lsteamclient: build fixes

This commit is contained in:
Andrew Eikum
2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View File

@ -13,7 +13,7 @@ struct winCallbackMsg_t_116 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_116(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_116(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_116 *win = (struct winCallbackMsg_t_116 *)w;
@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_116(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_116(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_116(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_116 *win = (struct winCallbackMsg_t_116 *)w;
@ -42,7 +42,7 @@ struct winFriendGameInfo_t_116 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_116(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_116(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_116 *win = (struct winFriendGameInfo_t_116 *)w;
@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_116(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_116(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_116(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_116 *win = (struct winFriendGameInfo_t_116 *)w;
@ -70,7 +70,7 @@ struct winNameHistoryResponse_t_8 {
int m_cFailedLookups;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_NameHistoryResponse_t_8(void *l, void *w)
void cb_NameHistoryResponse_t_8(const void *l, void *w)
{
NameHistoryResponse_t *lin = (NameHistoryResponse_t *)l;
struct winNameHistoryResponse_t_8 *win = (struct winNameHistoryResponse_t_8 *)w;
@ -85,7 +85,7 @@ struct winservernetadr_t_116 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_116(void *w, void *l)
void win_to_lin_struct_servernetadr_t_116(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_116 *win = (struct winservernetadr_t_116 *)w;
@ -94,7 +94,7 @@ void win_to_lin_struct_servernetadr_t_116(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_116(void *l, void *w)
void lin_to_win_struct_servernetadr_t_116(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_116 *win = (struct winservernetadr_t_116 *)w;
@ -125,7 +125,7 @@ struct wingameserveritem_t_116 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_116(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_116(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_116 *win = (struct wingameserveritem_t_116 *)w;
@ -149,7 +149,7 @@ void win_to_lin_struct_gameserveritem_t_116(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_116(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_116(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_116 *win = (struct wingameserveritem_t_116 *)w;
@ -183,7 +183,7 @@ struct winRemoteStorageDownloadUGCResult_t_32 {
uint64 m_ulSteamIDOwner;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageDownloadUGCResult_t_32(void *l, void *w)
void cb_RemoteStorageDownloadUGCResult_t_32(const void *l, void *w)
{
RemoteStorageDownloadUGCResult_t *lin = (RemoteStorageDownloadUGCResult_t *)l;
struct winRemoteStorageDownloadUGCResult_t_32 *win = (struct winRemoteStorageDownloadUGCResult_t_32 *)w;
@ -204,7 +204,7 @@ struct winLeaderboardEntry_t_116 {
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_116(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_116(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_116 *win = (struct winLeaderboardEntry_t_116 *)w;
@ -215,7 +215,7 @@ void win_to_lin_struct_LeaderboardEntry_t_116(void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_116(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_116(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_116 *win = (struct winLeaderboardEntry_t_116 *)w;
@ -238,7 +238,7 @@ struct winP2PSessionState_t_116 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_116(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_116(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_116 *win = (struct winP2PSessionState_t_116 *)w;
@ -252,7 +252,7 @@ void win_to_lin_struct_P2PSessionState_t_116(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_116(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_116(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_116 *win = (struct winP2PSessionState_t_116 *)w;
@ -266,27 +266,5 @@ void lin_to_win_struct_P2PSessionState_t_116(void *l, void *w)
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winCCallbackBase_116 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_116(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_116 *win = (struct winCCallbackBase_116 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_116(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_116 *win = (struct winCCallbackBase_116 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
}