lsteamclient: Use standard fixed size integer types.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon
2023-09-14 14:53:26 +02:00
committed by Arkadiusz Hiler
parent af68b26a9b
commit 560fc53226
234 changed files with 6312 additions and 6259 deletions

View File

@ -83,7 +83,7 @@ void __thiscall winISteamInput_SteamInput001_RunFrame(struct w_steam_iface *_thi
cppISteamInput_SteamInput001_RunFrame( &params );
}
int __thiscall winISteamInput_SteamInput001_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput001_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput001_GetConnectedControllers_params params =
{
@ -166,7 +166,7 @@ void __thiscall winISteamInput_SteamInput001_DeactivateAllActionSetLayers(struct
cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( &params );
}
int __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params params =
{
@ -205,7 +205,7 @@ InputDigitalActionData_t * __thiscall winISteamInput_SteamInput001_GetDigitalAct
return params._ret;
}
int __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params params =
{
@ -246,7 +246,7 @@ InputAnalogActionData_t * __thiscall winISteamInput_SteamInput001_GetAnalogActio
return params._ret;
}
int __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params params =
{
@ -310,7 +310,7 @@ InputMotionData_t * __thiscall winISteamInput_SteamInput001_GetMotionData(struct
return params._ret;
}
void __thiscall winISteamInput_SteamInput001_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
void __thiscall winISteamInput_SteamInput001_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed)
{
struct cppISteamInput_SteamInput001_TriggerVibration_params params =
{
@ -323,7 +323,7 @@ void __thiscall winISteamInput_SteamInput001_TriggerVibration(struct w_steam_ifa
cppISteamInput_SteamInput001_TriggerVibration( &params );
}
void __thiscall winISteamInput_SteamInput001_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput001_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags)
{
struct cppISteamInput_SteamInput001_SetLEDColor_params params =
{
@ -338,7 +338,7 @@ void __thiscall winISteamInput_SteamInput001_SetLEDColor(struct w_steam_iface *_
cppISteamInput_SteamInput001_SetLEDColor( &params );
}
void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec)
void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec)
{
struct cppISteamInput_SteamInput001_TriggerHapticPulse_params params =
{
@ -351,7 +351,7 @@ void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(struct w_steam_i
cppISteamInput_SteamInput001_TriggerHapticPulse( &params );
}
void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags)
{
struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params params =
{
@ -391,7 +391,7 @@ uint32_t __thiscall winISteamInput_SteamInput001_GetInputTypeForHandle(struct w_
return params._ret;
}
InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex)
{
struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params params =
{
@ -403,7 +403,7 @@ InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadInd
return params._ret;
}
int __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
int32_t __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
{
struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params params =
{
@ -465,7 +465,7 @@ uint32_t __thiscall winISteamInput_SteamInput001_TranslateActionOrigin(struct w_
return params._ret;
}
bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int32_t *pMajor, int32_t *pMinor)
{
struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params params =
{
@ -479,7 +479,7 @@ bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(struct w_s
return params._ret;
}
uint32 __thiscall winISteamInput_SteamInput001_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
uint32_t __thiscall winISteamInput_SteamInput001_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
{
struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params params =
{
@ -616,7 +616,7 @@ void __thiscall winISteamInput_SteamInput002_RunFrame(struct w_steam_iface *_thi
cppISteamInput_SteamInput002_RunFrame( &params );
}
int __thiscall winISteamInput_SteamInput002_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput002_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput002_GetConnectedControllers_params params =
{
@ -699,7 +699,7 @@ void __thiscall winISteamInput_SteamInput002_DeactivateAllActionSetLayers(struct
cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( &params );
}
int __thiscall winISteamInput_SteamInput002_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput002_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params params =
{
@ -738,7 +738,7 @@ InputDigitalActionData_t * __thiscall winISteamInput_SteamInput002_GetDigitalAct
return params._ret;
}
int __thiscall winISteamInput_SteamInput002_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput002_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params params =
{
@ -779,7 +779,7 @@ InputAnalogActionData_t * __thiscall winISteamInput_SteamInput002_GetAnalogActio
return params._ret;
}
int __thiscall winISteamInput_SteamInput002_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput002_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params params =
{
@ -843,7 +843,7 @@ InputMotionData_t * __thiscall winISteamInput_SteamInput002_GetMotionData(struct
return params._ret;
}
void __thiscall winISteamInput_SteamInput002_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
void __thiscall winISteamInput_SteamInput002_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed)
{
struct cppISteamInput_SteamInput002_TriggerVibration_params params =
{
@ -856,7 +856,7 @@ void __thiscall winISteamInput_SteamInput002_TriggerVibration(struct w_steam_ifa
cppISteamInput_SteamInput002_TriggerVibration( &params );
}
void __thiscall winISteamInput_SteamInput002_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput002_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags)
{
struct cppISteamInput_SteamInput002_SetLEDColor_params params =
{
@ -871,7 +871,7 @@ void __thiscall winISteamInput_SteamInput002_SetLEDColor(struct w_steam_iface *_
cppISteamInput_SteamInput002_SetLEDColor( &params );
}
void __thiscall winISteamInput_SteamInput002_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec)
void __thiscall winISteamInput_SteamInput002_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec)
{
struct cppISteamInput_SteamInput002_TriggerHapticPulse_params params =
{
@ -884,7 +884,7 @@ void __thiscall winISteamInput_SteamInput002_TriggerHapticPulse(struct w_steam_i
cppISteamInput_SteamInput002_TriggerHapticPulse( &params );
}
void __thiscall winISteamInput_SteamInput002_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput002_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags)
{
struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params params =
{
@ -924,7 +924,7 @@ uint32_t __thiscall winISteamInput_SteamInput002_GetInputTypeForHandle(struct w_
return params._ret;
}
InputHandle_t __thiscall winISteamInput_SteamInput002_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
InputHandle_t __thiscall winISteamInput_SteamInput002_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex)
{
struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params params =
{
@ -936,7 +936,7 @@ InputHandle_t __thiscall winISteamInput_SteamInput002_GetControllerForGamepadInd
return params._ret;
}
int __thiscall winISteamInput_SteamInput002_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
int32_t __thiscall winISteamInput_SteamInput002_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
{
struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params params =
{
@ -998,7 +998,7 @@ uint32_t __thiscall winISteamInput_SteamInput002_TranslateActionOrigin(struct w_
return params._ret;
}
bool __thiscall winISteamInput_SteamInput002_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
bool __thiscall winISteamInput_SteamInput002_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int32_t *pMajor, int32_t *pMinor)
{
struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params params =
{
@ -1012,7 +1012,7 @@ bool __thiscall winISteamInput_SteamInput002_GetDeviceBindingRevision(struct w_s
return params._ret;
}
uint32 __thiscall winISteamInput_SteamInput002_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
uint32_t __thiscall winISteamInput_SteamInput002_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
{
struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params params =
{
@ -1177,7 +1177,7 @@ void __thiscall winISteamInput_SteamInput005_RunFrame(struct w_steam_iface *_thi
cppISteamInput_SteamInput005_RunFrame( &params );
}
bool __thiscall winISteamInput_SteamInput005_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32 unTimeout)
bool __thiscall winISteamInput_SteamInput005_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32_t unTimeout)
{
struct cppISteamInput_SteamInput005_BWaitForData_params params =
{
@ -1201,7 +1201,7 @@ bool __thiscall winISteamInput_SteamInput005_BNewDataAvailable(struct w_steam_if
return params._ret;
}
int __thiscall winISteamInput_SteamInput005_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput005_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput005_GetConnectedControllers_params params =
{
@ -1305,7 +1305,7 @@ void __thiscall winISteamInput_SteamInput005_DeactivateAllActionSetLayers(struct
cppISteamInput_SteamInput005_DeactivateAllActionSetLayers( &params );
}
int __thiscall winISteamInput_SteamInput005_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput005_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput005_GetActiveActionSetLayers_params params =
{
@ -1344,7 +1344,7 @@ InputDigitalActionData_t * __thiscall winISteamInput_SteamInput005_GetDigitalAct
return params._ret;
}
int __thiscall winISteamInput_SteamInput005_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput005_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput005_GetDigitalActionOrigins_params params =
{
@ -1397,7 +1397,7 @@ InputAnalogActionData_t * __thiscall winISteamInput_SteamInput005_GetAnalogActio
return params._ret;
}
int __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput005_GetAnalogActionOrigins_params params =
{
@ -1412,7 +1412,7 @@ int __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(struct w_stea
return params._ret;
}
const char * __thiscall winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32_t eSize, uint32 unFlags)
const char * __thiscall winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32_t eSize, uint32_t unFlags)
{
struct cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin_params params =
{
@ -1426,7 +1426,7 @@ const char * __thiscall winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(
return params._ret;
}
const char * __thiscall winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32 unFlags)
const char * __thiscall winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32_t unFlags)
{
struct cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin_params params =
{
@ -1500,7 +1500,7 @@ InputMotionData_t * __thiscall winISteamInput_SteamInput005_GetMotionData(struct
return params._ret;
}
void __thiscall winISteamInput_SteamInput005_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
void __thiscall winISteamInput_SteamInput005_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed)
{
struct cppISteamInput_SteamInput005_TriggerVibration_params params =
{
@ -1513,7 +1513,7 @@ void __thiscall winISteamInput_SteamInput005_TriggerVibration(struct w_steam_ifa
cppISteamInput_SteamInput005_TriggerVibration( &params );
}
void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed, uint16_t usLeftTriggerSpeed, uint16_t usRightTriggerSpeed)
{
struct cppISteamInput_SteamInput005_TriggerVibrationExtended_params params =
{
@ -1528,7 +1528,7 @@ void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(struct w_s
cppISteamInput_SteamInput005_TriggerVibrationExtended( &params );
}
void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eHapticLocation, uint8_t nIntensity, char nGainDB, uint8_t nOtherIntensity, char nOtherGainDB)
{
struct cppISteamInput_SteamInput005_TriggerSimpleHapticEvent_params params =
{
@ -1544,7 +1544,7 @@ void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(struct w_s
cppISteamInput_SteamInput005_TriggerSimpleHapticEvent( &params );
}
void __thiscall winISteamInput_SteamInput005_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput005_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags)
{
struct cppISteamInput_SteamInput005_SetLEDColor_params params =
{
@ -1559,7 +1559,7 @@ void __thiscall winISteamInput_SteamInput005_SetLEDColor(struct w_steam_iface *_
cppISteamInput_SteamInput005_SetLEDColor( &params );
}
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec)
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec)
{
struct cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse_params params =
{
@ -1572,7 +1572,7 @@ void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(struct w_
cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse( &params );
}
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags)
{
struct cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse_params params =
{
@ -1612,7 +1612,7 @@ uint32_t __thiscall winISteamInput_SteamInput005_GetInputTypeForHandle(struct w_
return params._ret;
}
InputHandle_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
InputHandle_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex)
{
struct cppISteamInput_SteamInput005_GetControllerForGamepadIndex_params params =
{
@ -1624,7 +1624,7 @@ InputHandle_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadInd
return params._ret;
}
int __thiscall winISteamInput_SteamInput005_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
int32_t __thiscall winISteamInput_SteamInput005_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
{
struct cppISteamInput_SteamInput005_GetGamepadIndexForController_params params =
{
@ -1686,7 +1686,7 @@ uint32_t __thiscall winISteamInput_SteamInput005_TranslateActionOrigin(struct w_
return params._ret;
}
bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int32_t *pMajor, int32_t *pMinor)
{
struct cppISteamInput_SteamInput005_GetDeviceBindingRevision_params params =
{
@ -1700,7 +1700,7 @@ bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(struct w_s
return params._ret;
}
uint32 __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
uint32_t __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
{
struct cppISteamInput_SteamInput005_GetRemotePlaySessionID_params params =
{
@ -1712,7 +1712,7 @@ uint32 __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(struct w_s
return params._ret;
}
uint16 __thiscall winISteamInput_SteamInput005_GetSessionInputConfigurationSettings(struct w_steam_iface *_this)
uint16_t __thiscall winISteamInput_SteamInput005_GetSessionInputConfigurationSettings(struct w_steam_iface *_this)
{
struct cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings_params params =
{
@ -1889,7 +1889,7 @@ void __thiscall winISteamInput_SteamInput006_RunFrame(struct w_steam_iface *_thi
cppISteamInput_SteamInput006_RunFrame( &params );
}
bool __thiscall winISteamInput_SteamInput006_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32 unTimeout)
bool __thiscall winISteamInput_SteamInput006_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32_t unTimeout)
{
struct cppISteamInput_SteamInput006_BWaitForData_params params =
{
@ -1913,7 +1913,7 @@ bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(struct w_steam_if
return params._ret;
}
int __thiscall winISteamInput_SteamInput006_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput006_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput006_GetConnectedControllers_params params =
{
@ -2017,7 +2017,7 @@ void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(struct
cppISteamInput_SteamInput006_DeactivateAllActionSetLayers( &params );
}
int __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
int32_t __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
{
struct cppISteamInput_SteamInput006_GetActiveActionSetLayers_params params =
{
@ -2056,7 +2056,7 @@ InputDigitalActionData_t * __thiscall winISteamInput_SteamInput006_GetDigitalAct
return params._ret;
}
int __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput006_GetDigitalActionOrigins_params params =
{
@ -2109,7 +2109,7 @@ InputAnalogActionData_t * __thiscall winISteamInput_SteamInput006_GetAnalogActio
return params._ret;
}
int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
int32_t __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, uint32_t *originsOut)
{
struct cppISteamInput_SteamInput006_GetAnalogActionOrigins_params params =
{
@ -2124,7 +2124,7 @@ int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(struct w_stea
return params._ret;
}
const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32_t eSize, uint32 unFlags)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32_t eSize, uint32_t unFlags)
{
struct cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin_params params =
{
@ -2138,7 +2138,7 @@ const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(
return params._ret;
}
const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32 unFlags)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin, uint32_t unFlags)
{
struct cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin_params params =
{
@ -2212,7 +2212,7 @@ InputMotionData_t * __thiscall winISteamInput_SteamInput006_GetMotionData(struct
return params._ret;
}
void __thiscall winISteamInput_SteamInput006_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
void __thiscall winISteamInput_SteamInput006_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed)
{
struct cppISteamInput_SteamInput006_TriggerVibration_params params =
{
@ -2225,7 +2225,7 @@ void __thiscall winISteamInput_SteamInput006_TriggerVibration(struct w_steam_ifa
cppISteamInput_SteamInput006_TriggerVibration( &params );
}
void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed, uint16_t usLeftTriggerSpeed, uint16_t usRightTriggerSpeed)
{
struct cppISteamInput_SteamInput006_TriggerVibrationExtended_params params =
{
@ -2240,7 +2240,7 @@ void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(struct w_s
cppISteamInput_SteamInput006_TriggerVibrationExtended( &params );
}
void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eHapticLocation, uint8_t nIntensity, char nGainDB, uint8_t nOtherIntensity, char nOtherGainDB)
{
struct cppISteamInput_SteamInput006_TriggerSimpleHapticEvent_params params =
{
@ -2256,7 +2256,7 @@ void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(struct w_s
cppISteamInput_SteamInput006_TriggerSimpleHapticEvent( &params );
}
void __thiscall winISteamInput_SteamInput006_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput006_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags)
{
struct cppISteamInput_SteamInput006_SetLEDColor_params params =
{
@ -2271,7 +2271,7 @@ void __thiscall winISteamInput_SteamInput006_SetLEDColor(struct w_steam_iface *_
cppISteamInput_SteamInput006_SetLEDColor( &params );
}
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec)
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec)
{
struct cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse_params params =
{
@ -2284,7 +2284,7 @@ void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(struct w_
cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse( &params );
}
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags)
{
struct cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse_params params =
{
@ -2324,7 +2324,7 @@ uint32_t __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(struct w_
return params._ret;
}
InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex)
InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex)
{
struct cppISteamInput_SteamInput006_GetControllerForGamepadIndex_params params =
{
@ -2336,7 +2336,7 @@ InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadInd
return params._ret;
}
int __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
int32_t __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle)
{
struct cppISteamInput_SteamInput006_GetGamepadIndexForController_params params =
{
@ -2398,7 +2398,7 @@ uint32_t __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(struct w_
return params._ret;
}
bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor)
bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int32_t *pMajor, int32_t *pMinor)
{
struct cppISteamInput_SteamInput006_GetDeviceBindingRevision_params params =
{
@ -2412,7 +2412,7 @@ bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(struct w_s
return params._ret;
}
uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
uint32_t __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle)
{
struct cppISteamInput_SteamInput006_GetRemotePlaySessionID_params params =
{
@ -2424,7 +2424,7 @@ uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(struct w_s
return params._ret;
}
uint16 __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(struct w_steam_iface *_this)
uint16_t __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(struct w_steam_iface *_this)
{
struct cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings_params params =
{