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lsteamclient: Make Windows-side struct definitions available to C files
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@ -5,19 +5,10 @@
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#include "steamworks_sdk_123/isteamgamecoordinator.h"
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#include "steamclient_private.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winLeaderboardEntry_t_123 {
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CSteamID m_steamIDUser;
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int32 m_nGlobalRank;
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int32 m_nScore;
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int32 m_cDetails;
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UGCHandle_t m_hUGC;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_123(const void *w, void *l)
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#define SDKVER_123
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#include "struct_converters.h"
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void win_to_lin_struct_LeaderboardEntry_t_123(const struct winLeaderboardEntry_t_123 *win, struct LeaderboardEntry_t *lin)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_123 *win = (struct winLeaderboardEntry_t_123 *)w;
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lin->m_steamIDUser = win->m_steamIDUser;
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lin->m_nGlobalRank = win->m_nGlobalRank;
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lin->m_nScore = win->m_nScore;
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@ -25,10 +16,8 @@ void win_to_lin_struct_LeaderboardEntry_t_123(const void *w, void *l)
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_123(const void *l, void *w)
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void lin_to_win_struct_LeaderboardEntry_t_123(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_123 *win)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_123 *win = (struct winLeaderboardEntry_t_123 *)w;
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win->m_steamIDUser = lin->m_steamIDUser;
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win->m_nGlobalRank = lin->m_nGlobalRank;
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win->m_nScore = lin->m_nScore;
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