mirror of
https://github.com/ValveSoftware/Proton.git
synced 2025-06-12 13:17:50 +02:00

committed by
Arkadiusz Hiler

parent
af68b26a9b
commit
560fc53226
@ -68,7 +68,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_BLoggedOn(struct w_steam_
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return params._ret;
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}
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void __thiscall winISteamGameServer_SteamGameServer002_GSSetSpawnCount(struct w_steam_iface *_this, uint32 ucSpawn)
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void __thiscall winISteamGameServer_SteamGameServer002_GSSetSpawnCount(struct w_steam_iface *_this, uint32_t ucSpawn)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params params =
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{
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@ -79,7 +79,7 @@ void __thiscall winISteamGameServer_SteamGameServer002_GSSetSpawnCount(struct w_
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cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( ¶ms );
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(struct w_steam_iface *_this, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(struct w_steam_iface *_this, void *pvEncryptionKey, uint32_t *pcbEncryptionKey, uint32_t cbMaxEncryptionKey)
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{
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struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params params =
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{
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@ -93,7 +93,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionK
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(struct w_steam_iface *_this, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(struct w_steam_iface *_this, uint32_t unUserID, const void *pvRawKey, uint32_t unKeyLen, uint32_t unIPPublic, uint16_t usPort, const void *pvCookie, uint32_t cubCookie)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params params =
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{
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@ -111,7 +111,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(s
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(struct w_steam_iface *_this, CSteamID steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(struct w_steam_iface *_this, CSteamID steamID, uint32_t unIPPublic, const void *pvCookie, uint32_t cubCookie)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params params =
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{
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@ -126,7 +126,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(s
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSRemoveUserConnect(struct w_steam_iface *_this, uint32 unUserID)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSRemoveUserConnect(struct w_steam_iface *_this, uint32_t unUserID)
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{
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struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params params =
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{
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@ -138,7 +138,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSRemoveUserConnect(struc
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserDisconnect(struct w_steam_iface *_this, CSteamID steamID, uint32 unUserID)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserDisconnect(struct w_steam_iface *_this, CSteamID steamID, uint32_t unUserID)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params params =
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{
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@ -151,7 +151,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserDisconnect(stru
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(struct w_steam_iface *_this, CSteamID steamID, int nSecondsConnected, int nSecondsSinceLast)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(struct w_steam_iface *_this, CSteamID steamID, int32_t nSecondsConnected, int32_t nSecondsSinceLast)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params params =
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{
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@ -165,7 +165,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(struct w_steam_iface *_this, int32 nAppIdServed, uint32 unServerFlags, int cPlayers, int cPlayersMax, int cBotPlayers, int unGamePort, const char *pchServerName, const char *pchGameDir, const char *pchMapName, const char *pchVersion)
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bool __thiscall winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(struct w_steam_iface *_this, int32_t nAppIdServed, uint32_t unServerFlags, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, int32_t unGamePort, const char *pchServerName, const char *pchGameDir, const char *pchMapName, const char *pchVersion)
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{
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struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params params =
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{
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@ -186,7 +186,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(stru
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pchMapName)
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{
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struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params params =
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{
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@ -225,7 +225,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer002_GetSteamID(struct w
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType(struct w_steam_iface *_this, int32_t nGameAppId, uint32_t unServerFlags, uint32_t unGameIP, uint32_t unGamePort, const char *pchGameDir, const char *pchVersion)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params params =
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{
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@ -242,7 +242,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType(struct w_
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType2(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType2(struct w_steam_iface *_this, int32_t nGameAppId, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params params =
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{
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@ -262,7 +262,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType2(struct w
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus2(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus2(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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{
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struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params params =
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{
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@ -291,7 +291,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUs
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSetUserData(struct w_steam_iface *_this, CSteamID steamID, const char *pPlayerName, uint32 nFrags)
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bool __thiscall winISteamGameServer_SteamGameServer002_GSSetUserData(struct w_steam_iface *_this, CSteamID steamID, const char *pPlayerName, uint32_t nFrags)
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{
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struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params params =
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{
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@ -305,7 +305,7 @@ bool __thiscall winISteamGameServer_SteamGameServer002_GSSetUserData(struct w_st
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return params._ret;
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}
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void __thiscall winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
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void __thiscall winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
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{
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struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params params =
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{
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@ -442,7 +442,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer003_GetSteamID(struct w
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(struct w_steam_iface *_this, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(struct w_steam_iface *_this, void *pvEncryptionKey, uint32_t *pcbEncryptionKey, uint32_t cbMaxEncryptionKey)
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{
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struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params params =
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{
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@ -456,7 +456,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionK
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserConnect(struct w_steam_iface *_this, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserConnect(struct w_steam_iface *_this, uint32_t unUserID, uint32_t unIPPublic, uint16_t usPort, const void *pvCookie, uint32_t cubCookie)
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{
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struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params params =
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{
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@ -472,7 +472,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserConnect(struct
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSRemoveUserConnect(struct w_steam_iface *_this, uint32 unUserID)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSRemoveUserConnect(struct w_steam_iface *_this, uint32_t unUserID)
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{
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struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params params =
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{
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@ -484,7 +484,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSRemoveUserConnect(struc
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserDisconnect(struct w_steam_iface *_this, CSteamID steamID, uint32 unUserID)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserDisconnect(struct w_steam_iface *_this, CSteamID steamID, uint32_t unUserID)
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{
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struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params params =
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{
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@ -497,7 +497,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserDisconnect(stru
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return params._ret;
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}
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void __thiscall winISteamGameServer_SteamGameServer003_GSSetSpawnCount(struct w_steam_iface *_this, uint32 ucSpawn)
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void __thiscall winISteamGameServer_SteamGameServer003_GSSetSpawnCount(struct w_steam_iface *_this, uint32_t ucSpawn)
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{
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struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params params =
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{
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@ -508,7 +508,7 @@ void __thiscall winISteamGameServer_SteamGameServer003_GSSetSpawnCount(struct w_
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cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( ¶ms );
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSetServerType(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSetServerType(struct w_steam_iface *_this, int32_t nGameAppId, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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{
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struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params params =
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{
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@ -528,7 +528,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSSetServerType(struct w_
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSUpdateStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSUpdateStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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{
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struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params params =
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{
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@ -557,7 +557,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUs
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSetUserData(struct w_steam_iface *_this, CSteamID steamID, const char *pPlayerName, uint32 nFrags)
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bool __thiscall winISteamGameServer_SteamGameServer003_GSSetUserData(struct w_steam_iface *_this, CSteamID steamID, const char *pPlayerName, uint32_t nFrags)
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{
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struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params params =
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{
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@ -571,7 +571,7 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSSetUserData(struct w_st
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return params._ret;
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}
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void __thiscall winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
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void __thiscall winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
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{
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struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params params =
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{
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@ -714,7 +714,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer004_GetSteamID(struct w
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return params._ret;
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}
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void __thiscall winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, CSteamID steamIDUser, uint32 unIPClient, void *pvAuthBlob, uint32 cubAuthBlobSize)
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void __thiscall winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, CSteamID steamIDUser, uint32_t unIPClient, void *pvAuthBlob, uint32_t cubAuthBlobSize)
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{
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struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params params =
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{
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@ -751,7 +751,7 @@ void __thiscall winISteamGameServer_SteamGameServer004_SendUserDisconnect(struct
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cppISteamGameServer_SteamGameServer004_SendUserDisconnect( ¶ms );
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}
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bool __thiscall winISteamGameServer_SteamGameServer004_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
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bool __thiscall winISteamGameServer_SteamGameServer004_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
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{
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struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params params =
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{
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@ -765,7 +765,7 @@ bool __thiscall winISteamGameServer_SteamGameServer004_BUpdateUserData(struct w_
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer004_BSetServerType(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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bool __thiscall winISteamGameServer_SteamGameServer004_BSetServerType(struct w_steam_iface *_this, int32_t nGameAppId, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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{
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struct cppISteamGameServer_SteamGameServer004_BSetServerType_params params =
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{
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@ -785,7 +785,7 @@ bool __thiscall winISteamGameServer_SteamGameServer004_BSetServerType(struct w_s
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return params._ret;
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}
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void __thiscall winISteamGameServer_SteamGameServer004_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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void __thiscall winISteamGameServer_SteamGameServer004_UpdateServerStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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{
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struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params params =
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{
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@ -801,7 +801,7 @@ void __thiscall winISteamGameServer_SteamGameServer004_UpdateServerStatus(struct
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cppISteamGameServer_SteamGameServer004_UpdateServerStatus( ¶ms );
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}
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void __thiscall winISteamGameServer_SteamGameServer004_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
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void __thiscall winISteamGameServer_SteamGameServer004_UpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
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{
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struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params params =
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{
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@ -941,7 +941,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer005_GetSteamID(struct w
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return params._ret;
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}
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bool __thiscall winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
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bool __thiscall winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
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{
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struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params params =
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{
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@ -979,7 +979,7 @@ void __thiscall winISteamGameServer_SteamGameServer005_SendUserDisconnect(struct
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cppISteamGameServer_SteamGameServer005_SendUserDisconnect( ¶ms );
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}
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|
||||
bool __thiscall winISteamGameServer_SteamGameServer005_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer005_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params params =
|
||||
{
|
||||
@ -993,7 +993,7 @@ bool __thiscall winISteamGameServer_SteamGameServer005_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer005_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer005_BSetServerType(struct w_steam_iface *_this, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer005_BSetServerType_params params =
|
||||
{
|
||||
@ -1012,7 +1012,7 @@ bool __thiscall winISteamGameServer_SteamGameServer005_BSetServerType(struct w_s
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer005_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
void __thiscall winISteamGameServer_SteamGameServer005_UpdateServerStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params params =
|
||||
{
|
||||
@ -1028,7 +1028,7 @@ void __thiscall winISteamGameServer_SteamGameServer005_UpdateServerStatus(struct
|
||||
cppISteamGameServer_SteamGameServer005_UpdateServerStatus( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer005_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer005_UpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params params =
|
||||
{
|
||||
@ -1171,7 +1171,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer008_GetSteamID(struct w
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params params =
|
||||
{
|
||||
@ -1209,7 +1209,7 @@ void __thiscall winISteamGameServer_SteamGameServer008_SendUserDisconnect(struct
|
||||
cppISteamGameServer_SteamGameServer008_SendUserDisconnect( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer008_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer008_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer008_BUpdateUserData_params params =
|
||||
{
|
||||
@ -1223,7 +1223,7 @@ bool __thiscall winISteamGameServer_SteamGameServer008_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer008_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer008_BSetServerType(struct w_steam_iface *_this, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer008_BSetServerType_params params =
|
||||
{
|
||||
@ -1242,7 +1242,7 @@ bool __thiscall winISteamGameServer_SteamGameServer008_BSetServerType(struct w_s
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer008_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
void __thiscall winISteamGameServer_SteamGameServer008_UpdateServerStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer008_UpdateServerStatus_params params =
|
||||
{
|
||||
@ -1258,7 +1258,7 @@ void __thiscall winISteamGameServer_SteamGameServer008_UpdateServerStatus(struct
|
||||
cppISteamGameServer_SteamGameServer008_UpdateServerStatus( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer008_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer008_UpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params params =
|
||||
{
|
||||
@ -1316,7 +1316,7 @@ bool __thiscall winISteamGameServer_SteamGameServer008_RequestUserGroupStatus(st
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32 __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(struct w_steam_iface *_this)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer008_GetPublicIP_params params =
|
||||
{
|
||||
@ -1440,7 +1440,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer009_GetSteamID(struct w
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params params =
|
||||
{
|
||||
@ -1478,7 +1478,7 @@ void __thiscall winISteamGameServer_SteamGameServer009_SendUserDisconnect(struct
|
||||
cppISteamGameServer_SteamGameServer009_SendUserDisconnect( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer009_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer009_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer009_BUpdateUserData_params params =
|
||||
{
|
||||
@ -1492,7 +1492,7 @@ bool __thiscall winISteamGameServer_SteamGameServer009_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer009_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer009_BSetServerType(struct w_steam_iface *_this, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer009_BSetServerType_params params =
|
||||
{
|
||||
@ -1511,7 +1511,7 @@ bool __thiscall winISteamGameServer_SteamGameServer009_BSetServerType(struct w_s
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer009_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
void __thiscall winISteamGameServer_SteamGameServer009_UpdateServerStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer009_UpdateServerStatus_params params =
|
||||
{
|
||||
@ -1527,7 +1527,7 @@ void __thiscall winISteamGameServer_SteamGameServer009_UpdateServerStatus(struct
|
||||
cppISteamGameServer_SteamGameServer009_UpdateServerStatus( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer009_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer009_UpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params params =
|
||||
{
|
||||
@ -1585,7 +1585,7 @@ bool __thiscall winISteamGameServer_SteamGameServer009_RequestUserGroupStatus(st
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32 __thiscall winISteamGameServer_SteamGameServer009_GetPublicIP(struct w_steam_iface *_this)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer009_GetPublicIP(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer009_GetPublicIP_params params =
|
||||
{
|
||||
@ -1739,7 +1739,7 @@ CSteamID * __thiscall winISteamGameServer_SteamGameServer010_GetSteamID(struct w
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params params =
|
||||
{
|
||||
@ -1777,7 +1777,7 @@ void __thiscall winISteamGameServer_SteamGameServer010_SendUserDisconnect(struct
|
||||
cppISteamGameServer_SteamGameServer010_SendUserDisconnect( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer010_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer010_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params params =
|
||||
{
|
||||
@ -1791,7 +1791,7 @@ bool __thiscall winISteamGameServer_SteamGameServer010_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer010_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer010_BSetServerType(struct w_steam_iface *_this, uint32_t unServerFlags, uint32_t unGameIP, uint16_t unGamePort, uint16_t unSpectatorPort, uint16_t usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_BSetServerType_params params =
|
||||
{
|
||||
@ -1810,7 +1810,7 @@ bool __thiscall winISteamGameServer_SteamGameServer010_BSetServerType(struct w_s
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer010_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
void __thiscall winISteamGameServer_SteamGameServer010_UpdateServerStatus(struct w_steam_iface *_this, int32_t cPlayers, int32_t cPlayersMax, int32_t cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params params =
|
||||
{
|
||||
@ -1826,7 +1826,7 @@ void __thiscall winISteamGameServer_SteamGameServer010_UpdateServerStatus(struct
|
||||
cppISteamGameServer_SteamGameServer010_UpdateServerStatus( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer010_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer010_UpdateSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params params =
|
||||
{
|
||||
@ -1882,7 +1882,7 @@ bool __thiscall winISteamGameServer_SteamGameServer010_RequestUserGroupStatus(st
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32 __thiscall winISteamGameServer_SteamGameServer010_GetPublicIP(struct w_steam_iface *_this)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer010_GetPublicIP(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params params =
|
||||
{
|
||||
@ -1917,7 +1917,7 @@ EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer010_Us
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -1931,7 +1931,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTick
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||
EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params params =
|
||||
{
|
||||
@ -2057,7 +2057,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ForceHeartbeat, 4
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_AssociateWithClan, 12)
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility, 12)
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_InitGameServer_params params =
|
||||
{
|
||||
@ -2195,7 +2195,7 @@ bool __thiscall winISteamGameServer_SteamGameServer011_WasRestartRequested(struc
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax)
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetMaxPlayerCount(struct w_steam_iface *_this, int32_t cPlayersMax)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params params =
|
||||
{
|
||||
@ -2206,7 +2206,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_SetMaxPlayerCount(struct
|
||||
cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers)
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetBotPlayerCount(struct w_steam_iface *_this, int32_t cBotplayers)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params params =
|
||||
{
|
||||
@ -2250,7 +2250,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_SetPasswordProtected(stru
|
||||
cppISteamGameServer_SteamGameServer011_SetPasswordProtected( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params params =
|
||||
{
|
||||
@ -2327,7 +2327,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_SetRegion(struct w_steam_
|
||||
cppISteamGameServer_SteamGameServer011_SetRegion( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params params =
|
||||
{
|
||||
@ -2365,7 +2365,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_SendUserDisconnect(struct
|
||||
cppISteamGameServer_SteamGameServer011_SendUserDisconnect( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params params =
|
||||
{
|
||||
@ -2379,7 +2379,7 @@ bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -2393,7 +2393,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTick
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||
EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params params =
|
||||
{
|
||||
@ -2476,7 +2476,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_GetServerReputa
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32 __thiscall winISteamGameServer_SteamGameServer011_GetPublicIP(struct w_steam_iface *_this)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer011_GetPublicIP(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params params =
|
||||
{
|
||||
@ -2487,7 +2487,7 @@ uint32 __thiscall winISteamGameServer_SteamGameServer011_GetPublicIP(struct w_st
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer011_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params params =
|
||||
{
|
||||
@ -2502,7 +2502,7 @@ bool __thiscall winISteamGameServer_SteamGameServer011_HandleIncomingPacket(stru
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
int __thiscall winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
|
||||
int32_t __thiscall winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params params =
|
||||
{
|
||||
@ -2528,7 +2528,7 @@ void __thiscall winISteamGameServer_SteamGameServer011_EnableHeartbeats(struct w
|
||||
cppISteamGameServer_SteamGameServer011_EnableHeartbeats( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval)
|
||||
void __thiscall winISteamGameServer_SteamGameServer011_SetHeartbeatInterval(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params params =
|
||||
{
|
||||
@ -2684,7 +2684,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ForceHeartbeat, 4
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_AssociateWithClan, 12)
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility, 12)
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_InitGameServer_params params =
|
||||
{
|
||||
@ -2821,7 +2821,7 @@ bool __thiscall winISteamGameServer_SteamGameServer012_WasRestartRequested(struc
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax)
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetMaxPlayerCount(struct w_steam_iface *_this, int32_t cPlayersMax)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params params =
|
||||
{
|
||||
@ -2832,7 +2832,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_SetMaxPlayerCount(struct
|
||||
cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers)
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetBotPlayerCount(struct w_steam_iface *_this, int32_t cBotplayers)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params params =
|
||||
{
|
||||
@ -2876,7 +2876,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_SetPasswordProtected(stru
|
||||
cppISteamGameServer_SteamGameServer012_SetPasswordProtected( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params params =
|
||||
{
|
||||
@ -2953,7 +2953,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_SetRegion(struct w_steam_
|
||||
cppISteamGameServer_SteamGameServer012_SetRegion( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params params =
|
||||
{
|
||||
@ -2991,7 +2991,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_SendUserDisconnect(struct
|
||||
cppISteamGameServer_SteamGameServer012_SendUserDisconnect( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params params =
|
||||
{
|
||||
@ -3005,7 +3005,7 @@ bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -3019,7 +3019,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTick
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer012_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer012_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params params =
|
||||
{
|
||||
@ -3102,7 +3102,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_GetServerReputa
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32 __thiscall winISteamGameServer_SteamGameServer012_GetPublicIP(struct w_steam_iface *_this)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer012_GetPublicIP(struct w_steam_iface *_this)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params params =
|
||||
{
|
||||
@ -3113,7 +3113,7 @@ uint32 __thiscall winISteamGameServer_SteamGameServer012_GetPublicIP(struct w_st
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer012_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params params =
|
||||
{
|
||||
@ -3128,7 +3128,7 @@ bool __thiscall winISteamGameServer_SteamGameServer012_HandleIncomingPacket(stru
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
int __thiscall winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
|
||||
int32_t __thiscall winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params params =
|
||||
{
|
||||
@ -3154,7 +3154,7 @@ void __thiscall winISteamGameServer_SteamGameServer012_EnableHeartbeats(struct w
|
||||
cppISteamGameServer_SteamGameServer012_EnableHeartbeats( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval)
|
||||
void __thiscall winISteamGameServer_SteamGameServer012_SetHeartbeatInterval(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params params =
|
||||
{
|
||||
@ -3310,7 +3310,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ForceHeartbeat, 4
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_AssociateWithClan, 12)
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility, 12)
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_InitGameServer_params params =
|
||||
{
|
||||
@ -3447,7 +3447,7 @@ bool __thiscall winISteamGameServer_SteamGameServer013_WasRestartRequested(struc
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax)
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetMaxPlayerCount(struct w_steam_iface *_this, int32_t cPlayersMax)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params params =
|
||||
{
|
||||
@ -3458,7 +3458,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_SetMaxPlayerCount(struct
|
||||
cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers)
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetBotPlayerCount(struct w_steam_iface *_this, int32_t cBotplayers)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params params =
|
||||
{
|
||||
@ -3502,7 +3502,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_SetPasswordProtected(stru
|
||||
cppISteamGameServer_SteamGameServer013_SetPasswordProtected( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params params =
|
||||
{
|
||||
@ -3579,7 +3579,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_SetRegion(struct w_steam_
|
||||
cppISteamGameServer_SteamGameServer013_SetRegion( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params params =
|
||||
{
|
||||
@ -3617,7 +3617,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_SendUserDisconnect(struct
|
||||
cppISteamGameServer_SteamGameServer013_SendUserDisconnect( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params params =
|
||||
{
|
||||
@ -3631,7 +3631,7 @@ bool __thiscall winISteamGameServer_SteamGameServer013_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer013_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer013_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -3645,7 +3645,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer013_GetAuthSessionTick
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer013_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer013_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params params =
|
||||
{
|
||||
@ -3740,7 +3740,7 @@ SteamIPAddress_t * __thiscall winISteamGameServer_SteamGameServer013_GetPublicIP
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer013_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params params =
|
||||
{
|
||||
@ -3755,7 +3755,7 @@ bool __thiscall winISteamGameServer_SteamGameServer013_HandleIncomingPacket(stru
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
int __thiscall winISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
|
||||
int32_t __thiscall winISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params params =
|
||||
{
|
||||
@ -3781,7 +3781,7 @@ void __thiscall winISteamGameServer_SteamGameServer013_EnableHeartbeats(struct w
|
||||
cppISteamGameServer_SteamGameServer013_EnableHeartbeats( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval)
|
||||
void __thiscall winISteamGameServer_SteamGameServer013_SetHeartbeatInterval(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params params =
|
||||
{
|
||||
@ -3937,7 +3937,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BUpdateUserData,
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED, 8)
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED, 4)
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_InitGameServer_params params =
|
||||
{
|
||||
@ -4074,7 +4074,7 @@ bool __thiscall winISteamGameServer_SteamGameServer014_WasRestartRequested(struc
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax)
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetMaxPlayerCount(struct w_steam_iface *_this, int32_t cPlayersMax)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params params =
|
||||
{
|
||||
@ -4085,7 +4085,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_SetMaxPlayerCount(struct
|
||||
cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers)
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetBotPlayerCount(struct w_steam_iface *_this, int32_t cBotplayers)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params params =
|
||||
{
|
||||
@ -4129,7 +4129,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_SetPasswordProtected(stru
|
||||
cppISteamGameServer_SteamGameServer014_SetPasswordProtected( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params params =
|
||||
{
|
||||
@ -4217,7 +4217,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(
|
||||
cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive( ¶ms );
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -4231,7 +4231,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTick
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer014_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer014_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params params =
|
||||
{
|
||||
@ -4326,7 +4326,7 @@ SteamIPAddress_t * __thiscall winISteamGameServer_SteamGameServer014_GetPublicIP
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params params =
|
||||
{
|
||||
@ -4341,7 +4341,7 @@ bool __thiscall winISteamGameServer_SteamGameServer014_HandleIncomingPacket(stru
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
int __thiscall winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
|
||||
int32_t __thiscall winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params params =
|
||||
{
|
||||
@ -4380,7 +4380,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_ComputeNewPlaye
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params params =
|
||||
{
|
||||
@ -4418,7 +4418,7 @@ void __thiscall winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPREC
|
||||
cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer014_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params params =
|
||||
{
|
||||
@ -4432,7 +4432,7 @@ bool __thiscall winISteamGameServer_SteamGameServer014_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(struct w_steam_iface *_this, int iHeartbeatInterval)
|
||||
void __thiscall winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params params =
|
||||
{
|
||||
@ -4564,7 +4564,7 @@ DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_BUpdateUserData,
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED, 8)
|
||||
DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED, 4)
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_InitGameServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_InitGameServer_params params =
|
||||
{
|
||||
@ -4701,7 +4701,7 @@ bool __thiscall winISteamGameServer_SteamGameServer015_WasRestartRequested(struc
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax)
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetMaxPlayerCount(struct w_steam_iface *_this, int32_t cPlayersMax)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params params =
|
||||
{
|
||||
@ -4712,7 +4712,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_SetMaxPlayerCount(struct
|
||||
cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers)
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetBotPlayerCount(struct w_steam_iface *_this, int32_t cBotplayers)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params params =
|
||||
{
|
||||
@ -4756,7 +4756,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_SetPasswordProtected(stru
|
||||
cppISteamGameServer_SteamGameServer015_SetPasswordProtected( ¶ms );
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort)
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetSpectatorPort(struct w_steam_iface *_this, uint16_t unSpectatorPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params params =
|
||||
{
|
||||
@ -4844,7 +4844,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(
|
||||
cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( ¶ms );
|
||||
}
|
||||
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSnid)
|
||||
HAuthTicket __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket, const SteamNetworkingIdentity *pSnid)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params params =
|
||||
{
|
||||
@ -4859,7 +4859,7 @@ HAuthTicket __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTick
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer015_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
|
||||
uint32_t __thiscall winISteamGameServer_SteamGameServer015_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID steamID)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params params =
|
||||
{
|
||||
@ -4954,7 +4954,7 @@ SteamIPAddress_t * __thiscall winISteamGameServer_SteamGameServer015_GetPublicIP
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params params =
|
||||
{
|
||||
@ -4969,7 +4969,7 @@ bool __thiscall winISteamGameServer_SteamGameServer015_HandleIncomingPacket(stru
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
int __thiscall winISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
|
||||
int32_t __thiscall winISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params params =
|
||||
{
|
||||
@ -5008,7 +5008,7 @@ SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_ComputeNewPlaye
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED(struct w_steam_iface *_this, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params params =
|
||||
{
|
||||
@ -5046,7 +5046,7 @@ void __thiscall winISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPREC
|
||||
cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( ¶ms );
|
||||
}
|
||||
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
|
||||
bool __thiscall winISteamGameServer_SteamGameServer015_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32_t uScore)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params params =
|
||||
{
|
||||
@ -5060,7 +5060,7 @@ bool __thiscall winISteamGameServer_SteamGameServer015_BUpdateUserData(struct w_
|
||||
return params._ret;
|
||||
}
|
||||
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED(struct w_steam_iface *_this, int iHeartbeatInterval)
|
||||
void __thiscall winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED(struct w_steam_iface *_this, int32_t iHeartbeatInterval)
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params params =
|
||||
{
|
||||
|
Reference in New Issue
Block a user