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https://github.com/ValveSoftware/Proton.git
synced 2025-06-12 13:17:50 +02:00
lsteamclient: build fixes
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@ -13,7 +13,7 @@ struct winCallbackMsg_t_115 {
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_115(void *w, void *l)
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void win_to_lin_struct_CallbackMsg_t_115(const void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_115 *win = (struct winCallbackMsg_t_115 *)w;
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@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_115(void *w, void *l)
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_115(void *l, void *w)
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void lin_to_win_struct_CallbackMsg_t_115(const void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_115 *win = (struct winCallbackMsg_t_115 *)w;
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@ -42,7 +42,7 @@ struct winFriendGameInfo_t_115 {
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CSteamID m_steamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendGameInfo_t_115(void *w, void *l)
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void win_to_lin_struct_FriendGameInfo_t_115(const void *w, void *l)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_115 *win = (struct winFriendGameInfo_t_115 *)w;
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@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_115(void *w, void *l)
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lin->m_steamIDLobby = win->m_steamIDLobby;
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}
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void lin_to_win_struct_FriendGameInfo_t_115(void *l, void *w)
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void lin_to_win_struct_FriendGameInfo_t_115(const void *l, void *w)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_115 *win = (struct winFriendGameInfo_t_115 *)w;
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@ -71,7 +71,7 @@ struct winservernetadr_t_115 {
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_115(void *w, void *l)
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void win_to_lin_struct_servernetadr_t_115(const void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_115 *win = (struct winservernetadr_t_115 *)w;
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@ -80,7 +80,7 @@ void win_to_lin_struct_servernetadr_t_115(void *w, void *l)
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_115(void *l, void *w)
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void lin_to_win_struct_servernetadr_t_115(const void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_115 *win = (struct winservernetadr_t_115 *)w;
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@ -111,7 +111,7 @@ struct wingameserveritem_t_115 {
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CSteamID m_steamID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_115(void *w, void *l)
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void win_to_lin_struct_gameserveritem_t_115(const void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_115 *win = (struct wingameserveritem_t_115 *)w;
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@ -135,7 +135,7 @@ void win_to_lin_struct_gameserveritem_t_115(void *w, void *l)
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lin->m_steamID = win->m_steamID;
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}
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void lin_to_win_struct_gameserveritem_t_115(void *l, void *w)
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void lin_to_win_struct_gameserveritem_t_115(const void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_115 *win = (struct wingameserveritem_t_115 *)w;
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@ -168,7 +168,7 @@ struct winLeaderboardEntry_t_115 {
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UGCHandle_t m_hUGC;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_115(void *w, void *l)
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void win_to_lin_struct_LeaderboardEntry_t_115(const void *w, void *l)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_115 *win = (struct winLeaderboardEntry_t_115 *)w;
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@ -179,7 +179,7 @@ void win_to_lin_struct_LeaderboardEntry_t_115(void *w, void *l)
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_115(void *l, void *w)
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void lin_to_win_struct_LeaderboardEntry_t_115(const void *l, void *w)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_115 *win = (struct winLeaderboardEntry_t_115 *)w;
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@ -202,7 +202,7 @@ struct winP2PSessionState_t_115 {
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uint16 m_nRemotePort;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_P2PSessionState_t_115(void *w, void *l)
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void win_to_lin_struct_P2PSessionState_t_115(const void *w, void *l)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_115 *win = (struct winP2PSessionState_t_115 *)w;
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@ -216,7 +216,7 @@ void win_to_lin_struct_P2PSessionState_t_115(void *w, void *l)
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lin->m_nRemotePort = win->m_nRemotePort;
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}
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void lin_to_win_struct_P2PSessionState_t_115(void *l, void *w)
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void lin_to_win_struct_P2PSessionState_t_115(const void *l, void *w)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_115 *win = (struct winP2PSessionState_t_115 *)w;
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@ -230,27 +230,5 @@ void lin_to_win_struct_P2PSessionState_t_115(void *l, void *w)
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win->m_nRemotePort = lin->m_nRemotePort;
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}
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#pragma pack( push, 8 )
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struct winCCallbackBase_115 {
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uint8 m_nCallbackFlags;
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int m_iCallback;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CCallbackBase_115(void *w, void *l)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_115 *win = (struct winCCallbackBase_115 *)w;
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lin->m_nCallbackFlags = win->m_nCallbackFlags;
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lin->m_iCallback = win->m_iCallback;
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}
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void lin_to_win_struct_CCallbackBase_115(void *l, void *w)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_115 *win = (struct winCCallbackBase_115 *)w;
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win->m_nCallbackFlags = lin->m_nCallbackFlags;
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win->m_iCallback = lin->m_iCallback;
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}
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}
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