lsteamclient: Cleanup C method generator.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-23 20:54:51 +02:00
committed by Arkadiusz Hiler
parent 87cdc4fcad
commit c34fc635ce
36 changed files with 2689 additions and 2694 deletions

View File

@ -39,49 +39,49 @@ SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_Reque
return cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(_this->linux_side, steamIDUser);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, int32 * pData)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName, int32 *pData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(_this->linux_side, steamIDUser, pchName, pData);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float * pData)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName, float *pData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(_this->linux_side, steamIDUser, pchName, pData);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, bool * pbAchieved)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(_this->linux_side, steamIDUser, pchName, pbAchieved);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, int32 nData)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName, int32 nData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(_this->linux_side, steamIDUser, pchName, nData);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float fData)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName, float fData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(_this->linux_side, steamIDUser, pchName, fData);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(_this->linux_side, steamIDUser, pchName, flCountThisSession, dSessionLength);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(_this->linux_side, steamIDUser, pchName);
}
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char *pchName)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(_this->linux_side, steamIDUser, pchName);