lsteamclient: Generate unixlib interface in unixlib_generated.h.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-30 13:08:49 +02:00
committed by Arkadiusz Hiler
parent 7449bca90b
commit b22627053d
438 changed files with 92540 additions and 72021 deletions

View File

@ -3,8 +3,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4)
@ -16,7 +14,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSock
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDSrc, const void *pMsgRendezvous, uint32_t cbRendezvous)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
@ -25,12 +23,12 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
.cbRendezvous = cbRendezvous,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, &params );
}
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDDest, uint32_t nReason, const char *pszReason)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
@ -39,59 +37,59 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
.pszReason = pszReason,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, &params );
}
uint64_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(struct w_steam_iface *_this)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, &params );
return params._ret;
}
int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32_t cbBuf)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params params =
{
.linux_side = _this->u_iface,
.buf = buf,
.cbBuf = cbBuf,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, &params );
return params._ret;
}
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32_t cbTicket)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params params =
{
.linux_side = _this->u_iface,
.pTicket = pTicket,
.cbTicket = cbTicket,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, &params );
}
uint32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(struct w_steam_iface *_this)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, &params );
return params._ret;
}
int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(struct w_steam_iface *_this, uint32_t idxTicket, void *buf, uint32_t cbBuf)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params params =
{
.linux_side = _this->u_iface,
.idxTicket = idxTicket,
@ -99,20 +97,20 @@ int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSe
.cbBuf = cbBuf,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, &params );
return params._ret;
}
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32_t cbMsg)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params params =
{
.linux_side = _this->u_iface,
.pMsg = pMsg,
.cbMsg = cbMsg,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, &params );
}
extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
@ -141,8 +139,6 @@ struct w_steam_iface *create_winISteamNetworkingSocketsSerialized_SteamNetworkin
return r;
}
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
@ -154,7 +150,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSock
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDSrc, const void *pMsgRendezvous, uint32_t cbRendezvous)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
@ -163,12 +159,12 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
.cbRendezvous = cbRendezvous,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, &params );
}
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDDest, uint32_t nReason, const char *pszReason)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params params =
{
.linux_side = _this->u_iface,
.steamIDRemote = steamIDRemote,
@ -177,23 +173,23 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
.pszReason = pszReason,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, &params );
}
uint64_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(struct w_steam_iface *_this)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, &params );
return params._ret;
}
int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32_t cbBuf, const char *pszLauncherPartner)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params params =
{
.linux_side = _this->u_iface,
.buf = buf,
@ -201,36 +197,36 @@ int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSe
.pszLauncherPartner = pszLauncherPartner,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, &params );
return params._ret;
}
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32_t cbTicket)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params params =
{
.linux_side = _this->u_iface,
.pTicket = pTicket,
.cbTicket = cbTicket,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, &params );
}
uint32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(struct w_steam_iface *_this)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params params =
{
.linux_side = _this->u_iface,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, &params );
return params._ret;
}
int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(struct w_steam_iface *_this, uint32_t idxTicket, void *buf, uint32_t cbBuf)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params params =
{
.linux_side = _this->u_iface,
.idxTicket = idxTicket,
@ -238,20 +234,20 @@ int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSe
.cbBuf = cbBuf,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, &params );
return params._ret;
}
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32_t cbMsg)
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params params =
struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params params =
{
.linux_side = _this->u_iface,
.pMsg = pMsg,
.cbMsg = cbMsg,
};
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg( &params );
STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, &params );
}
extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;