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https://github.com/ValveSoftware/Proton.git
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lsteamclient: Generate unixlib interface in unixlib_generated.h.
CW-Bug-Id: #22729
This commit is contained in:

committed by
Arkadiusz Hiler

parent
7449bca90b
commit
b22627053d
@ -3,8 +3,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4)
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@ -16,7 +14,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSock
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDSrc, const void *pMsgRendezvous, uint32_t cbRendezvous)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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@ -25,12 +23,12 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
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.cbRendezvous = cbRendezvous,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, ¶ms );
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDDest, uint32_t nReason, const char *pszReason)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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@ -39,59 +37,59 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
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.pszReason = pszReason,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, ¶ms );
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}
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uint64_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(struct w_steam_iface *_this)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32_t cbBuf)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params params =
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{
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.linux_side = _this->u_iface,
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.buf = buf,
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32_t cbTicket)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.pTicket = pTicket,
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.cbTicket = cbTicket,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, ¶ms );
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}
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uint32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(struct w_steam_iface *_this)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(struct w_steam_iface *_this, uint32_t idxTicket, void *buf, uint32_t cbBuf)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.idxTicket = idxTicket,
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@ -99,20 +97,20 @@ int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSe
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32_t cbMsg)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params params =
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{
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.linux_side = _this->u_iface,
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.pMsg = pMsg,
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.cbMsg = cbMsg,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, ¶ms );
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}
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extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
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@ -141,8 +139,6 @@ struct w_steam_iface *create_winISteamNetworkingSocketsSerialized_SteamNetworkin
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return r;
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}
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
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@ -154,7 +150,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSock
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDSrc, const void *pMsgRendezvous, uint32_t cbRendezvous)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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@ -163,12 +159,12 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
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.cbRendezvous = cbRendezvous,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, ¶ms );
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDDest, uint32_t nReason, const char *pszReason)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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@ -177,23 +173,23 @@ void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSeria
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.pszReason = pszReason,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, ¶ms );
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}
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uint64_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(struct w_steam_iface *_this)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32_t cbBuf, const char *pszLauncherPartner)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params params =
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{
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.linux_side = _this->u_iface,
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.buf = buf,
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@ -201,36 +197,36 @@ int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSe
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.pszLauncherPartner = pszLauncherPartner,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32_t cbTicket)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.pTicket = pTicket,
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.cbTicket = cbTicket,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, ¶ms );
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}
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uint32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(struct w_steam_iface *_this)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, ¶ms );
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return params._ret;
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}
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int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(struct w_steam_iface *_this, uint32_t idxTicket, void *buf, uint32_t cbBuf)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.idxTicket = idxTicket,
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@ -238,20 +234,20 @@ int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSe
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32_t cbMsg)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params params =
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struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params params =
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{
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.linux_side = _this->u_iface,
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.pMsg = pMsg,
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.cbMsg = cbMsg,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg( ¶ms );
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STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, ¶ms );
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}
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extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
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