mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-06-12 13:17:50 +02:00
lsteamclient: Get rid of the remaining steam typedefs.
CW-Bug-Id: #22729
This commit is contained in:
@ -1607,7 +1607,7 @@ void __thiscall winISteamGameServer_SteamGameServer009_SetGameData(struct w_stea
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cppISteamGameServer_SteamGameServer009_SetGameData( ¶ms );
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}
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EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
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{
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struct cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params params =
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{
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@ -1858,7 +1858,7 @@ void __thiscall winISteamGameServer_SteamGameServer010_GetGameplayStats(struct w
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cppISteamGameServer_SteamGameServer010_GetGameplayStats( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer010_GetServerReputation(struct w_steam_iface *_this)
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uint64_t __thiscall winISteamGameServer_SteamGameServer010_GetServerReputation(struct w_steam_iface *_this)
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{
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struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params params =
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{
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@ -1904,7 +1904,7 @@ void __thiscall winISteamGameServer_SteamGameServer010_SetGameData(struct w_stea
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cppISteamGameServer_SteamGameServer010_SetGameData( ¶ms );
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}
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EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer010_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer010_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
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{
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struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params params =
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{
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@ -1917,7 +1917,7 @@ EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer010_Us
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return params._ret;
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}
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HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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uint32_t __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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{
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struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params params =
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{
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@ -1931,7 +1931,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTick
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return params._ret;
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}
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EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
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{
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struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params params =
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{
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@ -1956,7 +1956,7 @@ void __thiscall winISteamGameServer_SteamGameServer010_EndAuthSession(struct w_s
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cppISteamGameServer_SteamGameServer010_EndAuthSession( ¶ms );
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}
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void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket)
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void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(struct w_steam_iface *_this, uint32_t hAuthTicket)
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{
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struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params params =
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{
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@ -2057,7 +2057,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ForceHeartbeat, 4
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_AssociateWithClan, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility, 12)
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bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
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bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, uint32_t nGameAppId, const char *pchVersionString)
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{
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struct cppISteamGameServer_SteamGameServer011_InitGameServer_params params =
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{
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@ -2379,7 +2379,7 @@ bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(struct w_
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return params._ret;
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}
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HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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uint32_t __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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{
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struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params params =
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{
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@ -2393,7 +2393,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTick
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return params._ret;
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}
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EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
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{
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struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params params =
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{
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@ -2418,7 +2418,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_EndAuthSession(struct w_s
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cppISteamGameServer_SteamGameServer011_EndAuthSession( ¶ms );
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}
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void __thiscall winISteamGameServer_SteamGameServer011_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket)
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void __thiscall winISteamGameServer_SteamGameServer011_CancelAuthTicket(struct w_steam_iface *_this, uint32_t hAuthTicket)
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{
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struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params params =
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{
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@ -2429,7 +2429,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_CancelAuthTicket(struct w
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cppISteamGameServer_SteamGameServer011_CancelAuthTicket( ¶ms );
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}
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EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer011_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer011_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
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{
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struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params params =
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{
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@ -2465,7 +2465,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_GetGameplayStats(struct w
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cppISteamGameServer_SteamGameServer011_GetGameplayStats( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_GetServerReputation(struct w_steam_iface *_this)
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uint64_t __thiscall winISteamGameServer_SteamGameServer011_GetServerReputation(struct w_steam_iface *_this)
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{
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struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params params =
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{
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@ -2549,7 +2549,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_ForceHeartbeat(struct w_s
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cppISteamGameServer_SteamGameServer011_ForceHeartbeat( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
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uint64_t __thiscall winISteamGameServer_SteamGameServer011_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
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{
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struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params params =
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{
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@ -2561,7 +2561,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_AssociateWithCl
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return params._ret;
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
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uint64_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
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{
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struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params params =
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{
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@ -2684,7 +2684,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ForceHeartbeat, 4
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_AssociateWithClan, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility, 12)
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bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
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bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, uint32_t nGameAppId, const char *pchVersionString)
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{
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struct cppISteamGameServer_SteamGameServer012_InitGameServer_params params =
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{
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@ -3005,7 +3005,7 @@ bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(struct w_
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return params._ret;
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}
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HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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uint32_t __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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{
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struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params params =
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{
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@ -3044,7 +3044,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_EndAuthSession(struct w_s
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cppISteamGameServer_SteamGameServer012_EndAuthSession( ¶ms );
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}
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void __thiscall winISteamGameServer_SteamGameServer012_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket)
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void __thiscall winISteamGameServer_SteamGameServer012_CancelAuthTicket(struct w_steam_iface *_this, uint32_t hAuthTicket)
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{
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struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params params =
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{
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@ -3055,7 +3055,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_CancelAuthTicket(struct w
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cppISteamGameServer_SteamGameServer012_CancelAuthTicket( ¶ms );
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}
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uint32_t __thiscall winISteamGameServer_SteamGameServer012_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer012_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
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{
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struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params params =
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{
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@ -3091,7 +3091,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_GetGameplayStats(struct w
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cppISteamGameServer_SteamGameServer012_GetGameplayStats( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_GetServerReputation(struct w_steam_iface *_this)
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uint64_t __thiscall winISteamGameServer_SteamGameServer012_GetServerReputation(struct w_steam_iface *_this)
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{
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struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params params =
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{
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@ -3175,7 +3175,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_ForceHeartbeat(struct w_s
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cppISteamGameServer_SteamGameServer012_ForceHeartbeat( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
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uint64_t __thiscall winISteamGameServer_SteamGameServer012_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
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{
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struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params params =
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{
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@ -3187,7 +3187,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_AssociateWithCl
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return params._ret;
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
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uint64_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
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{
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struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params params =
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{
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@ -3310,7 +3310,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ForceHeartbeat, 4
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_AssociateWithClan, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility, 12)
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bool __thiscall winISteamGameServer_SteamGameServer013_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
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bool __thiscall winISteamGameServer_SteamGameServer013_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, uint32_t nGameAppId, const char *pchVersionString)
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{
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struct cppISteamGameServer_SteamGameServer013_InitGameServer_params params =
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{
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@ -3631,7 +3631,7 @@ bool __thiscall winISteamGameServer_SteamGameServer013_BUpdateUserData(struct w_
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return params._ret;
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}
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HAuthTicket __thiscall winISteamGameServer_SteamGameServer013_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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uint32_t __thiscall winISteamGameServer_SteamGameServer013_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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{
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struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params params =
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{
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@ -3670,7 +3670,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_EndAuthSession(struct w_s
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cppISteamGameServer_SteamGameServer013_EndAuthSession( ¶ms );
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}
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void __thiscall winISteamGameServer_SteamGameServer013_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket)
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void __thiscall winISteamGameServer_SteamGameServer013_CancelAuthTicket(struct w_steam_iface *_this, uint32_t hAuthTicket)
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{
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struct cppISteamGameServer_SteamGameServer013_CancelAuthTicket_params params =
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{
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@ -3681,7 +3681,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_CancelAuthTicket(struct w
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cppISteamGameServer_SteamGameServer013_CancelAuthTicket( ¶ms );
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}
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uint32_t __thiscall winISteamGameServer_SteamGameServer013_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
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uint32_t __thiscall winISteamGameServer_SteamGameServer013_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
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{
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struct cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp_params params =
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{
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@ -3717,7 +3717,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_GetGameplayStats(struct w
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cppISteamGameServer_SteamGameServer013_GetGameplayStats( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_GetServerReputation(struct w_steam_iface *_this)
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uint64_t __thiscall winISteamGameServer_SteamGameServer013_GetServerReputation(struct w_steam_iface *_this)
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{
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struct cppISteamGameServer_SteamGameServer013_GetServerReputation_params params =
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{
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@ -3802,7 +3802,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_ForceHeartbeat(struct w_s
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cppISteamGameServer_SteamGameServer013_ForceHeartbeat( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
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uint64_t __thiscall winISteamGameServer_SteamGameServer013_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
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{
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struct cppISteamGameServer_SteamGameServer013_AssociateWithClan_params params =
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{
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@ -3814,7 +3814,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_AssociateWithCl
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return params._ret;
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}
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SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
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uint64_t __thiscall winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
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{
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struct cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility_params params =
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{
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@ -3937,7 +3937,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BUpdateUserData,
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED, 8)
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DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED, 4)
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bool __thiscall winISteamGameServer_SteamGameServer014_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
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bool __thiscall winISteamGameServer_SteamGameServer014_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, uint32_t nGameAppId, const char *pchVersionString)
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{
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struct cppISteamGameServer_SteamGameServer014_InitGameServer_params params =
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{
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@ -4217,7 +4217,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(
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cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive( ¶ms );
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}
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HAuthTicket __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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uint32_t __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
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{
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struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params params =
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{
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@ -4256,7 +4256,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_EndAuthSession(struct w_s
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cppISteamGameServer_SteamGameServer014_EndAuthSession( ¶ms );
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}
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void __thiscall winISteamGameServer_SteamGameServer014_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket)
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_CancelAuthTicket(struct w_steam_iface *_this, uint32_t hAuthTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params params =
|
||||
{
|
||||
@ -4267,7 +4267,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_CancelAuthTicket(struct w
|
||||
cppISteamGameServer_SteamGameServer014_CancelAuthTicket( ¶ms );
|
||||
}
|
||||
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer014_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer014_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params params =
|
||||
{
|
||||
@ -4303,7 +4303,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_GetGameplayStats(struct w
|
||||
cppISteamGameServer_SteamGameServer014_GetGameplayStats( ¶ms );
|
||||
}
|
||||
|
||||
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_GetServerReputation(struct w_steam_iface *_this)
|
||||
uint64_t __thiscall winISteamGameServer_SteamGameServer014_GetServerReputation(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params params =
|
||||
{
|
||||
@ -4356,7 +4356,7 @@ int32_t __thiscall winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
|
||||
uint64_t __thiscall winISteamGameServer_SteamGameServer014_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params params =
|
||||
{
|
||||
@ -4368,7 +4368,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_AssociateWithCl
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
|
||||
uint64_t __thiscall winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params params =
|
||||
{
|
||||
@ -4564,7 +4564,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_BUpdateUserData,
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED, 8)
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED, 4)
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, uint32_t nGameAppId, const char *pchVersionString)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_InitGameServer_params params =
|
||||
{
|
||||
@ -4844,7 +4844,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(
|
||||
cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( ¶ms );
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket, const SteamNetworkingIdentity *pSnid)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket, const SteamNetworkingIdentity *pSnid)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -4884,7 +4884,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_EndAuthSession(struct w_s
|
||||
cppISteamGameServer_SteamGameServer015_EndAuthSession( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket)
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_CancelAuthTicket(struct w_steam_iface *_this, uint32_t hAuthTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params params =
|
||||
{
|
||||
@ -4895,7 +4895,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_CancelAuthTicket(struct w
|
||||
cppISteamGameServer_SteamGameServer015_CancelAuthTicket( ¶ms );
|
||||
}
|
||||
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer015_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer015_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, uint32_t appID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params params =
|
||||
{
|
||||
@ -4931,7 +4931,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_GetGameplayStats(struct w
|
||||
cppISteamGameServer_SteamGameServer015_GetGameplayStats( ¶ms );
|
||||
}
|
||||
|
||||
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_GetServerReputation(struct w_steam_iface *_this)
|
||||
uint64_t __thiscall winISteamGameServer_SteamGameServer015_GetServerReputation(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params params =
|
||||
{
|
||||
@ -4984,7 +4984,7 @@ int32_t __thiscall winISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
|
||||
uint64_t __thiscall winISteamGameServer_SteamGameServer015_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params params =
|
||||
{
|
||||
@ -4996,7 +4996,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_AssociateWithCl
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
|
||||
uint64_t __thiscall winISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params params =
|
||||
{
|
||||
|
Reference in New Issue
Block a user