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https://github.com/ValveSoftware/Proton.git
synced 2025-06-12 05:07:43 +02:00
lsteamclient: build fixes
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@ -13,7 +13,7 @@ struct winCallbackMsg_t_112 {
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_112(void *w, void *l)
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void win_to_lin_struct_CallbackMsg_t_112(const void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_112 *win = (struct winCallbackMsg_t_112 *)w;
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@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_112(void *w, void *l)
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_112(void *l, void *w)
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void lin_to_win_struct_CallbackMsg_t_112(const void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_112 *win = (struct winCallbackMsg_t_112 *)w;
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@ -42,7 +42,7 @@ struct winFriendGameInfo_t_112 {
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CSteamID m_steamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendGameInfo_t_112(void *w, void *l)
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void win_to_lin_struct_FriendGameInfo_t_112(const void *w, void *l)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_112 *win = (struct winFriendGameInfo_t_112 *)w;
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@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_112(void *w, void *l)
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lin->m_steamIDLobby = win->m_steamIDLobby;
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}
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void lin_to_win_struct_FriendGameInfo_t_112(void *l, void *w)
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void lin_to_win_struct_FriendGameInfo_t_112(const void *l, void *w)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_112 *win = (struct winFriendGameInfo_t_112 *)w;
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@ -71,7 +71,7 @@ struct winservernetadr_t_112 {
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_112(void *w, void *l)
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void win_to_lin_struct_servernetadr_t_112(const void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_112 *win = (struct winservernetadr_t_112 *)w;
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@ -80,7 +80,7 @@ void win_to_lin_struct_servernetadr_t_112(void *w, void *l)
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_112(void *l, void *w)
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void lin_to_win_struct_servernetadr_t_112(const void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_112 *win = (struct winservernetadr_t_112 *)w;
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@ -111,7 +111,7 @@ struct wingameserveritem_t_112 {
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CSteamID m_steamID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_112(void *w, void *l)
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void win_to_lin_struct_gameserveritem_t_112(const void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_112 *win = (struct wingameserveritem_t_112 *)w;
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@ -135,7 +135,7 @@ void win_to_lin_struct_gameserveritem_t_112(void *w, void *l)
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lin->m_steamID = win->m_steamID;
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}
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void lin_to_win_struct_gameserveritem_t_112(void *l, void *w)
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void lin_to_win_struct_gameserveritem_t_112(const void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_112 *win = (struct wingameserveritem_t_112 *)w;
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@ -165,7 +165,7 @@ struct winLobbyInvite_t_16 {
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uint64 m_ulSteamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_LobbyInvite_t_16(void *l, void *w)
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void cb_LobbyInvite_t_16(const void *l, void *w)
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{
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LobbyInvite_t *lin = (LobbyInvite_t *)l;
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struct winLobbyInvite_t_16 *win = (struct winLobbyInvite_t_16 *)w;
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@ -182,7 +182,7 @@ struct winLeaderboardEntry_t_112 {
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UGCHandle_t m_hUGC;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_112(void *w, void *l)
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void win_to_lin_struct_LeaderboardEntry_t_112(const void *w, void *l)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_112 *win = (struct winLeaderboardEntry_t_112 *)w;
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@ -193,7 +193,7 @@ void win_to_lin_struct_LeaderboardEntry_t_112(void *w, void *l)
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_112(void *l, void *w)
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void lin_to_win_struct_LeaderboardEntry_t_112(const void *l, void *w)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_112 *win = (struct winLeaderboardEntry_t_112 *)w;
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@ -216,7 +216,7 @@ struct winP2PSessionState_t_112 {
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uint16 m_nRemotePort;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_P2PSessionState_t_112(void *w, void *l)
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void win_to_lin_struct_P2PSessionState_t_112(const void *w, void *l)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_112 *win = (struct winP2PSessionState_t_112 *)w;
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@ -230,7 +230,7 @@ void win_to_lin_struct_P2PSessionState_t_112(void *w, void *l)
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lin->m_nRemotePort = win->m_nRemotePort;
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}
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void lin_to_win_struct_P2PSessionState_t_112(void *l, void *w)
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void lin_to_win_struct_P2PSessionState_t_112(const void *l, void *w)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_112 *win = (struct winP2PSessionState_t_112 *)w;
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@ -244,70 +244,5 @@ void lin_to_win_struct_P2PSessionState_t_112(void *l, void *w)
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win->m_nRemotePort = lin->m_nRemotePort;
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}
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#pragma pack( push, 8 )
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struct winSteamPS3Params_t_112 {
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void * pReserved;
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AppId_t m_nAppId;
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char m_rgchInstallationPath[1055];
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char m_rgchSystemCache[1055];
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char m_rgchGameData[1055];
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char m_rgchNpServiceID[32];
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unsigned int m_cSteamInputTTY;
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struct Ps3netInit_t m_sysNetInitInfo;
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struct Ps3jpgInit_t m_sysJpgInitInfo;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamPS3Params_t_112(void *w, void *l)
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{
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SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
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struct winSteamPS3Params_t_112 *win = (struct winSteamPS3Params_t_112 *)w;
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lin->pReserved = win->pReserved;
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lin->m_nAppId = win->m_nAppId;
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memcpy(lin->m_rgchInstallationPath, win->m_rgchInstallationPath, sizeof(lin->m_rgchInstallationPath));
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memcpy(lin->m_rgchSystemCache, win->m_rgchSystemCache, sizeof(lin->m_rgchSystemCache));
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memcpy(lin->m_rgchGameData, win->m_rgchGameData, sizeof(lin->m_rgchGameData));
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memcpy(lin->m_rgchNpServiceID, win->m_rgchNpServiceID, sizeof(lin->m_rgchNpServiceID));
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lin->m_cSteamInputTTY = win->m_cSteamInputTTY;
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lin->m_sysNetInitInfo = win->m_sysNetInitInfo;
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lin->m_sysJpgInitInfo = win->m_sysJpgInitInfo;
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}
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void lin_to_win_struct_SteamPS3Params_t_112(void *l, void *w)
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{
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SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
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struct winSteamPS3Params_t_112 *win = (struct winSteamPS3Params_t_112 *)w;
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win->pReserved = lin->pReserved;
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win->m_nAppId = lin->m_nAppId;
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memcpy(win->m_rgchInstallationPath, lin->m_rgchInstallationPath, sizeof(win->m_rgchInstallationPath));
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memcpy(win->m_rgchSystemCache, lin->m_rgchSystemCache, sizeof(win->m_rgchSystemCache));
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memcpy(win->m_rgchGameData, lin->m_rgchGameData, sizeof(win->m_rgchGameData));
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memcpy(win->m_rgchNpServiceID, lin->m_rgchNpServiceID, sizeof(win->m_rgchNpServiceID));
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win->m_cSteamInputTTY = lin->m_cSteamInputTTY;
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win->m_sysNetInitInfo = lin->m_sysNetInitInfo;
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win->m_sysJpgInitInfo = lin->m_sysJpgInitInfo;
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}
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#pragma pack( push, 8 )
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struct winCCallbackBase_112 {
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uint8 m_nCallbackFlags;
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int m_iCallback;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CCallbackBase_112(void *w, void *l)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_112 *win = (struct winCCallbackBase_112 *)w;
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lin->m_nCallbackFlags = win->m_nCallbackFlags;
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lin->m_iCallback = win->m_iCallback;
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}
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void lin_to_win_struct_CCallbackBase_112(void *l, void *w)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_112 *win = (struct winCCallbackBase_112 *)w;
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win->m_nCallbackFlags = lin->m_nCallbackFlags;
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win->m_iCallback = lin->m_iCallback;
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}
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}
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