lsteamclient: build fixes

This commit is contained in:
Andrew Eikum
2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View File

@ -13,7 +13,7 @@ struct winCallbackMsg_t_112 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_112(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_112(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_112 *win = (struct winCallbackMsg_t_112 *)w;
@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_112(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_112(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_112(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_112 *win = (struct winCallbackMsg_t_112 *)w;
@ -42,7 +42,7 @@ struct winFriendGameInfo_t_112 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_112(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_112(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_112 *win = (struct winFriendGameInfo_t_112 *)w;
@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_112(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_112(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_112(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_112 *win = (struct winFriendGameInfo_t_112 *)w;
@ -71,7 +71,7 @@ struct winservernetadr_t_112 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_112(void *w, void *l)
void win_to_lin_struct_servernetadr_t_112(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_112 *win = (struct winservernetadr_t_112 *)w;
@ -80,7 +80,7 @@ void win_to_lin_struct_servernetadr_t_112(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_112(void *l, void *w)
void lin_to_win_struct_servernetadr_t_112(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_112 *win = (struct winservernetadr_t_112 *)w;
@ -111,7 +111,7 @@ struct wingameserveritem_t_112 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_112(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_112(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_112 *win = (struct wingameserveritem_t_112 *)w;
@ -135,7 +135,7 @@ void win_to_lin_struct_gameserveritem_t_112(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_112(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_112(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_112 *win = (struct wingameserveritem_t_112 *)w;
@ -165,7 +165,7 @@ struct winLobbyInvite_t_16 {
uint64 m_ulSteamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_LobbyInvite_t_16(void *l, void *w)
void cb_LobbyInvite_t_16(const void *l, void *w)
{
LobbyInvite_t *lin = (LobbyInvite_t *)l;
struct winLobbyInvite_t_16 *win = (struct winLobbyInvite_t_16 *)w;
@ -182,7 +182,7 @@ struct winLeaderboardEntry_t_112 {
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_112(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_112(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_112 *win = (struct winLeaderboardEntry_t_112 *)w;
@ -193,7 +193,7 @@ void win_to_lin_struct_LeaderboardEntry_t_112(void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_112(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_112(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_112 *win = (struct winLeaderboardEntry_t_112 *)w;
@ -216,7 +216,7 @@ struct winP2PSessionState_t_112 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_112(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_112(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_112 *win = (struct winP2PSessionState_t_112 *)w;
@ -230,7 +230,7 @@ void win_to_lin_struct_P2PSessionState_t_112(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_112(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_112(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_112 *win = (struct winP2PSessionState_t_112 *)w;
@ -244,70 +244,5 @@ void lin_to_win_struct_P2PSessionState_t_112(void *l, void *w)
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamPS3Params_t_112 {
void * pReserved;
AppId_t m_nAppId;
char m_rgchInstallationPath[1055];
char m_rgchSystemCache[1055];
char m_rgchGameData[1055];
char m_rgchNpServiceID[32];
unsigned int m_cSteamInputTTY;
struct Ps3netInit_t m_sysNetInitInfo;
struct Ps3jpgInit_t m_sysJpgInitInfo;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamPS3Params_t_112(void *w, void *l)
{
SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
struct winSteamPS3Params_t_112 *win = (struct winSteamPS3Params_t_112 *)w;
lin->pReserved = win->pReserved;
lin->m_nAppId = win->m_nAppId;
memcpy(lin->m_rgchInstallationPath, win->m_rgchInstallationPath, sizeof(lin->m_rgchInstallationPath));
memcpy(lin->m_rgchSystemCache, win->m_rgchSystemCache, sizeof(lin->m_rgchSystemCache));
memcpy(lin->m_rgchGameData, win->m_rgchGameData, sizeof(lin->m_rgchGameData));
memcpy(lin->m_rgchNpServiceID, win->m_rgchNpServiceID, sizeof(lin->m_rgchNpServiceID));
lin->m_cSteamInputTTY = win->m_cSteamInputTTY;
lin->m_sysNetInitInfo = win->m_sysNetInitInfo;
lin->m_sysJpgInitInfo = win->m_sysJpgInitInfo;
}
void lin_to_win_struct_SteamPS3Params_t_112(void *l, void *w)
{
SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
struct winSteamPS3Params_t_112 *win = (struct winSteamPS3Params_t_112 *)w;
win->pReserved = lin->pReserved;
win->m_nAppId = lin->m_nAppId;
memcpy(win->m_rgchInstallationPath, lin->m_rgchInstallationPath, sizeof(win->m_rgchInstallationPath));
memcpy(win->m_rgchSystemCache, lin->m_rgchSystemCache, sizeof(win->m_rgchSystemCache));
memcpy(win->m_rgchGameData, lin->m_rgchGameData, sizeof(win->m_rgchGameData));
memcpy(win->m_rgchNpServiceID, lin->m_rgchNpServiceID, sizeof(win->m_rgchNpServiceID));
win->m_cSteamInputTTY = lin->m_cSteamInputTTY;
win->m_sysNetInitInfo = lin->m_sysNetInitInfo;
win->m_sysJpgInitInfo = lin->m_sysJpgInitInfo;
}
#pragma pack( push, 8 )
struct winCCallbackBase_112 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_112(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_112 *win = (struct winCCallbackBase_112 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_112(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_112 *win = (struct winCCallbackBase_112 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
}