lsteamclient: Generate thiscall wrappers separately.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-23 20:52:28 +02:00
committed by Arkadiusz Hiler
parent 0ffeec686f
commit caa21ea5d0
38 changed files with 5884 additions and 5687 deletions

View File

@ -23,55 +23,56 @@ typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeri
} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4)
SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, 12)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, void * buf, uint32 cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, const void * pTicket, uint32 cbTicket)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, 4)
uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, 16)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, const void * pMsg, uint32 cbMsg)
{
TRACE("%p\n", _this);
@ -114,55 +115,56 @@ typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeri
} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, void * buf, uint32 cbBuf, const char * pszLauncherPartner)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf, pszLauncherPartner);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pTicket, uint32 cbTicket)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4)
uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pMsg, uint32 cbMsg)
{
TRACE("%p\n", _this);