lsteamclient: Use standard fixed size integer types.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-14 14:53:26 +02:00
committed by Arkadiusz Hiler
parent af68b26a9b
commit 560fc53226
234 changed files with 6312 additions and 6259 deletions

View File

@ -28,7 +28,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_RetrieveData, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_GetSocketInfo, 24)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_GetListenSocketInfo, 16)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateListenSocket(struct w_steam_iface *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort)
{
struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params params =
{
@ -42,7 +42,7 @@ SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateListe
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params params =
{
@ -56,7 +56,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateP2PConnecti
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateConnectionSocket(struct w_steam_iface *_this, uint32 nIP, uint16 nPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params params =
{
@ -96,7 +96,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_DestroyListenSocket(struc
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
bool __thiscall winISteamNetworking_SteamNetworking001_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
{
struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params params =
{
@ -111,7 +111,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_SendDataOnSocket(struct w
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params params =
{
@ -124,7 +124,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params params =
{
@ -139,7 +139,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params params =
{
@ -153,7 +153,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailable(struct w_
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking001_RetrieveData_params params =
{
@ -169,7 +169,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveData(struct w_ste
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote)
bool __thiscall winISteamNetworking_SteamNetworking001_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params params =
{
@ -185,7 +185,7 @@ bool __thiscall winISteamNetworking_SteamNetworking001_GetSocketInfo(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking001_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort)
bool __thiscall winISteamNetworking_SteamNetworking001_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params params =
{
@ -248,7 +248,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetListenSocketIn
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetMaxPacketSize, 8)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateListenSocket(struct w_steam_iface *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking002_CreateListenSocket_params params =
{
@ -263,7 +263,7 @@ SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateListe
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket_params params =
{
@ -278,7 +278,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateP2PConnecti
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateConnectionSocket(struct w_steam_iface *_this, uint32 nIP, uint16 nPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking002_CreateConnectionSocket_params params =
{
@ -318,7 +318,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_DestroyListenSocket(struc
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
bool __thiscall winISteamNetworking_SteamNetworking002_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
{
struct cppISteamNetworking_SteamNetworking002_SendDataOnSocket_params params =
{
@ -333,7 +333,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_SendDataOnSocket(struct w
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket_params params =
{
@ -346,7 +346,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket_params params =
{
@ -361,7 +361,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket(st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking002_IsDataAvailable_params params =
{
@ -375,7 +375,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailable(struct w_
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking002_RetrieveData_params params =
{
@ -391,7 +391,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveData(struct w_ste
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote)
bool __thiscall winISteamNetworking_SteamNetworking002_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking002_GetSocketInfo_params params =
{
@ -407,7 +407,7 @@ bool __thiscall winISteamNetworking_SteamNetworking002_GetSocketInfo(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking002_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort)
bool __thiscall winISteamNetworking_SteamNetworking002_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking002_GetListenSocketInfo_params params =
{
@ -433,7 +433,7 @@ uint32_t __thiscall winISteamNetworking_SteamNetworking002_GetSocketConnectionTy
return params._ret;
}
int __thiscall winISteamNetworking_SteamNetworking002_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
int32_t __thiscall winISteamNetworking_SteamNetworking002_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
{
struct cppISteamNetworking_SteamNetworking002_GetMaxPacketSize_params params =
{
@ -502,7 +502,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetListenSocketIn
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking003_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32 cubData, uint32_t eP2PSendType)
bool __thiscall winISteamNetworking_SteamNetworking003_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType)
{
struct cppISteamNetworking_SteamNetworking003_SendP2PPacket_params params =
{
@ -517,7 +517,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_SendP2PPacket(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable_params params =
{
@ -529,7 +529,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(stru
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote)
bool __thiscall winISteamNetworking_SteamNetworking003_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote)
{
struct cppISteamNetworking_SteamNetworking003_ReadP2PPacket_params params =
{
@ -581,7 +581,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_GetP2PSessionState(struct
return params._ret;
}
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateListenSocket(struct w_steam_iface *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking003_CreateListenSocket_params params =
{
@ -596,7 +596,7 @@ SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateListe
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket_params params =
{
@ -611,7 +611,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateP2PConnecti
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateConnectionSocket(struct w_steam_iface *_this, uint32 nIP, uint16 nPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking003_CreateConnectionSocket_params params =
{
@ -651,7 +651,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_DestroyListenSocket(struc
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
bool __thiscall winISteamNetworking_SteamNetworking003_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
{
struct cppISteamNetworking_SteamNetworking003_SendDataOnSocket_params params =
{
@ -666,7 +666,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_SendDataOnSocket(struct w
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket_params params =
{
@ -679,7 +679,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket_params params =
{
@ -694,7 +694,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket(st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking003_IsDataAvailable_params params =
{
@ -708,7 +708,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailable(struct w_
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking003_RetrieveData_params params =
{
@ -724,7 +724,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveData(struct w_ste
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote)
bool __thiscall winISteamNetworking_SteamNetworking003_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking003_GetSocketInfo_params params =
{
@ -740,7 +740,7 @@ bool __thiscall winISteamNetworking_SteamNetworking003_GetSocketInfo(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking003_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort)
bool __thiscall winISteamNetworking_SteamNetworking003_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking003_GetListenSocketInfo_params params =
{
@ -766,7 +766,7 @@ uint32_t __thiscall winISteamNetworking_SteamNetworking003_GetSocketConnectionTy
return params._ret;
}
int __thiscall winISteamNetworking_SteamNetworking003_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
int32_t __thiscall winISteamNetworking_SteamNetworking003_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
{
struct cppISteamNetworking_SteamNetworking003_GetMaxPacketSize_params params =
{
@ -841,7 +841,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetListenSocketIn
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking004_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32 cubData, uint32_t eP2PSendType, int nVirtualPort)
bool __thiscall winISteamNetworking_SteamNetworking004_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType, int32_t nVirtualPort)
{
struct cppISteamNetworking_SteamNetworking004_SendP2PPacket_params params =
{
@ -857,7 +857,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_SendP2PPacket(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32 *pcubMsgSize, int nVirtualPort)
bool __thiscall winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize, int32_t nVirtualPort)
{
struct cppISteamNetworking_SteamNetworking004_IsP2PPacketAvailable_params params =
{
@ -870,7 +870,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(stru
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nVirtualPort)
bool __thiscall winISteamNetworking_SteamNetworking004_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote, int32_t nVirtualPort)
{
struct cppISteamNetworking_SteamNetworking004_ReadP2PPacket_params params =
{
@ -923,7 +923,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_GetP2PSessionState(struct
return params._ret;
}
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateListenSocket(struct w_steam_iface *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking004_CreateListenSocket_params params =
{
@ -938,7 +938,7 @@ SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateListe
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket_params params =
{
@ -953,7 +953,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateP2PConnecti
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateConnectionSocket(struct w_steam_iface *_this, uint32 nIP, uint16 nPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking004_CreateConnectionSocket_params params =
{
@ -993,7 +993,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_DestroyListenSocket(struc
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
bool __thiscall winISteamNetworking_SteamNetworking004_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
{
struct cppISteamNetworking_SteamNetworking004_SendDataOnSocket_params params =
{
@ -1008,7 +1008,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_SendDataOnSocket(struct w
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket_params params =
{
@ -1021,7 +1021,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking004_RetrieveDataFromSocket_params params =
{
@ -1036,7 +1036,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking004_IsDataAvailable_params params =
{
@ -1050,7 +1050,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailable(struct w_
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking004_RetrieveData_params params =
{
@ -1066,7 +1066,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveData(struct w_ste
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote)
bool __thiscall winISteamNetworking_SteamNetworking004_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking004_GetSocketInfo_params params =
{
@ -1082,7 +1082,7 @@ bool __thiscall winISteamNetworking_SteamNetworking004_GetSocketInfo(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking004_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort)
bool __thiscall winISteamNetworking_SteamNetworking004_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking004_GetListenSocketInfo_params params =
{
@ -1108,7 +1108,7 @@ uint32_t __thiscall winISteamNetworking_SteamNetworking004_GetSocketConnectionTy
return params._ret;
}
int __thiscall winISteamNetworking_SteamNetworking004_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
int32_t __thiscall winISteamNetworking_SteamNetworking004_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
{
struct cppISteamNetworking_SteamNetworking004_GetMaxPacketSize_params params =
{
@ -1185,7 +1185,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetListenSocketIn
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking005_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32 cubData, uint32_t eP2PSendType, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking005_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking005_SendP2PPacket_params params =
{
@ -1201,7 +1201,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_SendP2PPacket(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32 *pcubMsgSize, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking005_IsP2PPacketAvailable_params params =
{
@ -1214,7 +1214,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(stru
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking005_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking005_ReadP2PPacket_params params =
{
@ -1254,7 +1254,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser_params params =
{
@ -1292,7 +1292,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay(struc
return params._ret;
}
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateListenSocket(struct w_steam_iface *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, uint32_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking005_CreateListenSocket_params params =
{
@ -1307,7 +1307,7 @@ SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateListe
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket_params params =
{
@ -1322,7 +1322,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateP2PConnecti
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateConnectionSocket(struct w_steam_iface *_this, uint32 nIP, uint16 nPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateConnectionSocket(struct w_steam_iface *_this, uint32_t nIP, uint16_t nPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking005_CreateConnectionSocket_params params =
{
@ -1362,7 +1362,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_DestroyListenSocket(struc
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
bool __thiscall winISteamNetworking_SteamNetworking005_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
{
struct cppISteamNetworking_SteamNetworking005_SendDataOnSocket_params params =
{
@ -1377,7 +1377,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_SendDataOnSocket(struct w
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket_params params =
{
@ -1390,7 +1390,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking005_RetrieveDataFromSocket_params params =
{
@ -1405,7 +1405,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket(st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking005_IsDataAvailable_params params =
{
@ -1419,7 +1419,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailable(struct w_
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking005_RetrieveData_params params =
{
@ -1435,7 +1435,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveData(struct w_ste
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote)
bool __thiscall winISteamNetworking_SteamNetworking005_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, uint32_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking005_GetSocketInfo_params params =
{
@ -1451,7 +1451,7 @@ bool __thiscall winISteamNetworking_SteamNetworking005_GetSocketInfo(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking005_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort)
bool __thiscall winISteamNetworking_SteamNetworking005_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking005_GetListenSocketInfo_params params =
{
@ -1477,7 +1477,7 @@ uint32_t __thiscall winISteamNetworking_SteamNetworking005_GetSocketConnectionTy
return params._ret;
}
int __thiscall winISteamNetworking_SteamNetworking005_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
int32_t __thiscall winISteamNetworking_SteamNetworking005_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
{
struct cppISteamNetworking_SteamNetworking005_GetMaxPacketSize_params params =
{
@ -1556,7 +1556,7 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetListenSocketIn
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetSocketConnectionType, 8)
DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_GetMaxPacketSize, 8)
bool __thiscall winISteamNetworking_SteamNetworking006_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32 cubData, uint32_t eP2PSendType, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking006_SendP2PPacket(struct w_steam_iface *_this, CSteamID steamIDRemote, const void *pubData, uint32_t cubData, uint32_t eP2PSendType, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params params =
{
@ -1572,7 +1572,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_SendP2PPacket(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32 *pcubMsgSize, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params params =
{
@ -1585,7 +1585,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(stru
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking006_ReadP2PPacket(struct w_steam_iface *_this, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, CSteamID *psteamIDRemote, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params params =
{
@ -1625,7 +1625,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote, int nChannel)
bool __thiscall winISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser(struct w_steam_iface *_this, CSteamID steamIDRemote, int32_t nChannel)
{
struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params params =
{
@ -1663,7 +1663,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(struc
return params._ret;
}
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateListenSocket(struct w_steam_iface *_this, int nVirtualP2PPort, SteamIPAddress_t nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateListenSocket(struct w_steam_iface *_this, int32_t nVirtualP2PPort, SteamIPAddress_t nIP, uint16_t nPort, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params params =
{
@ -1678,7 +1678,7 @@ SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateListe
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(struct w_steam_iface *_this, CSteamID steamIDTarget, int32_t nVirtualPort, int32_t nTimeoutSec, bool bAllowUseOfPacketRelay)
{
struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params params =
{
@ -1693,7 +1693,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateP2PConnecti
return params._ret;
}
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateConnectionSocket(struct w_steam_iface *_this, SteamIPAddress_t nIP, uint16 nPort, int nTimeoutSec)
SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateConnectionSocket(struct w_steam_iface *_this, SteamIPAddress_t nIP, uint16_t nPort, int32_t nTimeoutSec)
{
struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params params =
{
@ -1733,7 +1733,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_DestroyListenSocket(struc
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
bool __thiscall winISteamNetworking_SteamNetworking006_SendDataOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubData, uint32_t cubData, bool bReliable)
{
struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params params =
{
@ -1748,7 +1748,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_SendDataOnSocket(struct w
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params params =
{
@ -1761,7 +1761,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(s
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(struct w_steam_iface *_this, SNetSocket_t hSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize)
{
struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params params =
{
@ -1776,7 +1776,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailable(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params params =
{
@ -1790,7 +1790,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_IsDataAvailable(struct w_
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveData(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize, SNetSocket_t *phSocket)
{
struct cppISteamNetworking_SteamNetworking006_RetrieveData_params params =
{
@ -1806,7 +1806,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_RetrieveData(struct w_ste
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, SteamIPAddress_t *punIPRemote, uint16 *punPortRemote)
bool __thiscall winISteamNetworking_SteamNetworking006_GetSocketInfo(struct w_steam_iface *_this, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int32_t *peSocketStatus, SteamIPAddress_t *punIPRemote, uint16_t *punPortRemote)
{
struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params params =
{
@ -1822,7 +1822,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_GetSocketInfo(struct w_st
return params._ret;
}
bool __thiscall winISteamNetworking_SteamNetworking006_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, SteamIPAddress_t *pnIP, uint16 *pnPort)
bool __thiscall winISteamNetworking_SteamNetworking006_GetListenSocketInfo(struct w_steam_iface *_this, SNetListenSocket_t hListenSocket, SteamIPAddress_t *pnIP, uint16_t *pnPort)
{
struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params params =
{
@ -1848,7 +1848,7 @@ uint32_t __thiscall winISteamNetworking_SteamNetworking006_GetSocketConnectionTy
return params._ret;
}
int __thiscall winISteamNetworking_SteamNetworking006_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
int32_t __thiscall winISteamNetworking_SteamNetworking006_GetMaxPacketSize(struct w_steam_iface *_this, SNetSocket_t hSocket)
{
struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params params =
{