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lsteamclient: Make Windows-side struct definitions available to C files
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@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern HSteamUser cppISteamUser_SteamUser014_GetHSteamUser(void *);
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extern bool cppISteamUser_SteamUser014_BLoggedOn(void *);
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extern CSteamID cppISteamUser_SteamUser014_GetSteamID(void *);
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@ -22,6 +19,3 @@ extern bool cppISteamUser_SteamUser014_BIsBehindNAT(void *);
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extern void cppISteamUser_SteamUser014_AdvertiseGame(void *, CSteamID, uint32, uint16);
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extern SteamAPICall_t cppISteamUser_SteamUser014_RequestEncryptedAppTicket(void *, void *, int);
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extern bool cppISteamUser_SteamUser014_GetEncryptedAppTicket(void *, void *, int, uint32 *);
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#ifdef __cplusplus
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}
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#endif
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