lsteamclient: build fixes

This commit is contained in:
Andrew Eikum
2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View File

@ -5,34 +5,6 @@
#include "steamworks_sdk_126/isteamgameserverstats.h"
#include "steamworks_sdk_126/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct win_126 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__126(void *w, void *l)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__126(void *l, void *w)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winCallbackMsg_t_126 {
HSteamUser m_hSteamUser;
@ -41,7 +13,7 @@ struct winCallbackMsg_t_126 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_126(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_126(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_126 *win = (struct winCallbackMsg_t_126 *)w;
@ -51,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_126(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_126(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_126(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_126 *win = (struct winCallbackMsg_t_126 *)w;
@ -70,7 +42,7 @@ struct winFriendGameInfo_t_126 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_126(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_126(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_126 *win = (struct winFriendGameInfo_t_126 *)w;
@ -81,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_126(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_126(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_126(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_126 *win = (struct winFriendGameInfo_t_126 *)w;
@ -98,7 +70,7 @@ struct winFriendSessionStateInfo_t_126 {
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_126(void *w, void *l)
void win_to_lin_struct_FriendSessionStateInfo_t_126(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_126 *win = (struct winFriendSessionStateInfo_t_126 *)w;
@ -106,7 +78,7 @@ void win_to_lin_struct_FriendSessionStateInfo_t_126(void *w, void *l)
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_126(void *l, void *w)
void lin_to_win_struct_FriendSessionStateInfo_t_126(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_126 *win = (struct winFriendSessionStateInfo_t_126 *)w;
@ -121,7 +93,7 @@ struct winservernetadr_t_126 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_126(void *w, void *l)
void win_to_lin_struct_servernetadr_t_126(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_126 *win = (struct winservernetadr_t_126 *)w;
@ -130,7 +102,7 @@ void win_to_lin_struct_servernetadr_t_126(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_126(void *l, void *w)
void lin_to_win_struct_servernetadr_t_126(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_126 *win = (struct winservernetadr_t_126 *)w;
@ -161,7 +133,7 @@ struct wingameserveritem_t_126 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_126(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_126(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_126 *win = (struct wingameserveritem_t_126 *)w;
@ -185,7 +157,7 @@ void win_to_lin_struct_gameserveritem_t_126(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_126(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_126(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_126 *win = (struct wingameserveritem_t_126 *)w;
@ -215,7 +187,7 @@ struct winSteamParamStringArray_t_126 {
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_126(void *w, void *l)
void win_to_lin_struct_SteamParamStringArray_t_126(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_126 *win = (struct winSteamParamStringArray_t_126 *)w;
@ -223,7 +195,7 @@ void win_to_lin_struct_SteamParamStringArray_t_126(void *w, void *l)
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_126(void *l, void *w)
void lin_to_win_struct_SteamParamStringArray_t_126(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_126 *win = (struct winSteamParamStringArray_t_126 *)w;
@ -240,7 +212,7 @@ struct winLeaderboardEntry_t_126 {
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_126(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_126(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_126 *win = (struct winLeaderboardEntry_t_126 *)w;
@ -251,7 +223,7 @@ void win_to_lin_struct_LeaderboardEntry_t_126(void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_126(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_126(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_126 *win = (struct winLeaderboardEntry_t_126 *)w;
@ -274,7 +246,7 @@ struct winP2PSessionState_t_126 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_126(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_126(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_126 *win = (struct winP2PSessionState_t_126 *)w;
@ -288,7 +260,7 @@ void win_to_lin_struct_P2PSessionState_t_126(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_126(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_126(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_126 *win = (struct winP2PSessionState_t_126 *)w;
@ -331,7 +303,7 @@ struct winSteamUGCDetails_t_126 {
float m_flScore;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamUGCDetails_t_126(void *w, void *l)
void win_to_lin_struct_SteamUGCDetails_t_126(const void *w, void *l)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_126 *win = (struct winSteamUGCDetails_t_126 *)w;
@ -362,7 +334,7 @@ void win_to_lin_struct_SteamUGCDetails_t_126(void *w, void *l)
lin->m_flScore = win->m_flScore;
}
void lin_to_win_struct_SteamUGCDetails_t_126(void *l, void *w)
void lin_to_win_struct_SteamUGCDetails_t_126(const void *l, void *w)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_126 *win = (struct winSteamUGCDetails_t_126 *)w;
@ -393,111 +365,5 @@ void lin_to_win_struct_SteamUGCDetails_t_126(void *l, void *w)
win->m_flScore = lin->m_flScore;
}
#pragma pack( push, 8 )
struct winCCallbackBase_126 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_126(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_126 *win = (struct winCCallbackBase_126 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_126(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_126 *win = (struct winCCallbackBase_126 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
#pragma pack( push, 8 )
struct win_126 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__126(void *w, void *l)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__126(void *l, void *w)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct win_126 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__126(void *w, void *l)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__126(void *l, void *w)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct win_126 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__126(void *w, void *l)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__126(void *l, void *w)
{
*lin = ( *)l;
struct win_126 *win = (struct win_126 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
}