lsteamclient: Generate thiscall wrappers separately.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-23 20:52:28 +02:00
committed by Arkadiusz Hiler
parent 0ffeec686f
commit caa21ea5d0
38 changed files with 5884 additions and 5687 deletions

View File

@ -23,97 +23,98 @@ typedef struct __winISteamMasterServerUpdater_SteamMasterServerUpdater001 {
} winISteamMasterServerUpdater_SteamMasterServerUpdater001;
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 32)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, bool bActive)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(_this->linux_side, bActive);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, int iHeartbeatInterval)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
{
TRACE("%p\n", _this);
return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20)
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
{
TRACE("%p\n", _this);
return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 32)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, unsigned short nProtocolVersion, bool bDedicatedServer, const char * pRegionName, const char * pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char * pGameDescription)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(_this->linux_side, nProtocolVersion, bDedicatedServer, pRegionName, pProductName, nMaxReportedClients, bPasswordProtected, pGameDescription);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char * pKey, const char * pValue)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(_this->linux_side, pKey, pValue);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
{
TRACE("%p\n", _this);
return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char * pServerAddress)
{
TRACE("%p\n", _this);
return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(_this->linux_side, pServerAddress);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char * pServerAddress)
{
TRACE("%p\n", _this);
return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(_this->linux_side, pServerAddress);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4)
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
{
TRACE("%p\n", _this);
return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16)
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, int iServer, char * pOut, int outBufferSize)
{
TRACE("%p\n", _this);