mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-06-12 05:07:43 +02:00

committed by
Arkadiusz Hiler

parent
87cdc4fcad
commit
c34fc635ce
@ -29,37 +29,37 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_C
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16)
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EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
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EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(_this->linux_side, identityRemote, pubData, cubData, nSendFlags, nRemoteChannel);
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}
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int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_158 ** ppOutMessages, int nMaxMessages)
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int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, int nLocalChannel, winSteamNetworkingMessage_t_158 **ppOutMessages, int nMaxMessages)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->linux_side, nLocalChannel, ppOutMessages, nMaxMessages);
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(_this->linux_side, identityRemote);
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(_this->linux_side, identityRemote);
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}
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, int nLocalChannel)
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bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote, int nLocalChannel)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(_this->linux_side, identityRemote, nLocalChannel);
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}
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ESteamNetworkingConnectionState __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity * identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetConnectionRealTimeStatus_t * pQuickStatus)
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ESteamNetworkingConnectionState __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(winISteamNetworkingMessages_SteamNetworkingMessages002 *_this, const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(_this->linux_side, identityRemote, pConnectionInfo, pQuickStatus);
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