140(void *l, void *w)
void lin_to_win_struct_SteamParamStringArray_t_140(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_140 *win = (struct winSteamParamStringArray_t_140 *)w;
@ -240,7 +212,7 @@ struct winLeaderboardEntry_t_140 {
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_140(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_140(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_140 *win = (struct winLeaderboardEntry_t_140 *)w;
@ -251,7 +223,7 @@ void win_to_lin_struct_LeaderboardEntry_t_140(void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_140(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_140(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_140 *win = (struct winLeaderboardEntry_t_140 *)w;
@ -274,7 +246,7 @@ struct winP2PSessionState_t_140 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_140(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_140(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_140 *win = (struct winP2PSessionState_t_140 *)w;
@ -288,7 +260,7 @@ void win_to_lin_struct_P2PSessionState_t_140(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_140(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_140(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_140 *win = (struct winP2PSessionState_t_140 *)w;
@ -310,7 +282,7 @@ struct winControllerAnalogActionData_t_140 {
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerAnalogActionData_t_140(void *w, void *l)
void win_to_lin_struct_ControllerAnalogActionData_t_140(const void *w, void *l)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_140 *win = (struct winControllerAnalogActionData_t_140 *)w;
@ -320,7 +292,7 @@ void win_to_lin_struct_ControllerAnalogActionData_t_140(void *w, void *l)
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerAnalogActionData_t_140(void *l, void *w)
void lin_to_win_struct_ControllerAnalogActionData_t_140(const void *l, void *w)
{
ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
struct winControllerAnalogActionData_t_140 *win = (struct winControllerAnalogActionData_t_140 *)w;
@ -336,7 +308,7 @@ struct winControllerDigitalActionData_t_140 {
bool bActive;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerDigitalActionData_t_140(void *w, void *l)
void win_to_lin_struct_ControllerDigitalActionData_t_140(const void *w, void *l)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_140 *win = (struct winControllerDigitalActionData_t_140 *)w;
@ -344,7 +316,7 @@ void win_to_lin_struct_ControllerDigitalActionData_t_140(void *w, void *l)
lin->bActive = win->bActive;
}
void lin_to_win_struct_ControllerDigitalActionData_t_140(void *l, void *w)
void lin_to_win_struct_ControllerDigitalActionData_t_140(const void *l, void *w)
{
ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
struct winControllerDigitalActionData_t_140 *win = (struct winControllerDigitalActionData_t_140 *)w;
@ -366,7 +338,7 @@ struct winControllerMotionData_t_140 {
float rotVelZ;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ControllerMotionData_t_140(void *w, void *l)
void win_to_lin_struct_ControllerMotionData_t_140(const void *w, void *l)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_140 *win = (struct winControllerMotionData_t_140 *)w;
@ -382,7 +354,7 @@ void win_to_lin_struct_ControllerMotionData_t_140(void *w, void *l)
lin->rotVelZ = win->rotVelZ;
}
void lin_to_win_struct_ControllerMotionData_t_140(void *l, void *w)
void lin_to_win_struct_ControllerMotionData_t_140(const void *l, void *w)
{
ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
struct winControllerMotionData_t_140 *win = (struct winControllerMotionData_t_140 *)w;
@ -428,7 +400,7 @@ struct winSteamUGCDetails_t_140 {
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamUGCDetails_t_140(void *w, void *l)
void win_to_lin_struct_SteamUGCDetails_t_140(const void *w, void *l)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_140 *win = (struct winSteamUGCDetails_t_140 *)w;
@ -460,7 +432,7 @@ void win_to_lin_struct_SteamUGCDetails_t_140(void *w, void *l)
lin->m_unNumChildren = win->m_unNumChildren;
}
void lin_to_win_struct_SteamUGCDetails_t_140(void *l, void *w)
void lin_to_win_struct_SteamUGCDetails_t_140(const void *l, void *w)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_140 *win = (struct winSteamUGCDetails_t_140 *)w;
@ -498,7 +470,7 @@ struct winSubmitItemUpdateResult_t_8 {
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SubmitItemUpdateResult_t_8(void *l, void *w)
void cb_SubmitItemUpdateResult_t_8(const void *l, void *w)
{
SubmitItemUpdateResult_t *lin = (SubmitItemUpdateResult_t *)l;
struct winSubmitItemUpdateResult_t_8 *win = (struct winSubmitItemUpdateResult_t_8 *)w;
@ -514,7 +486,7 @@ struct winSteamItemDetails_t_140 {
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_140(void *w, void *l)
void win_to_lin_struct_SteamItemDetails_t_140(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_140 *win = (struct winSteamItemDetails_t_140 *)w;
@ -524,7 +496,7 @@ void win_to_lin_struct_SteamItemDetails_t_140(void *w, void *l)
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_140(void *l, void *w)
void lin_to_win_struct_SteamItemDetails_t_140(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_140 *win = (struct winSteamItemDetails_t_140 *)w;
@ -559,7 +531,7 @@ struct winCSteamAPIContext_140 {
ISteamVideo * m_pSteamVideo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CSteamAPIContext_140(void *w, void *l)
void win_to_lin_struct_CSteamAPIContext_140(const void *w, void *l)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_140 *win = (struct winCSteamAPIContext_140 *)w;
@ -586,7 +558,7 @@ void win_to_lin_struct_CSteamAPIContext_140(void *w, void *l)
lin->m_pSteamVideo = win->m_pSteamVideo;
}
void lin_to_win_struct_CSteamAPIContext_140(void *l, void *w)
void lin_to_win_struct_CSteamAPIContext_140(const void *l, void *w)
{
CSteamAPIContext *lin = (CSteamAPIContext *)l;
struct winCSteamAPIContext_140 *win = (struct winCSteamAPIContext_140 *)w;
@ -613,111 +585,5 @@ void lin_to_win_struct_CSteamAPIContext_140(void *l, void *w)
win->m_pSteamVideo = lin->m_pSteamVideo;
}
#pragma pack( push, 8 )
struct winCCallbackBase_140 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_140(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_140 *win = (struct winCCallbackBase_140 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_140(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_140 *win = (struct winCCallbackBase_140 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_140 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_140 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_140 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_140(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_140(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_140 *win = (struct winValvePackingSentinel_t_140 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
}