lsteamclient: Use a generic interface wrapper struct.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-24 14:50:45 +02:00
committed by Arkadiusz Hiler
parent eb531f7764
commit 7e5eed6c71
42 changed files with 12530 additions and 13575 deletions

View File

@ -5,8 +5,6 @@
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
@ -17,11 +15,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
typedef struct __winISteamMasterServerUpdater_SteamMasterServerUpdater001 {
vtable_ptr *vtable;
void *linux_side;
} winISteamMasterServerUpdater_SteamMasterServerUpdater001;
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20)
@ -37,101 +30,101 @@ DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4)
DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, bool bActive)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(struct w_steam_iface *_this, bool bActive)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(_this->linux_side, bActive);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(_this->u_iface, bActive);
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, int iHeartbeatInterval)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(_this->u_iface, iHeartbeatInterval);
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort);
return _ret;
}
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
{
int _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort);
return _ret;
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(struct w_steam_iface *_this, unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(_this->linux_side, nProtocolVersion, bDedicatedServer, pRegionName, pProductName, nMaxReportedClients, bPasswordProtected, pGameDescription);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(_this->u_iface, nProtocolVersion, bDedicatedServer, pRegionName, pProductName, nMaxReportedClients, bPasswordProtected, pGameDescription);
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(_this->linux_side);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(_this->u_iface);
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char *pKey, const char *pValue)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(_this->linux_side, pKey, pValue);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(_this->u_iface, pKey, pValue);
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(_this->linux_side);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(_this->u_iface);
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(struct w_steam_iface *_this)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(_this->linux_side);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(_this->u_iface);
return _ret;
}
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(struct w_steam_iface *_this)
{
TRACE("%p\n", _this);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(_this->linux_side);
cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(_this->u_iface);
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char *pServerAddress)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(struct w_steam_iface *_this, const char *pServerAddress)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(_this->linux_side, pServerAddress);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(_this->u_iface, pServerAddress);
return _ret;
}
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char *pServerAddress)
bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(struct w_steam_iface *_this, const char *pServerAddress)
{
bool _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(_this->linux_side, pServerAddress);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(_this->u_iface, pServerAddress);
return _ret;
}
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(struct w_steam_iface *_this)
{
int _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(_this->linux_side);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(_this->u_iface);
return _ret;
}
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, int iServer, char *pOut, int outBufferSize)
int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(struct w_steam_iface *_this, int iServer, char *pOut, int outBufferSize)
{
int _ret;
TRACE("%p\n", _this);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(_this->linux_side, iServer, pOut, outBufferSize);
_ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(_this->u_iface, iServer, pOut, outBufferSize);
return _ret;
}
@ -160,12 +153,12 @@ void __asm_dummy_vtables(void) {
}
#endif
winISteamMasterServerUpdater_SteamMasterServerUpdater001 *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *linux_side)
struct w_steam_iface *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *u_iface)
{
winISteamMasterServerUpdater_SteamMasterServerUpdater001 *r = alloc_mem_for_iface(sizeof(winISteamMasterServerUpdater_SteamMasterServerUpdater001), "SteamMasterServerUpdater001");
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMasterServerUpdater001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable, 14, "SteamMasterServerUpdater001");
r->linux_side = linux_side;
r->u_iface = u_iface;
return r;
}