lsteamclient: Default calling convention is cdecl.

CW-Bug-Id: #22729
CW-Bug-Id: #23085
This commit is contained in:
Rémi Bernon
2023-12-04 22:48:13 +01:00
committed by Arkadiusz Hiler
parent dcc841cab0
commit 5e70a92e17
23 changed files with 134 additions and 167 deletions

View File

@ -41,12 +41,12 @@ static BOOL networking_message_pool_alloc_data( uint32_t count, struct networkin
return TRUE;
}
static void W_STDCALL w_SteamNetworkingMessage_t_144_FreeData( w_SteamNetworkingMessage_t_144 *msg )
static void W_CDECL w_SteamNetworkingMessage_t_144_FreeData( w_SteamNetworkingMessage_t_144 *msg )
{
if (msg->m_pData) SecureZeroMemory( msg->m_pData, msg->m_cbSize );
}
static void W_STDCALL w_SteamNetworkingMessage_t_144_Release( w_SteamNetworkingMessage_t_144 *msg )
static void W_CDECL w_SteamNetworkingMessage_t_144_Release( w_SteamNetworkingMessage_t_144 *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_144 );
@ -100,7 +100,7 @@ static BOOL networking_message_pool_receive_144( int32_t capacity, int32_t count
return TRUE;
}
static void W_STDCALL w_SteamNetworkingMessage_t_147_FreeData( w_SteamNetworkingMessage_t_147 *msg )
static void W_CDECL w_SteamNetworkingMessage_t_147_FreeData( w_SteamNetworkingMessage_t_147 *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_147 );
@ -108,7 +108,7 @@ static void W_STDCALL w_SteamNetworkingMessage_t_147_FreeData( w_SteamNetworking
if (!message->pool) HeapFree( GetProcessHeap(), 0, msg->m_pData );
}
static void W_STDCALL w_SteamNetworkingMessage_t_147_Release( w_SteamNetworkingMessage_t_147 *msg )
static void W_CDECL w_SteamNetworkingMessage_t_147_Release( w_SteamNetworkingMessage_t_147 *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_147 );
@ -168,7 +168,7 @@ static BOOL networking_message_pool_receive_147( uint32_t capacity, uint32_t cou
return TRUE;
}
static void W_STDCALL w_SteamNetworkingMessage_t_153a_FreeData( w_SteamNetworkingMessage_t_153a *msg )
static void W_CDECL w_SteamNetworkingMessage_t_153a_FreeData( w_SteamNetworkingMessage_t_153a *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_153a );
@ -176,7 +176,7 @@ static void W_STDCALL w_SteamNetworkingMessage_t_153a_FreeData( w_SteamNetworkin
if (!message->pool) HeapFree( GetProcessHeap(), 0, msg->m_pData );
}
static void W_STDCALL w_SteamNetworkingMessage_t_153a_Release( w_SteamNetworkingMessage_t_153a *msg )
static void W_CDECL w_SteamNetworkingMessage_t_153a_Release( w_SteamNetworkingMessage_t_153a *msg )
{
struct networking_message *message = CONTAINING_RECORD( msg, struct networking_message, w_msg_153a );