lsteamclient: build fixes

This commit is contained in:
Andrew Eikum
2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View File

@ -5,34 +5,6 @@
#include "steamworks_sdk_134/isteamgameserverstats.h"
#include "steamworks_sdk_134/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_134 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winCallbackMsg_t_134 {
HSteamUser m_hSteamUser;
@ -41,7 +13,7 @@ struct winCallbackMsg_t_134 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_134(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_134(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_134 *win = (struct winCallbackMsg_t_134 *)w;
@ -51,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_134(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_134(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_134(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_134 *win = (struct winCallbackMsg_t_134 *)w;
@ -66,7 +38,7 @@ struct winSteamServerConnectFailure_t_4 {
EResult m_eResult;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SteamServerConnectFailure_t_4(void *l, void *w)
void cb_SteamServerConnectFailure_t_4(const void *l, void *w)
{
SteamServerConnectFailure_t *lin = (SteamServerConnectFailure_t *)l;
struct winSteamServerConnectFailure_t_4 *win = (struct winSteamServerConnectFailure_t_4 *)w;
@ -82,7 +54,7 @@ struct winFriendGameInfo_t_134 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_134(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_134(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_134 *win = (struct winFriendGameInfo_t_134 *)w;
@ -93,7 +65,7 @@ void win_to_lin_struct_FriendGameInfo_t_134(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_134(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_134(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_134 *win = (struct winFriendGameInfo_t_134 *)w;
@ -110,7 +82,7 @@ struct winFriendSessionStateInfo_t_134 {
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_134(void *w, void *l)
void win_to_lin_struct_FriendSessionStateInfo_t_134(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_134 *win = (struct winFriendSessionStateInfo_t_134 *)w;
@ -118,7 +90,7 @@ void win_to_lin_struct_FriendSessionStateInfo_t_134(void *w, void *l)
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_134(void *l, void *w)
void lin_to_win_struct_FriendSessionStateInfo_t_134(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_134 *win = (struct winFriendSessionStateInfo_t_134 *)w;
@ -133,7 +105,7 @@ struct winservernetadr_t_134 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_134(void *w, void *l)
void win_to_lin_struct_servernetadr_t_134(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_134 *win = (struct winservernetadr_t_134 *)w;
@ -142,7 +114,7 @@ void win_to_lin_struct_servernetadr_t_134(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_134(void *l, void *w)
void lin_to_win_struct_servernetadr_t_134(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_134 *win = (struct winservernetadr_t_134 *)w;
@ -173,7 +145,7 @@ struct wingameserveritem_t_134 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_134(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_134(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_134 *win = (struct wingameserveritem_t_134 *)w;
@ -197,7 +169,7 @@ void win_to_lin_struct_gameserveritem_t_134(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_134(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_134(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_134 *win = (struct wingameserveritem_t_134 *)w;
@ -227,7 +199,7 @@ struct winSteamParamStringArray_t_134 {
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_134(void *w, void *l)
void win_to_lin_struct_SteamParamStringArray_t_134(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_134 *win = (struct winSteamParamStringArray_t_134 *)w;
@ -235,7 +207,7 @@ void win_to_lin_struct_SteamParamStringArray_t_134(void *w, void *l)
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_134(void *l, void *w)
void lin_to_win_struct_SteamParamStringArray_t_134(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_134 *win = (struct winSteamParamStringArray_t_134 *)w;
@ -252,7 +224,7 @@ struct winLeaderboardEntry_t_134 {
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_134(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_134(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_134 *win = (struct winLeaderboardEntry_t_134 *)w;
@ -263,7 +235,7 @@ void win_to_lin_struct_LeaderboardEntry_t_134(void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_134(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_134(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_134 *win = (struct winLeaderboardEntry_t_134 *)w;
@ -286,7 +258,7 @@ struct winP2PSessionState_t_134 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_134(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_134(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_134 *win = (struct winP2PSessionState_t_134 *)w;
@ -300,7 +272,7 @@ void win_to_lin_struct_P2PSessionState_t_134(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_134(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_134(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_134 *win = (struct winP2PSessionState_t_134 *)w;
@ -324,7 +296,7 @@ struct winSteamControllerState001_t_134 {
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamControllerState001_t_134(void *w, void *l)
void win_to_lin_struct_SteamControllerState001_t_134(const void *w, void *l)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_134 *win = (struct winSteamControllerState001_t_134 *)w;
@ -336,7 +308,7 @@ void win_to_lin_struct_SteamControllerState001_t_134(void *w, void *l)
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct_SteamControllerState001_t_134(void *l, void *w)
void lin_to_win_struct_SteamControllerState001_t_134(const void *l, void *w)
{
SteamControllerState001_t *lin = (SteamControllerState001_t *)l;
struct winSteamControllerState001_t_134 *win = (struct winSteamControllerState001_t_134 *)w;
@ -378,7 +350,7 @@ struct winSteamUGCDetails_t_134 {
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamUGCDetails_t_134(void *w, void *l)
void win_to_lin_struct_SteamUGCDetails_t_134(const void *w, void *l)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_134 *win = (struct winSteamUGCDetails_t_134 *)w;
@ -410,7 +382,7 @@ void win_to_lin_struct_SteamUGCDetails_t_134(void *w, void *l)
lin->m_unNumChildren = win->m_unNumChildren;
}
void lin_to_win_struct_SteamUGCDetails_t_134(void *l, void *w)
void lin_to_win_struct_SteamUGCDetails_t_134(const void *l, void *w)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_134 *win = (struct winSteamUGCDetails_t_134 *)w;
@ -450,7 +422,7 @@ struct winSteamItemDetails_t_134 {
uint16 m_unFlags;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamItemDetails_t_134(void *w, void *l)
void win_to_lin_struct_SteamItemDetails_t_134(const void *w, void *l)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_134 *win = (struct winSteamItemDetails_t_134 *)w;
@ -460,7 +432,7 @@ void win_to_lin_struct_SteamItemDetails_t_134(void *w, void *l)
lin->m_unFlags = win->m_unFlags;
}
void lin_to_win_struct_SteamItemDetails_t_134(void *l, void *w)
void lin_to_win_struct_SteamItemDetails_t_134(const void *l, void *w)
{
SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
struct winSteamItemDetails_t_134 *win = (struct winSteamItemDetails_t_134 *)w;
@ -470,111 +442,5 @@ void lin_to_win_struct_SteamItemDetails_t_134(void *l, void *w)
win->m_unFlags = lin->m_unFlags;
}
#pragma pack( push, 8 )
struct winCCallbackBase_134 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_134(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_134 *win = (struct winCCallbackBase_134 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_134(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_134 *win = (struct winCCallbackBase_134 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_134 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_134 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winValvePackingSentinel_t_134 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_ValvePackingSentinel_t_134(void *w, void *l)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct_ValvePackingSentinel_t_134(void *l, void *w)
{
ValvePackingSentinel_t *lin = (ValvePackingSentinel_t *)l;
struct winValvePackingSentinel_t_134 *win = (struct winValvePackingSentinel_t_134 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
}